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unit shlicons;

interface

uses

	Windows;
	
type
	
	PVTable_IWICBitmap = ^TVTable_IWICBitmap;
	TVTable_IWICBitmap = record
		{ IUnknown }
        QueryInterface: Pointer;
        AddRef: function(Self: Pointer): Cardinal; stdcall;
        Release: function(Self: Pointer): Cardinal; stdcall;
		{ IWICBitmapSource }
		GetSize: function(Self: Pointer; var Width, Height: LongInt): HResult; stdcall;
		GetPixelFormat: Pointer;
		GetResolution: Pointer;
		CopyPalette: Pointer;
		CopyPixels: function(Self: Pointer; prc: Pointer; cbStride, cbBufferSize: LongWord; pbBuffer: PByte): HResult; stdcall;
		{ IWICBitmap }
		// .... not used

	end;
	
	PWICBitmap_Interface = ^TWICBitmap_Interface;
	TWICBitmap_Interface = record
		ptrVTable: PVTable_IWICBitmap;
	end;

	// bare minmum interface to ImagingFactory

	PVTable_ImagingFactory = ^TVTable_ImagingFactory;
	TVTable_ImagingFactory = record
		{ IUnknown } 
        QueryInterface: Pointer;
        AddRef: function(Self: Pointer): Cardinal; stdcall;
        Release: function(Self: Pointer): Cardinal; stdcall;
		{ ImagingFactory }
		CreateDecoderFromFilename: Pointer;
		CreateDecoderFromStream: Pointer;
		CreateDecoderFromFileHandle: Pointer;	
		CreateComponentInfo: Pointer;
		CreateDecoder: Pointer;
		CreateEncoder: Pointer;	
		CreatePalette: Pointer;
		CreateFormatConverter: Pointer;
		CreateBitmapScaler: Pointer;
		CreateBitmapClipper: Pointer;
		CreateBitmapFlipRotator: Pointer;
		CreateStream: Pointer;
		CreateColorContext: Pointer;
		CreateColorTransformer: Pointer;
		CreateBitmap: Pointer;
		CreateBitmapFromSource: Pointer;
		CreateBitmapFromSourceRect: Pointer;
		CreateBitmapFromMemory: Pointer;
		CreateBitmapFromHBITMAP: Pointer;
		CreateBitmapFromHICON: function(Self: Pointer; hIcon: Windows.HICON; var foo: Pointer): HResult; stdcall;
		{ rest ommited }
	end;
	
	PImageFactory_Interface = ^TImageFactory_Interface;
	TImageFactory_Interface = record
		ptrVTable: PVTable_ImagingFactory;
	end;	
	
	function ARGB_GetWorker: PImageFactory_Interface;

	function ARGB_BitmapFromIcon(Factory: PImageFactory_Interface; hdc: Windows.HDC; hIcon: HICON): HBitmap;	

implementation

    {$define SHLCOM}
    {$define COM_STRUCTS}
	{$define COMAPI}
    {$include shlc.inc}
    {$undef SHLCOM}
    {$undef COM_STRUCTS}
	{$undef COMAPI}
	
	{
		The following implementation has been ported from: 
		
		http://web.archive.org/web/20080121112802/http://shellrevealed.com/blogs/shellblog/archive/2007/02/06/Vista-Style-Menus_2C00_-Part-1-_2D00_-Adding-icons-to-standard-menus.aspx
		
		It uses WIC (Windows Imaging Codec) to convert the given Icon into a bitmap in ARGB format, this is required
		by Windows for use as an icon (but in bitmap format), so that Windows draws everything (including theme)
		so we don't have to.
		
		Why didn't they just do this themselves? ...
	}
	
	{
		The object returned from this function has to be released using the QI COM interface, don't forget.
		Note this function won't work on anything where WIC isn't installed (XP can have it installed, but not by default)
		anything less won't work.
	}
	function ARGB_GetWorker: PImageFactory_Interface;
	var
		hr: HRESULT;
	begin
		hr := CoCreateInstance(CLSID_WICImagingFactory, nil, CLSCTX_INPROC_SERVER, IID_WICImagingFactory, Result);
	end;
	
	function ARGB_BitmapFromIcon(Factory: PImageFactory_Interface; hdc: Windows.HDC; hIcon: HICON): HBitmap;
	var
		bmi: BITMAPINFO;
		hr: HRESULT;
		bitmap: PWICBitmap_Interface;
		cx, cy: LongInt;
		pbBuffer: PByte;
		hBmp: HBITMAP;
		cbStride, cbBuffer: LongInt;
	begin
		{ This code gives an icon to WIC and gets a bitmap object in return, it then creates a DIB section
			which is 32bits and the same H*W as the icon. It then asks the bitmap object to copy itself into the DIB }
		Result := 0;
		ZeroMemory(@bmi, sizeof(bmi));
		bmi.bmiHeader.biSize := sizeof(BITMAPINFOHEADER);
		bmi.bmiHeader.biPlanes := 1;
		bmi.bmiHeader.biCompression := BI_RGB;
		
		bmi.bmiHeader.biBitCount := 32;
		
		hr := factory^.ptrVTable^.CreateBitmapFromHICON(factory, hIcon, bitmap);
		if hr = S_OK then
		begin
			hr := bitmap^.ptrVTable^.GetSize(bitmap, cx, cy);
			if hr = S_OK then
			begin
			
				bmi.bmiHeader.biWidth := cx;
				bmi.bmiHeader.biHeight := -cy; 
			
				hBmp := CreateDIBSection(hdc, bmi, DIB_RGB_COLORS, pbBuffer, 0, 0);
				if hBmp <> 0 then
				begin
					cbStride := cx * sizeof(DWORD); // ARGB = DWORD
					cbBuffer := cy * cbStride;
					// note: the pbBuffer memory is owned by the DIB and will be freed when the bitmap is released
					hr := bitmap^.ptrVTable^.CopyPixels(bitmap, nil, cbStride, cbBuffer, pbBuffer);
					if hr = S_OK then
					begin
						Result := hBmp;
					end else begin
						// the copy failed, delete the DIB
						DeleteObject(hBmp);
					end;
				end;
			end;
			// release the bitmap object now
			bitmap^.ptrVTable^.Release(bitmap);
			bitmap := nil;
		end;
		
	end;

end
.