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#include "globals.h"
#include "Dialog.h"
#include "DialogState.h"
Dialog::Dialog(const char *aName) : name(aName)
{
}
Dialog::~Dialog()
{
for(unsigned int i = 0; i < fields.size(); i++)
delete fields[i];
fields.clear();
}
const char * Dialog::getName() const
{
return name.c_str();
}
bool Dialog::addField(Field *field)
{
if (getField(field->getName()) != NULL)
return false;
fields.push_back(field);
return true;
}
Field * Dialog::getField(const char *name) const
{
if (name == NULL || name[0] == 0)
return NULL;
for(unsigned int i = 0; i < fields.size(); i++)
{
Field *field = fields[i];
if (strcmp(name, field->getName()) == 0)
return field;
}
return NULL;
}
Field * Dialog::getField(unsigned int pos) const
{
if (pos >= fields.size())
return NULL;
return fields[pos];
}
int Dialog::getIndexOf(Field *field) const
{
for(unsigned int i = 0; i < fields.size(); i++)
{
Field *f = fields[i];
if (field == f)
return i;
}
return -1;
}
unsigned int Dialog::getFieldCount() const
{
return fields.size();
}
DialogInfo * Dialog::getInfo()
{
return &info;
}
const Size & Dialog::getSize() const
{
return size;
}
void Dialog::setSize(const Size &size)
{
this->size = size;
}
DialogState * Dialog::createState()
{
DialogState *ret = new DialogState(this);
for(unsigned int i = 0; i < fields.size(); i++)
ret->fields.push_back(fields[i]->createState(ret));
return ret;
}
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