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#pragma once
namespace simpledib
{
class dib
{
HBITMAP m_bmp;
HBITMAP m_oldBmp;
HDC m_hdc;
LPRGBQUAD m_bits;
int m_width, m_height;
HDC m_hTargetDC;
POINT m_oldViewPort;
bool m_restore_view_port = false, m_ownData = false;
RECT m_rcTarget;
public:
dib();
~dib();
__forceinline int width() const { return m_width; }
__forceinline int height() const { return m_height; }
__forceinline HDC hdc() const { return m_hdc; }
__forceinline HBITMAP bmp() const { return m_bmp; }
__forceinline LPRGBQUAD bits() const { return m_bits; }
__forceinline operator HDC() { return m_hdc; }
bool create(int width, int height, bool topdowndib = false);
bool create(HDC hdc, HBITMAP bmp, LPRGBQUAD bits, int width, int height);
void clear();
void destroy(bool del_bmp = true);
void draw(HDC hdc, int x, int y);
void draw(HDC hdc, LPRECT rcDraw);
HDC beginPaint(HDC hdc, LPRECT rcDraw);
void endPaint(bool copy = false);
HBITMAP detach_bitmap();
};
}
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