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; skinning tabSRMM - how it works
; this is a sample skin definition file for tabSRMM. It needs tabSRMM 0.9.9.99
; or later

; tabSRMM skin files are simple .ini - style text files. You can use any text
; editor you want to edit them.

; image path names are *RELATIVE* to the directory in which the skin file is
; located. The best way is to put all images and this skin definition file
; into a single directory.

; The FORMAT
; ==========

; there are basically 2 types of entries in this file.

; 1) item definitions
; 2) image items

; Item definitions MUST start with a % character and the name must be one of  
; the rcognized item names. Currently, tabsrmm knows the following item types:

; items which are not configured in the skin definition file are ignored by
; the skinning engine (that is, these items are then rendered unskinned)

; The following items are known at the moment:

; Container					-> container background
; Button
; Buttonpressed
; Buttonmouseover
; Infopanelfield
; Titlebutton
; Titlebuttonpressed
; Titlebuttonmouseover
; Tabpage
; Tabitem
; Tabitem_bottom
; Tabitem_active
; Tabitem_active_bottom
; MessageLog				-> can be used to define a frame around the message log area
; InputArea					-> same for the input box.
; Frame						-> Window Frame (titlebar + border)

; Item records contain information about the item itself. It offers similar options
; like the skinning sytem in clist_nicer+

; COLOR1:    First color
; COLOR2:    2nd color
; TEXTCOLOR: color for the text - note only useful for a few items like buttons. The text
;            color for Tab items can be set in tabSRMM directly with more flexibility.
; TOP/LEFT/RIGHT/BOTTOM: the item margins (in pixels)
; ALPHA:     The transparency value (alpha). Values go from 0 (completely transparent)
;            to 100 (completely opaque - values are therefore in PERCENT).
; GRADIENT:  Set this to one of "up", "down", "right", "left" (without the quotes) to 
;            specify the gradient direction.
; CORNER:    A string which may contain the values "tl", "tr", "bl", "br" (again, w/o
;            quotes). Separate multiple entries by commas.
;            tl = top left, tr = top right, bl = bottom left, br = bottom right.
;            Example: Corner=tl,tr  (will result in rounded corners for the top left and
;                     top right corner).
; COLOR2_TRANSPARENT: Set it to 1 if you want to have the 2nd color transparent, so that
                      the gradient will blend with the background.
; RADIUS:    A numeric value specifying the corner radius when rounded corners are used.

; It is possible to skin only some items and leave the others unskinned. If a skin is laoded,
; items which are left out by the skin definition will be rendered in a standard way, so
; they will look like ordinary windows screen elements.

; For more, see the examples below.
                      
[%Container]
ALPHA=100
COLOR1=DCDACE
COLOR2=DCDACE
COLOR2_TRANSPARENT=0
TEXTCOLOR=202020
CORNER=0
GRADIENT=none
RADIUS=0

[%Statusbarpanel]
ALPHA=80
COLOR1=9C9D92
COLOR2=9C9D92
COLOR2_TRANSPARENT=0
TEXTCOLOR=202020
CORNER=None
GRADIENT=None

[%InputArea]
ALPHA=10
COLOR1=9C9D92
COLOR2=9C9D92
COLOR2_TRANSPARENT=0
TEXTCOLOR=202020
CORNER=None
GRADIENT=None
Left=1
Right=1
Top=1
Bottom=1

[%MessageLog]
ALPHA=100
COLOR1=9C9D92
COLOR2=9C9D92
COLOR2_TRANSPARENT=0
TEXTCOLOR=202020
CORNER=None
GRADIENT=None
Left=1
Right=1
Top=1
Bottom=1

[%Frame]
ALPHA=100
COLOR1=202020
COLOR2=808080
COLOR2_TRANSPARENT=0
TEXTCOLOR=202020
CORNER=0
GRADIENT=right
RADIUS=0

[%FrameInactive]
ALPHA=100
COLOR1=202020
COLOR2=808080
COLOR2_TRANSPARENT=0
TEXTCOLOR=202020
CORNER=0
GRADIENT=right
RADIUS=0

; This is a special Item. %Default is read automatically and its values 
; are used as defaults when reading the other skin items later. With %Default, you
; can set fallback values.

