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#ifndef _LUA_SCRIPT_H_
#define _LUA_SCRIPT_H_
class CMLuaScript
{
private:
lua_State *L;
char* moduleName;
TCHAR* fileName;
TCHAR filePath[MAX_PATH];
bool isLoaded;
int group;
int unloadRef;
public:
CMLuaScript(lua_State *L, const TCHAR* path, int iGroup = 0);
~CMLuaScript();
const char* GetModuleName() const;
const TCHAR* GetFilePath() const;
const TCHAR* GetFileName() const;
const int GetGroup() const;
bool Load();
void Unload();
};
#endif //_LUA_SCRIPT_H_
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