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#include "stdafx.h"
#include "CLCDGfx.h"
#include "CLCDObject.h"
#include "CLCDScreen.h"
#include "CLCDConnection.h"
#include "CLCDConnectionLogitech.h"
#include "CLCDOutputManager.h"
#include <time.h>
CLCDOutputManager *CLCDOutputManager::m_pInstance = NULL;
//************************************************************************
// Constructor
//************************************************************************
CLCDOutputManager::CLCDOutputManager()
{
ASSERT(m_pInstance == NULL);
m_pInstance = this;
m_strAppletName = _T("");
m_pbButtonStates = NULL;
m_pActiveScreen = NULL;
m_bInitialized = false;
m_dwButtonRepeatDelay = 300;
m_dwLastUpdate = 0;
}
//************************************************************************
// Destructor
//************************************************************************
CLCDOutputManager::~CLCDOutputManager()
{
m_pInstance = NULL;
}
//************************************************************************
// Gets the OutputManager Instance
//************************************************************************
CLCDOutputManager* CLCDOutputManager::GetInstance()
{
ASSERT(m_pInstance != NULL);
return m_pInstance;
}
//************************************************************************
// returns the active lcdconnection
//************************************************************************
CLCDConnection *CLCDOutputManager::GetLCDConnection()
{
ASSERT(m_pLcdConnection != NULL);
return m_pLcdConnection;
}
//************************************************************************
// returns the active scren
//************************************************************************
CLCDScreen *CLCDOutputManager::GetActiveScreen()
{
return m_pActiveScreen;
}
//************************************************************************
// Initializes the OutputManager
//************************************************************************
bool CLCDOutputManager::Initialize(tstring strAppletName,bool bAutostart, bool bConfigDialog)
{
srand ( time(NULL) );
InitDebug();
m_strAppletName = strAppletName;
m_pGfx = new CLCDGfx();
m_pLcdConnection = new CLCDConnectionLogitech();
if(!m_pLcdConnection->Initialize(m_strAppletName,bAutostart,bConfigDialog))
return false;
m_bInitialized = true;
m_dwLastUpdate = GetTickCount();
return true;
}
//************************************************************************
// return wether the Outputmanager is initialized
//************************************************************************
bool CLCDOutputManager::IsInitialized()
{
return m_bInitialized;
}
//************************************************************************
// Deinitializes the Outputmanager
//************************************************************************
bool CLCDOutputManager::Shutdown()
{
ASSERT(NULL != m_pLcdConnection);
ASSERT(NULL != m_pGfx);
// Shutdown all screens
vector<CLCDScreen*>::iterator iter = m_Screens.begin();
while(iter != m_Screens.end())
{
(*(iter))->Shutdown();
iter++;
}
m_pLcdConnection->Shutdown();
delete m_pLcdConnection;
UnInitDebug();
m_bInitialized = false;
return true;
}
//************************************************************************
// called by CLCDConnection when connected to a device
//************************************************************************
void CLCDOutputManager::OnDeviceConnected() {
InitializeGfxObject();
OnConnectionChanged(CONNECTED);
}
//************************************************************************
// called by CLCDConnection when disconnected from a device
//************************************************************************
void CLCDOutputManager::OnDeviceDisconnected() {
DeinitializeGfxObject();
OnConnectionChanged(DISCONNECTED);
}
//************************************************************************
// Initializes the CGfx Object
//************************************************************************
void CLCDOutputManager::InitializeGfxObject() {
if(m_pGfx->IsInitialized())
return;
TRACE(_T("CLCDOutputManager::UpdateGfxObject(): initializing CLCDGfx\n"));
SIZE size;
size = m_pLcdConnection->GetDisplaySize();
m_pGfx->Initialize(size.cx,size.cy,m_pLcdConnection->GetColorCount(), m_pLcdConnection->GetPixelBuffer());
