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#ifndef NUDGE_H
#define NUDGE_H
// NUDGE account status flags
#define NUDGE_ACC_ST0 0x00000001 //Check (countdown) when Offline
#define NUDGE_ACC_ST1 0x00000002 //Check (countdown) when Online
#define NUDGE_ACC_ST2 0x00000004 //Check (countdown) when Away
#define NUDGE_ACC_ST3 0x00000008 //Check (countdown) when N/A
#define NUDGE_ACC_ST4 0x00000010 //Check (countdown) when Occupied
#define NUDGE_ACC_ST5 0x00000020 //Check (countdown) when DND
#define NUDGE_ACC_ST6 0x00000040 //Check (countdown) when Free for chat
#define NUDGE_ACC_ST7 0x00000080 //Check (countdown) when Invisible
#define NUDGE_ACC_ST8 0x00000100 //Check (countdown) when On the phone
#define NUDGE_ACC_ST9 0x00000200 //Check (countdown) when Out to lunch
// For status log
#define EVENTTYPE_STATUSCHANGE 25368
#define TEXT_LEN 1024
class CNudge
{
public:
bool useByProtocol;
int sendTimeSec;
int recvTimeSec;
int resendDelaySec;
void Load(void);
void Save(void);
};
class CNudgeElement
{
public:
char ProtocolName[64];
TCHAR AccountName[128];
char NudgeSoundname[100];
TCHAR recText[TEXT_LEN];
TCHAR senText[TEXT_LEN];
bool showPopup;
bool showStatus;
bool openMessageWindow;
bool openContactList;
bool useIgnoreSettings;
bool shakeClist;
bool shakeChat;
bool enabled;
bool autoResend;
DWORD statusFlags;
int iProtoNumber;
HANDLE hIcoLibItem;
HANDLE hEvent;
HGENMENU hContactMenu;
void Load(void);
void Save(void);
};
typedef struct NudgeElementList
{
CNudgeElement item;
NudgeElementList *next;
} NUDGEELEMENTLIST;
#endif
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