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#include "common.h"
UpdateList::UpdateList(): count(0), head(0), tail(0) {
}
UpdateList::~UpdateList() {
clear();
}
UpdateList::UpdateList(UpdateList &source): count(0), head(0), tail(0) {
for(source.reset(); source.current(); source.next())
push_back(*source.current());
}
void UpdateList::clear() {
Node *current;
while(head) {
current = head;
head = head->next;
delete current;
}
count = 0;
head = tail = 0;
reset();
}
int UpdateList::size() {
return count;
}
void UpdateList::reset() {
it_current = head;
}
void UpdateList::erase() {
if(it_current) {
if(head == it_current) head = head->next;
if(tail == it_current) tail = tail->prev;
if(it_current->next) it_current->next->prev = it_current->prev;
if(it_current->prev) it_current->prev->next = it_current->next;
delete it_current;
count--;
reset();
}
}
void UpdateList::next() {
if(it_current) it_current = (Node *)it_current->next;
}
UpdateInternal *UpdateList::current() {
return (it_current ? &it_current->ui : 0);
}
void UpdateList::push_back(UpdateInternal &update) {
if(tail) {
tail->next = new Node;
tail->next->prev = tail;
tail = tail->next;
} else {
head = tail = new Node;
}
tail->ui = update;
count++;
}
UpdateInternal &UpdateList::back() {
return tail->ui;
}
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