int iButtonCount = m_pLcdConnection->GetButtonCount();
m_pbButtonStates = (bool*)malloc(sizeof(bool)*iButtonCount);
m_pdwButtonRepeatTimers = (DWORD*)malloc(sizeof(DWORD)*iButtonCount);
m_pdwButtonRepeatStarts = (DWORD*)malloc(sizeof(DWORD)*iButtonCount);
for(int i=0;i<iButtonCount;i++)
{
m_pbButtonStates[i] = false;
m_pdwButtonRepeatTimers[i] = 0;
m_pdwButtonRepeatStarts[i] = 0;
}
// Update all screens sizes
vector<CLCDScreen*>::iterator iter = m_Screens.begin();
while(iter != m_Screens.end())
{
(*(iter))->OnSizeChanged();
iter++;
}
OnLCDConnected();
}
//************************************************************************
// Deinitializes the CGfx Object
//************************************************************************
void CLCDOutputManager::DeinitializeGfxObject() {
if(!m_pGfx->IsInitialized())
return;
TRACE(_T("CLCDOutputManager::UpdateGfxObject(): shutting down CLCDGfx\n"));
m_pGfx->Shutdown();
free(m_pbButtonStates);
free(m_pdwButtonRepeatTimers);
free(m_pdwButtonRepeatStarts);
OnLCDDisconnected();
}
//************************************************************************
// Update all Screens & draw
//************************************************************************
bool CLCDOutputManager::Update()
{
ASSERT(m_bInitialized);
DWORD dwElapsed = GetTickCount() - m_dwLastUpdate;
// Update the active screen
if(m_pActiveScreen != NULL)
{
m_pActiveScreen->Update();
// Check if the active screen has expired
if(m_pActiveScreen->HasExpired())
{
// Call event handlers
DeactivateScreen();
return true;
}
}
// Update
m_pLcdConnection->Update();
// skip button checking and drawing if there is no connection to a device
if(!m_pLcdConnection || m_pLcdConnection->GetConnectionState() != CONNECTED)
return true;
// Handle buttons
bool bState = false;
int iId = 0;
for(int i = 0; i< m_pLcdConnection->GetButtonCount();i++)
{
// get current state
bState = m_pLcdConnection->GetButtonState(i);
// handle input event
if(bState != m_pbButtonStates[i])
{
iId = m_pLcdConnection->GetButtonId(i);
if(bState) {
OnLCDButtonDown(iId);
} else {
OnLCDButtonUp(iId);
}
m_pdwButtonRepeatStarts[i] = GetTickCount();
m_pdwButtonRepeatTimers[i] = m_pdwButtonRepeatStarts[i] + m_dwButtonRepeatDelay;
}
// check if repeat event should be sent
else if(bState && m_pdwButtonRepeatTimers[i] <= GetTickCount())
{
iId = m_pLcdConnection->GetButtonId(i);
// reduce the delay by 5% per second
DWORD dwNewDelay = m_dwButtonRepeatDelay - ((float)m_dwButtonRepeatDelay * 0.05 * (GetTickCount() - m_pdwButtonRepeatStarts[i]) / 250);
// delay may not be less than 25% of the original value
if(dwNewDelay < m_dwButtonRepeatDelay * 0.25)
dwNewDelay = m_dwButtonRepeatDelay * 0.25;
m_pdwButtonRepeatTimers[i] = GetTickCount() + dwNewDelay;
OnLCDButtonRepeated(iId);
}
// save the current state
m_pbButtonStates[i] = bState;
}
// Draw
if(m_pActiveScreen != NULL && m_pGfx->IsInitialized())
{
m_pGfx->BeginDraw();
m_pGfx->ClearScreen();
m_pActiveScreen->Draw(m_pGfx);
m_pGfx->EndDraw();
m_pLcdConnection->SetAlert(m_pActiveScreen->GetAlert());
m_pLcdConnection->Draw();
}
else
m_pLcdConnection->HideApplet();
m_dwLastUpdate = GetTickCount();
return true;
}
//************************************************************************
// Deactivates the active screen
//************************************************************************
bool CLCDOutputManager::DeactivateScreen()
{
if(m_pActiveScreen == NULL)
return false;
CLCDScreen *pActiveScreen = m_pActiveScreen;
m_pActiveScreen = NULL;
if(pActiveScreen->HasExpired())
{
pActiveScreen->OnExpiration();
OnScreenExpired(pActiveScreen);
}
else
{
OnScreenDeactivated(pActiveScreen);
pActiveScreen->OnDeactivation();
}
return true;
}
//************************************************************************
// Activates the specified screen
//************************************************************************
bool CLCDOutputManager::ActivateScreen(CLCDScreen *pScreen)
{
if(m_pActiveScreen == pScreen)
return false;
// If another screen is currently active, deactivate it
if(m_pActiveScreen != NULL)
DeactivateScreen();
m_pActiveScreen = pScreen;
m_pActiveScreen->OnActivation();
return true;
}
//************************************************************************
// Adds a screen to the managers list
//************************************************************************
