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#ifndef _ALLOCATION_INC
#define _ALLOCATION_INC
// store allocated memory pointers for deallocation when shutting down
class Allocations {
public:
Allocations(): head(0) {}
virtual ~Allocations() { free_all(); }
void push_back(void *pt) { Node *n = new Node; n->value = pt; n->next = head; head = n;}
protected:
class Node {
public:
void *value;
Node *next;
};
Node *head;
void free_all() {
Node *current;
while(head) {
current = head;
head = head->next;
free(current->value);
delete current;
}
}
};
extern Allocations allocations;
__inline static void *safe_alloc(size_t bytes) {
if(bytes == 0) return 0;
void *ret = malloc(bytes);
allocations.push_back(ret);
return ret;
}
__inline static char *safe_strdup(const char *s) {
if(!s) return 0;
char *ret = _strdup(s);
allocations.push_back(ret);
return ret;
}
__inline static wchar_t *safe_wstrdup(const wchar_t *s) {
if(!s) return 0;
wchar_t *ret = _wcsdup(s);
allocations.push_back(ret);
return ret;
}
#ifdef _UNICODE
#define safe_tstrdup(x) safe_wstrdup(x)
#else
#define sage_tstrdup(x) safe_strdup(x)
#endif
__inline static BYTE *safe_bytedup(BYTE *bytes, int size) {
if(!bytes || size == 0) return 0;
BYTE *ret = (BYTE *)malloc(size + 1);
memcpy(ret, bytes, size);
*(ret + size) = 0;
allocations.push_back(ret);
return ret;
}
#endif
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