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#include "stdafx.h"
#include "CScreen.h"
#include "CConfig.h"
//************************************************************************
// Constructor
//************************************************************************
CScreen::CScreen()
{
m_bHideButtons = false;
}
//************************************************************************
// Destructor
//************************************************************************
CScreen::~CScreen()
{
}
//************************************************************************
// Initializes the screen
//************************************************************************
bool CScreen::Initialize()
{
if(!CLCDScreen::Initialize())
return false;
// initialize the four button labels
for (int i = 0; i < 4; i++)
{
m_aButtons[i].Initialize();
m_aButtons[i].SetSize(17, 3);
m_aButtons[i].Show(0);
m_abShowButtons[i] = false;
m_ahBitmaps[i] = NULL;
if(GetWidth() == 160) {
m_aButtons[i].SetOrigin(10+i*29+(i/2)*36, GetHeight()-3);
} else {
m_aButtons[i].SetOrigin((280/4)*(i+0.5f) + (i/2)*40, GetHeight()-3);
}
AddObject(&m_aButtons[i]);
}
/*
m_Clock.Initialize();
m_Clock.SetOrigin(68,0);
m_Clock.SetSize(40,2);
m_Clock.SetText(_T("23:00 - "));
m_Clock.SetFontFaceName(_T("Small Fonts"));//Digital Limit 3õ3 C"));
m_Clock.SetFontPointSize(10);
//m_Clock.SetFont(CConfig::GetFont(FONT_CLIST));
AddObject(&m_Clock);
*/
return true;
}
//************************************************************************
// Shutdown the scren
//************************************************************************
bool CScreen::Shutdown()
{
if(!CLCDScreen::Shutdown())
return false;
for(int i=0; i < 4; i++)
if(m_ahBitmaps[i] != NULL)
DeleteObject(m_ahBitmaps[i]);
return true;
}
//************************************************************************
// Updates the screen
//************************************************************************
bool CScreen::Update()
{
if(!CLCDScreen::Update())
return false;
return true;
}
//************************************************************************
// Draws the screen
//************************************************************************
bool CScreen::Draw(CLCDGfx *pGfx)
{
if(!CLCDScreen::Draw(pGfx))
return false;
for(int i=0;i<4;i++)
if(m_aButtons[i].IsVisible())
{
pGfx->DrawLine(0,GetHeight()-5,GetWidth(),GetHeight()-5);
break;
}
return true;
}
//************************************************************************
// Set the specified button label
//************************************************************************
void CScreen::SetButtonBitmap(int iButton, int iBitmap)
{
if(iButton <0 || iButton > 3)
return;
if(iBitmap == 0)
{
m_aButtons[iButton].Show(0);
m_abShowButtons[iButton] = false;
}
else
{
if(m_ahBitmaps[iButton] != NULL)
DeleteObject(m_ahBitmaps[iButton]);
m_ahBitmaps[iButton] = (HBITMAP)LoadImage(hInstance, MAKEINTRESOURCE(iBitmap),
IMAGE_BITMAP,17, 3, LR_MONOCHROME);
m_aButtons[iButton].SetBitmap(m_ahBitmaps[iButton]);
if(CConfig::GetBoolSetting(SHOW_LABELS))
m_aButtons[iButton].Show(1);
m_abShowButtons[iButton] = true;
}
}
//************************************************************************
// shows/hides the buttons
//************************************************************************
void CScreen::ShowButtons(bool bShow)
{
m_bHideButtons = !bShow;
UpdateButtons();
}
//************************************************************************
// Update the buttons
//************************************************************************
void CScreen::UpdateButtons()
{
for (int i = 0; i < 4; i++)
{
if(GetWidth() == 160) {
m_aButtons[i].SetOrigin(10+i*29+(i/2)*36, GetHeight()-3);
} else {
m_aButtons[i].SetOrigin((280/4)*(i+0.5f) + (i/2)*40, GetHeight()-3);
}
if(m_abShowButtons[i])
m_aButtons[i].Show(CConfig::GetBoolSetting(SHOW_LABELS) && !m_bHideButtons);
}
}
//************************************************************************
// Called when an event is received
//************************************************************************
void CScreen::OnEventReceived(CEvent *pEvent)
{
}
//************************************************************************
// Called when the configuration has changed
//************************************************************************
void CScreen::OnConfigChanged()
{
UpdateButtons();
}
//************************************************************************
// Called when the screens size has changed
//************************************************************************
void CScreen::OnSizeChanged() {
CLCDScreen::OnSizeChanged();
UpdateButtons();
}
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