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#pragma once
#include <map>
#include <string>
class UserInformation
{
public:
UserInformation();
~UserInformation();
//--------------------------------------------------------------------------
// Description : update the users status
// Parameters : user - the current user
// status - the users status
// Returns : true - the status changed
// false - the status stayed the same
//--------------------------------------------------------------------------
bool updateStatus(HANDLE user, int status);
//--------------------------------------------------------------------------
// Description : get a string containing the users current status string
// Parameters : user - the current user
// Returns : the string containing the users status
//--------------------------------------------------------------------------
std::wstring statusString(HANDLE user);
//--------------------------------------------------------------------------
// Description : return the status mode of the user
// Parameters : user - the current user
// Returns : the string containing the users status mode
//--------------------------------------------------------------------------
std::wstring statusModeString(HANDLE user);
//--------------------------------------------------------------------------
// Description : insert the name into the string at the %u location
// Parameters : str - the string to have the username inserted into
// user - the current user
//--------------------------------------------------------------------------
void insertName(std::wstring &str, HANDLE user) const;
//--------------------------------------------------------------------------
// Description : get the name string for the user
// Parameters : user - the current user
// Returns : a string containing the user's name
//--------------------------------------------------------------------------
std::wstring nameString(HANDLE user) const;
private:
std::map<HANDLE, int> m_status_info;
std::map<int, std::wstring> m_status_strings;
};
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