[%Default]
ALPHA=100
COLOR1=ffffff
COLOR2=ffffff
COLOR2_TRANSPARENT=0
TEXTCOLOR=202020
CORNER=None
GRADIENT=None
BOTTOM=2
LEFT=2
RIGHT=2
TOP=2
BRDERSTYLE=0

[%Tabpage]
ALPHA=30
COLOR1=cccccc
COLOR2=cccccc
COLOR2_TRANSPARENT=0
TEXTCOLOR=202020
CORNER=None
GRADIENT=None
BRDERSTYLE=0

[%Tabitem_active_bottom]
ALPHA=70
COLOR1=cccccc
COLOR2=a0a0a0
COLOR2_TRANSPARENT=0
TEXTCOLOR=202020
CORNER=none
GRADIENT=up
radius=12

[%Tabitem_bottom]
ALPHA=70
COLOR1=cccccc
COLOR2=a0a0a0
COLOR2_TRANSPARENT=0
TEXTCOLOR=202020
CORNER=none
GRADIENT=up
radius=12

[%Tabitem_active]
ALPHA=70
COLOR1=f0f0f0
COLOR2=e0e0e0
COLOR2_TRANSPARENT=0
TEXTCOLOR=202020
CORNER=tl,tr
GRADIENT=down
radius=6

[%Tabitem]
ALPHA=70
COLOR1=f0f0f0
COLOR2=e0e0e0
COLOR2_TRANSPARENT=0
TEXTCOLOR=202020
CORNER=tl,tr
GRADIENT=up
radius=6

[%Tabitem_hottrack]
ALPHA=100
COLOR1=f0f0f0
COLOR2=e0e0e0
COLOR2_TRANSPARENT=0
TEXTCOLOR=202020
CORNER=tl,tr
GRADIENT=up
radius=6

[%Tabitem_hottrack_bottom]
ALPHA=100
COLOR1=f0f0f0
COLOR2=e0e0e0
COLOR2_TRANSPARENT=0
TEXTCOLOR=202020
CORNER=tl,tr
GRADIENT=up
radius=6

[%Buttonnotpressed]
ALPHA=100
COLOR1=bbbbbb
COLOR2=dddddd
COLOR2_TRANSPARENT=0
TEXTCOLOR=202020
CORNER=none
GRADIENT=down
RADIUS=6

[%Buttonpressed]
ALPHA=100
COLOR1=888888
COLOR2=888888
COLOR2_TRANSPARENT=0
TEXTCOLOR=202020
CORNER=none
GRADIENT=none
RADIUS=6

[%Buttonmouseover]
ALPHA=100
COLOR1=888888
COLOR2=888888
COLOR2_TRANSPARENT=0
TEXTCOLOR=202020
CORNER=tl,tr,br,bl
GRADIENT=none
RADIUS=6

[%InfoPanelfield]
ALPHA=100
COLOR1=e0e0e0
COLOR2=ffffff
COLOR2_TRANSPARENT=0
TEXTCOLOR=202020
CORNER=tl,tr,br,bl
GRADIENT=left
RADIUS=8
top=1
bottom=1


[%Titlebutton]
ALPHA=100
COLOR1=e8f1f8
COLOR2=8faec6
COLOR2_TRANSPARENT=0
TEXTCOLOR=202020
CORNER=none
GRADIENT=down
RADIUS=6

[%Titlebuttonmouseover]
ALPHA=100
COLOR1=ecf5ff
COLOR2=9fbed6
COLOR2_TRANSPARENT=0
TEXTCOLOR=202020
CORNER=none
GRADIENT=down
RADIUS=6

[%Titlebuttonpressed]
ALPHA=100
COLOR1=e8f1f8
COLOR2=8faec6
COLOR2_TRANSPARENT=0
TEXTCOLOR=202020
CORNER=none
GRADIENT=down
RADIUS=6

[%Toolbar]
ALPHA=100
COLOR1=aaaaaa
COLOR2=666666
COLOR2_TRANSPARENT=0
TEXTCOLOR=202020
CORNER=tl,tr,br,bl
GRADIENT=down
RADIUS=6

; 2. Image items
; --------------
; 
; image items are separated from the normal item definitions. This allows to
; use a single image for multiple items. Images are optional, because the skinning
; engine can work without them and draw skin items in a traditional way, using gradients
; and such.
;
; images HAVE to be 32bit PNG images - other formats are not supported. 
; They can be ; partially transparent using per-pixel alpha values.
;
; imgdecoder.dll is REQUIRED and must be either in the \plugins or 
; mirandas main folder
;
; Image item definitions MUST start with a $ character. The name is free - you can use
; any name you want.
;
; sizing margins:
; 
; sizing margins have to be specified as Left, Right, Top and Bottom. These margins
; divide the image into 9 parts. The corner parts are rendered without stretching
; or shrinking, other parts of the image are stretched to make it fit the target
; area. Sizing margins are only valid and used when ALL 4 margin values are specified.
; 
; ALPHA is a constant alpha value which is applied AFTER per pixel alpha values- this
; can be used to make a non-transparent image translucent. Alpha values are in percent,
; so the valid range is from 0 (completely transparent) to 100 (completely opaque).
;
; assign images to actual skin item(s).
; 
; This is done with the ItemX=Itemname value. X is a 0-based index number, so the first
; assignment has to be Item0=foo, the 2nd Item1=bar and so on. Itemname refers to one of
; the skin item names listed at the beginning of this document, WITHOUT the % character. 
;
; ColorKey
; this is a special color value which will be used to make areas of the containe transparent
; (e.g. it can be used for rounded corners). The color key can be any value you want, but 
; remember that any pixel with this color will appear completely transparent.
; the color key DOES ONLY MAKE SENSE for the container skin item and is ignored elsewhere.
;
; FillColor
; This is a color value, which, if present, will be used to fill the inner part of the 
; target area. You can use this if you only "need" the margin areas of the image (one example
; would be the Tabpage which is usually invisible (covered by the message log and other
; message window elements). The advantage is that by using a fill color, rendering will
; be faster. Only makes sense for a "divided" image item (all 4 sizing margins present).

