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#ifndef _CLCDOUTPUTMANAGER_H_
#define _CLCDOUTPUTMANAGER_H_

#include "CLCDGfx.h"
#include "CLCDScreen.h"
#include "CLCDConnection.h"
#include "CLCDDevice.h"

class CLCDOutputManager
{
friend CLCDConnection;
friend class CLCDConnectionLogitech;

public:
	// constructor
	CLCDOutputManager();
	// destructor
	~CLCDOutputManager();

	// Get the OutputManager Instance
	static CLCDOutputManager *GetInstance();

	// Initializes the Outputmanager
	virtual bool Initialize(tstring strAppletName,bool bAutostart=false, bool bConfigDialog=false);
	// return wether the Outputmanager is initialized
	virtual bool IsInitialized();

	// Deinitializes the Outputmanager
	virtual bool Shutdown();
	// Updates the Outputmanager
	virtual bool Update();
	
	// Add a screen to the managers list
	bool AddScreen(CLCDScreen *pScreen);
	// Removes a screen from the managers list
	bool RemoveScreen(CLCDScreen *pScreen);
	
	// Activates the specified screen
	bool ActivateScreen(CLCDScreen *pScreen);
	// Deactivates the active screen
	bool DeactivateScreen();
	// returns the active scren
	CLCDScreen *GetActiveScreen();

	// returns the active lcdconnection
	CLCDConnection *GetLCDConnection();

	// specifies the button repeat delay
	void SetButtonRepeatDelay(DWORD dwDelay);

	// starts a screen transition
	void StartTransition(ETransitionType eTransition = TRANSITION_RANDOM,LPRECT rect = NULL);
	
	// called by CLCDConnection when connected to a device
	void OnDeviceConnected();
	// called by CLCDConnection when disconnected from a device
	void OnDeviceDisconnected();

	// Called by the LCDManager to open a config dialog
	static DWORD WINAPI configDialogCallback(IN int connection,IN const PVOID pContext);
protected:
	void InitializeGfxObject();
	void DeinitializeGfxObject();

	// Called when the connection state has changed
	virtual void OnConnectionChanged(int iConnectionState);

	// Called when the LCD has been plugged in
	virtual void OnLCDConnected();
	// Called when the LCD has been unplugged
	virtual void OnLCDDisconnected();

	// Called when an LCD button is pressed
	virtual void OnLCDButtonDown(int iButton);
	// Called when an LCD button is released
	virtual void OnLCDButtonUp(int iButton);
	// Called when an LCD button is repeated
	virtual void OnLCDButtonRepeated(int iButton);
	
	virtual void OnScreenExpired(CLCDScreen *pScreen);
	virtual void OnScreenDeactivated(CLCDScreen *pScreen);
	
	// Called when a config dialog is requested
	virtual DWORD OnConfigDialogRequest(int connection, const PVOID pContext);
	CLCDGfx						*m_pGfx;
private:
	DWORD						m_dwLastUpdate;
	DWORD						m_dwButtonRepeatDelay;
	bool						m_bInitialized;
	static CLCDOutputManager*	m_pInstance;
	bool						*m_pbButtonStates;
	DWORD						*m_pdwButtonRepeatTimers;
	DWORD						*m_pdwButtonRepeatStarts;
	tstring						m_strAppletName;
	CLCDConnection				*m_pLcdConnection;


	vector<CLCDScreen*>			m_Screens;
	CLCDScreen					*m_pActiveScreen;
};

#endif