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#include "globals.h"
#include "TextField.h"
#include "TextFieldState.h"
TextField::TextField(Dialog *dlg, const char *name)
: Field(dlg, name), hFont(NULL), fontColor(RGB(0,0,0))
{
}
TextField::~TextField()
{
}
FieldType TextField::getType() const
{
return SIMPLE_TEXT;
}
void TextField::setText(const TCHAR *text)
{
if (this->text == text)
return;
this->text = text;
fireOnChange();
}
const TCHAR * TextField::getText() const
{
return text.c_str();
}
void TextField::setFont(HFONT hFont)
{
if (this->hFont == hFont)
return;
this->hFont = hFont;
fireOnChange();
}
HFONT TextField::getFont() const
{
if (hFont != NULL)
return hFont;
// The default is the GUI font
return (HFONT) GetStockObject(DEFAULT_GUI_FONT);
}
COLORREF TextField::getFontColor() const
{
return fontColor;
}
void TextField::setFontColor(COLORREF color)
{
if (fontColor == color)
return;
fontColor = color;
fireOnChange();
}
FieldState * TextField::createState(DialogState *dialogState)
{
return new TextFieldState(dialogState, this);
}
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