[$Tabitem]
Image=tab.png
Right=2
Top=2
Bottom=2
Left=2
Alpha=60
Item0=Tabitem_bottom
Item1=Tabitem_active_bottom
Item2=Tabitem
Item3=Tabitem_active
Perpixel=1

[$Tabitem_hover]
Image=tabhover.png
Right=2
Top=2
Bottom=2
Left=2
Alpha=60
Item0=Tabitem_hottrack_bottom
Item1=Tabitem_hottrack
Perpixel=1

[$Button]
Image=button.png
Right=3
Top=3
Bottom=3
Left=3
Alpha=60
Item0=Buttonnotpressed
Item1=Frame
Perpixel=1

[$Panel]
Image=panel.png
Right=2
Top=2
Bottom=2
Left=2
Alpha=60
Item0=Statusbarpanel
Perpixel=1

[$Buttonhover]
Image=button_hover.png
Right=2
Top=2
Bottom=1
Left=2
Alpha=60
Item0=Buttonmouseover
Perpixel=1

[$Buttonpressed]
Image=buttonpressed.png
Right=3
Top=3
Bottom=3
Left=3
Alpha=50
Item0=Buttonpressed
Item1=Infopanelfield
Perpixel=1

[$Frame]
Image=Back1.png
Right=8
Top=26
Bottom=8
Left=8
Alpha=100
Item0=Frame
FillColor=202020

[$FrameInactive]
Image=Back1Inactive.png
Right=8
Top=26
Bottom=8
Left=8
Alpha=100
Item0=FrameInactive
FillColor=202020


;[$EditFrame]
;Image=TextBorder.png
;Left=8
;Right=8
;Top=8
;Bottom=8
;Alpha=100
;Item0=InputArea
;Item1=MessageLog
;FillColor=D4D4D4

; the global section has some general settings for the skin.
; the 3 glyphs are used for the min/max/close button on the title bar. Use icons for this
; and put them in the skin directory.

; SbarHeight = height of the status bar in pixels. Using this, you can override the systems
; default status bar height and make your status bar "match" the background skin image for
; the container window

; FontColor is the color for text output in the message window which is normally printed
; with the system text color (black).
; this affects: the info panel labels, the status bar text, text on buttons and elsewhere.
; Version=1			 mandatory, don't remove or change, or the skin won't load !!!
; Signature=101		 same - don't remove or change. !!!

; FrameLessMode		 If set to a value not equal to zero, containers will enter frameless mode.
;					 That means, they do not have a window border or title bar. The entire back-
;					 ground is then skinned by the container window background skin.
;
; TitlebuttonWidth & TitlebuttonHeight -> metrics for the titlebar buttons (minimize, maximize, close)
;										  only used when FramelessMode = 1 and Frame skin item is valid
; TabSkinning -> Set to 0 if you want tabs to appear with default look (visual styles)
;                default is 1 (so they will appear with the skins defined in this file 
;                if no skins are defined, they will appear in "classic" look

[Global]
CloseGlyph=close.ico
MinimizeGlyph=minimize.ico
MaximizeGlyph=maximize.ico
SbarHeight=22
FontColor=0000BB
Version=1
Signature=101
FrameLessMode=0
TabSkinning=1
LightShadow=F4F4F1
DarkShadow=B0ACA0
TabTextNormal=CCCC00
TabTextActive=0000BB
TabTextUnread=BB0000
TabTextHottrack=00bb00

; client area metrics
;
; Left, right, top and bottom are the padding values for the client area. The values are in pixels
; and specify how much space will be left blank between the tab page and the window border

; The "inner" value specifies how much of the tab page will be visible 

[ClientArea]
Left=2
Right=2
Top=3
Bottom=0
Inner=1

; Width of the window frame (only valid, when FrameLessMode = 1 and a valid skin item for the Frame
; is available.
; caption = height of the title bar.
; clip frame = # of pixels clipped from the outer frame
; Radius = radius of the rounded corners (usable values are from 8-12, don't set them higher, may
; look strange.

[WindowFrame]
Left=4
Right=4
Bottom=4
Caption=22
ClipFrame=1
RadiusTL=6
TitleButtonWidth = 12
TitleButtonHeight = 12
TitleButtonTopOffset = 7
CaptionOffset = 6

[Avatars]
BorderType=4
BorderColor=202020