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#include "stdafx.h"
CMLuaScriptLoader::CMLuaScriptLoader(lua_State *L) : L(L)
{
}
void CMLuaScriptLoader::LoadScript(const wchar_t *scriptDir, const wchar_t *file)
{
wchar_t fullPath[MAX_PATH], path[MAX_PATH];
mir_snwprintf(fullPath, L"%s\\%s", scriptDir, file);
PathToRelativeW(fullPath, path);
CMLuaScript *script = new CMLuaScript(L, path);
g_mLua->Scripts.insert(script);
if (db_get_b(NULL, MODULE, _T2A(file), 1) == FALSE)
{
Log(L"%s:PASS", path);
return;
}
if (script->Load())
Log(L"%s:OK", path);
}
void CMLuaScriptLoader::LoadScripts()
{
wchar_t scriptDir[MAX_PATH];
FoldersGetCustomPathT(g_hScriptsFolder, scriptDir, _countof(scriptDir), VARSW(MIRLUA_PATHT));
Log(L"Loading scripts from %s", scriptDir);
wchar_t searchMask[MAX_PATH];
mir_snwprintf(searchMask, L"%s\\%s", scriptDir, L"*.lua");
WIN32_FIND_DATA fd;
HANDLE hFind = FindFirstFile(searchMask, &fd);
if (hFind != INVALID_HANDLE_VALUE)
{
do
{
if (fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
continue;
LoadScript(scriptDir, fd.cFileName);
} while (FindNextFile(hFind, &fd));
FindClose(hFind);
}
}
void CMLuaScriptLoader::Load(lua_State *L)
{
CMLuaScriptLoader(L).LoadScripts();
}
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