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typedef struct {
int cbSize;
char *pszSection; //section name used to group icons
char *pszDescription; //description for options dialog
char *pszName; //name to refer to icon when playing and in db
char *pszDefaultFile; //default icon file to use
int iDefaultIndex;
} SKINICONDESC;
typedef struct {
int cbSize;
char *pszSection; //section name used to group icons
char *pszDescription; //description for options dialog
char *pszName; //name to refer to icon when playing and in db
char *pszDefaultFile; //default icon file to use
int iDefaultIndex;
HICON hDefaultIcon;
} SKINICONDESC2;
//
// Add a icon into options UI
//
// wParam = (WPARAM)0
// lParam = (LPARAM)(SKINICONDESC*)sid;
//
#define MS_SKIN2_ADDICON "Skin2/Icons/AddIcon"
//
// Retrieve HICON with name specified in lParam
// Returned HICON SHOULDN'T be destroyed, it managed by IcoLib
//
#define MS_SKIN2_GETICON "Skin2/Icons/GetIcon"
//
// Icons change notification
//
#define ME_SKIN2_ICONSCHANGED "Skin2/IconsChanged"
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