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#ifndef _LUA_SCRIPT_LOADER_H_
#define _LUA_SCRIPT_LOADER_H_
class CLuaScriptLoader
{
private:
lua_State *L;
HANDLE hLogger;
CLuaScriptLoader(lua_State *L);
void RegisterScriptsFolder(const char *path);
void LoadScript(const TCHAR *path);
void LoadScripts(const TCHAR *scriptDir);
void UnloadScript(const TCHAR *path);
void ReloadScript(const TCHAR *path);
public:
static void Load(lua_State *L);
static void Reload(lua_State *L, const TCHAR* path);
};
#endif //_LUA_SCRIPT_LOADER_H_
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