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#ifndef _CEVENTSCREEN_H_
#define _CEVENTSCREEN_H_
#include "CScreen.h"
#include "CEventLog.h"
#include "LCDFramework\CLCDBar.h"
class CEventScreen : public CScreen
{
public:
// Constructor
CEventScreen();
// Destructor
~CEventScreen();
// Initializes the screen
bool Initialize();
// Shutdown the scren
bool Shutdown();
// Updates the screen
bool Update();
// Draws the screen
bool Draw(CLCDGfx *pGfx);
// Called when the configuration has changed
void OnConfigChanged();
// Called when the screen size has changed
void OnSizeChanged();
// Called when an event is received
void OnEventReceived(CEvent *pEvent);
// Called when an LCD-button is pressed
void OnLCDButtonDown(int iButton);
// Called when an LCD-button event is repeated
void OnLCDButtonRepeated(int iButton);
// Called when an LCD-button is released
void OnLCDButtonUp(int iButton);
// Called when the screen is activated
void OnActivation();
// Called when the screen is deactivated
void OnDeactivation();
// Called when the screen has expired
void OnExpiration();
private:
void UpdateChatButton();
CEventLog m_EventLog;
CLCDBar m_Scrollbar;
};
#endif
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