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#ifndef __FIELD_H__
# define __FIELD_H__
#include <windows.h>
#include <tchar.h>
#include "tstring.h"
#include "Size.h"
#include "Position.h"
enum FieldType
{
SIMPLE_TEXT = 1,
SIMPLE_IMAGE,
SIMPLE_ICON,
CONTROL_LABEL,
CONTROL_BUTTON,
CONTROL_EDIT,
USER_DEFINED = 0x100
};
class Dialog;
class DialogState;
class Field;
class FieldState;
typedef void (*FieldCallback)(void *param, const Field *field);
class Field
{
public:
Field(Dialog *dlg, const char *name);
virtual ~Field();
virtual Dialog * getDialog() const;
virtual const char * getName() const;
virtual FieldType getType() const = 0;
virtual bool isEnabled() const;
virtual void setEnabled(bool enabled);
virtual const TCHAR * getToolTip() const;
virtual void setToolTip(const TCHAR *tooltip);
virtual FieldState * createState(DialogState *dialogState) = 0;
virtual void setOnChangeCallback(FieldCallback cb, void *param = NULL);
protected:
void fireOnChange() const;
private:
Dialog *dlg;
const std::string name;
bool enabled;
std::tstring tooltip;
FieldCallback onChangeCallback;
void *onChangeCallbackParam;
};
#endif // __FIELD_H__
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