bool CLCDOutputManager::AddScreen(CLCDScreen *pScreen)
{
// Check if the screen is already managed
vector<CLCDScreen*>::iterator iter = m_Screens.begin();
while(iter != m_Screens.end())
{
if(*(iter) == pScreen)
return false;
iter++;
}
m_Screens.push_back(pScreen);
return true;
}
//************************************************************************
// Removes a screen from the managers list
//************************************************************************
bool CLCDOutputManager::RemoveScreen(CLCDScreen *pScreen)
{
if(m_Screens.empty())
return false;
// Find the screen and remove it from the list of managed screens
vector<CLCDScreen*>::iterator iter = m_Screens.begin();
while(iter != m_Screens.end())
{
if(*(iter) == pScreen)
{
m_Screens.erase(iter);
return true;
}
iter++;
}
return false;
}
//************************************************************************
// starts a screen transition
//************************************************************************
void CLCDOutputManager::StartTransition(ETransitionType eTransition,LPRECT rect)
{
m_pGfx->StartTransition(eTransition,rect);
}
//************************************************************************
// specifies the button repeat delay
//************************************************************************
void CLCDOutputManager::SetButtonRepeatDelay(DWORD dwDelay)
{
m_dwButtonRepeatDelay = dwDelay;
}
//************************************************************************
// Called when a screen has been deactivated
//************************************************************************
void CLCDOutputManager::OnScreenDeactivated(CLCDScreen *pScreen)
{
}
//************************************************************************
// Called when a screen has expired
//************************************************************************
void CLCDOutputManager::OnScreenExpired(CLCDScreen *pScreen)
{
}
//************************************************************************
// Called when an LCD button is repeated
//************************************************************************
void CLCDOutputManager::OnLCDButtonRepeated(int iButton)
{
if(m_pActiveScreen) {
m_pActiveScreen->OnLCDButtonRepeated(iButton);
}
}
//************************************************************************
// Called when an LCD button is pressed
//************************************************************************
void CLCDOutputManager::OnLCDButtonDown(int iButton)
{
if(m_pActiveScreen)
m_pActiveScreen->OnLCDButtonDown(iButton);
}
//************************************************************************
// Called when an LCD button is released
//************************************************************************
void CLCDOutputManager::OnLCDButtonUp(int iButton)
{
if(m_pActiveScreen)
m_pActiveScreen->OnLCDButtonUp(iButton);
}
//************************************************************************
// Called when the connection state has changed
//************************************************************************
void CLCDOutputManager::OnConnectionChanged(int iConnectionState)
{
}
//************************************************************************
// Called when the LCD has been plugged in
//************************************************************************
void CLCDOutputManager::OnLCDConnected()
{
}
//************************************************************************
// Called when the LCD has been unplugged
//************************************************************************
void CLCDOutputManager::OnLCDDisconnected()
{
}
//************************************************************************
// Called by the LCDManager to open a config dialog
//************************************************************************
DWORD WINAPI CLCDOutputManager::configDialogCallback(IN int connection,IN const PVOID pContext) {
return CLCDOutputManager::GetInstance()->OnConfigDialogRequest(connection,pContext);
}
//************************************************************************
// Called when a config dialog is requested
//************************************************************************
DWORD CLCDOutputManager::OnConfigDialogRequest(int connection, const PVOID pContext) {
return 0;
}
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