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#ifndef _LUA_SCRIPT_H_
#define _LUA_SCRIPT_H_
class CMLuaScript
{
public:
lua_State *L;
enum Status
{
None,
Loaded,
Failed
};
private:
int id;
int unloadRef;
char *moduleName;
wchar_t *fileName;
wchar_t filePath[MAX_PATH];
Status status;
public:
CMLuaScript(lua_State *L, const wchar_t *path);
~CMLuaScript();
static CMLuaScript* GetScriptFromEnviroment(lua_State *L);
static int GetScriptIdFromEnviroment(lua_State *L);
static bool GetEnviroment(lua_State *L);
int GetId() const;
const char* GetModuleName() const;
const wchar_t* GetFilePath() const;
const wchar_t* GetFileName() const;
const Status GetStatus() const;
bool Load();
void Unload();
};
#endif //_LUA_SCRIPT_H_
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