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#ifndef __EDIT_FIELD_STATE_H__
# define __EDIT_FIELD_STATE_H__
#include "ControlFieldState.h"
#include "EditField.h"
class EditFieldState : public ControlFieldState
{
public:
virtual ~EditFieldState();
virtual Size getPreferedSize() const;
virtual bool isEmpty() const;
private:
EditFieldState(DialogState *dialog, EditField *field);
friend class EditField;
};
#endif // __EDIT_FIELD_STATE_H__
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