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#include "globals.h"
#include "ControlFieldState_v8_wrapper.h"
#include <v8.h>
#include "ControlFieldState.h"
#include <utf8_helpers.h>
using namespace v8;
#ifdef UNICODE
# define V8_TCHAR uint16_t
#else
# define V8_TCHAR char
#endif
static Handle<Value> Get_ControlFieldState_text(Local<String> property, const AccessorInfo &info)
{
HandleScope scope;
Local<Object> self = info.Holder();
Local<External> wrap = Local<External>::Cast(self->GetInternalField(0));
if (wrap.IsEmpty())
return scope.Close( Undefined() );
ControlFieldState *tmp = (ControlFieldState *) wrap->Value();
if (tmp == NULL)
return scope.Close( Undefined() );
return scope.Close( String::New((const V8_TCHAR *) tmp->getText()) );
}
static void Set_ControlFieldState_text(Local<String> property, Local<Value> value, const AccessorInfo& info)
{
HandleScope scope;
Local<Object> self = info.Holder();
Local<External> wrap = Local<External>::Cast(self->GetInternalField(0));
if (wrap.IsEmpty())
return;
ControlFieldState *tmp = (ControlFieldState *) wrap->Value();
if (tmp == NULL)
return;
if (!value.IsEmpty() && value->IsString())
{
String::Utf8Value utf8_value(value);
tmp->setText(Utf8ToTchar(*utf8_value));
}
}
void AddControlFieldStateAcessors(Handle<ObjectTemplate> &templ)
{
HandleScope scope;
templ->SetAccessor(String::New("text"), Get_ControlFieldState_text, Set_ControlFieldState_text);
}
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