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#pragma once
class CMLuaOptionsMain : public CDlgBase
{
CCtrlCheck m_popupOnError;
CCtrlCheck m_popupOnObsolete;
CCtrlListView m_scriptsList;
CCtrlButton m_reload;
void LoadScripts();
protected:
bool OnInitDialog() override;
bool OnApply() override;
void OnScriptListClick(CCtrlListView::TEventInfo *evt);
void OnReload(CCtrlBase*);
public:
CMLuaOptionsMain();
};
/***********************************************/
class CMLuaEvaluateOptions : public CDlgBase
{
lua_State *L = nullptr;
int threadRef = 0;
CCtrlEdit m_script;
CCtrlEdit m_result;
CCtrlCheck m_autoEval;
CCtrlButton m_evaluate;
protected:
bool OnInitDialog() override;
bool OnApply() override;
void OnAutoEvalChange(CCtrlBase*);
void OnEvaluate(CCtrlBase*);
public:
CMLuaEvaluateOptions();
~CMLuaEvaluateOptions();
};
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