1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
|
/**********************************************
License: BSD
Project Webpage: http://cajun-jsonapi.sourceforge.net/
Author: Terry Caton
***********************************************/
#include "visitor.h"
#include "reader.h"
#include <cassert>
#include <algorithm>
#include <map>
/*
TODO:
* better documentation
*/
namespace json
{
inline Exception::Exception(const std::string& sMessage) :
std::runtime_error(sMessage) {}
/////////////////////////
// UnknownElement members
class UnknownElement::Imp
{
public:
virtual ~Imp() {}
virtual Imp* Clone() const = 0;
virtual bool Compare(const Imp& imp) const = 0;
virtual void Accept(ConstVisitor& visitor) const = 0;
virtual void Accept(Visitor& visitor) = 0;
};
template <typename ElementTypeT>
class UnknownElement::Imp_T : public UnknownElement::Imp
{
public:
Imp_T(const ElementTypeT& element) : m_Element(element) {}
virtual Imp* Clone() const { return new Imp_T<ElementTypeT>(*this); }
virtual void Accept(ConstVisitor& visitor) const { visitor.Visit(m_Element); }
virtual void Accept(Visitor& visitor) { visitor.Visit(m_Element); }
virtual bool Compare(const Imp& imp) const
{
ConstCastVisitor_T<ElementTypeT> castVisitor;
imp.Accept(castVisitor);
return castVisitor.m_pElement &&
m_Element == *castVisitor.m_pElement;
}
private:
ElementTypeT m_Element;
};
class UnknownElement::ConstCastVisitor : public ConstVisitor
{
virtual void Visit(const Array& array) {}
virtual void Visit(const Object& object) {}
virtual void Visit(const Number& number) {}
virtual void Visit(const String& string) {}
virtual void Visit(const Boolean& boolean) {}
virtual void Visit(const Null& null) {}
};
template <typename ElementTypeT>
class UnknownElement::ConstCastVisitor_T : public ConstCastVisitor
{
public:
ConstCastVisitor_T() : m_pElement(0) {}
virtual void Visit(const ElementTypeT& element) { m_pElement = &element; } // we don't know what this is, but it overrides one of the base's no-op functions
const ElementTypeT* m_pElement;
};
class UnknownElement::CastVisitor : public Visitor
{
virtual void Visit(Array& array) {}
virtual void Visit(Object& object) {}
virtual void Visit(Number& number) {}
virtual void Visit(String& string) {}
virtual void Visit(Boolean& boolean) {}
virtual void Visit(Null& null) {}
};
template <typename ElementTypeT>
class UnknownElement::CastVisitor_T : public CastVisitor
{
public:
CastVisitor_T() : m_pElement(0) {}
virtual void Visit(ElementTypeT& element) { m_pElement = &element; } // we don't know what this is, but it overrides one of the base's no-op functions
ElementTypeT* m_pElement;
};
inline UnknownElement::UnknownElement() : m_pImp( new Imp_T<Null>( Null() ) ) {}
inline UnknownElement::UnknownElement(const UnknownElement& unknown) : m_pImp( unknown.m_pImp->Clone()) {}
inline UnknownElement::UnknownElement(const Object& object) : m_pImp( new Imp_T<Object>(object) ) {}
inline UnknownElement::UnknownElement(const Array& array) : m_pImp( new Imp_T<Array>(array) ) {}
inline UnknownElement::UnknownElement(const Number& number) : m_pImp( new Imp_T<Number>(number) ) {}
inline UnknownElement::UnknownElement(const Boolean& boolean) : m_pImp( new Imp_T<Boolean>(boolean) ) {}
inline UnknownElement::UnknownElement(const String& string) : m_pImp( new Imp_T<String>(string) ) {}
inline UnknownElement::UnknownElement(const Null& null) : m_pImp( new Imp_T<Null>(null) ) {}
inline UnknownElement::~UnknownElement() { delete m_pImp; }
inline UnknownElement::operator const Object& () const { return CastTo<Object>(); }
inline UnknownElement::operator const Array& () const { return CastTo<Array>(); }
inline UnknownElement::operator const Number& () const { return CastTo<Number>(); }
inline UnknownElement::operator const Boolean& () const { return CastTo<Boolean>(); }
inline UnknownElement::operator const String& () const { return CastTo<String>(); }
inline UnknownElement::operator const Null& () const { return CastTo<Null>(); }
inline UnknownElement::operator Object& () { return ConvertTo<Object>(); }
inline UnknownElement::operator Array& () { return ConvertTo<Array>(); }
inline UnknownElement::operator Number& () { return ConvertTo<Number>(); }
inline UnknownElement::operator Boolean& () { return ConvertTo<Boolean>(); }
inline UnknownElement::operator String& () { return ConvertTo<String>(); }
inline UnknownElement::operator Null& () { return ConvertTo<Null>(); }
inline UnknownElement& UnknownElement::operator = (const UnknownElement& unknown)
{
delete m_pImp;
m_pImp = unknown.m_pImp->Clone();
return *this;
}
inline UnknownElement& UnknownElement::operator[] (const std::string& key)
{
// the people want an object. make us one if we aren't already
Object& object = ConvertTo<Object>();
return object[key];
}
inline const UnknownElement& UnknownElement::operator[] (const std::string& key) const
{
// throws if we aren't an object
const Object& object = CastTo<Object>();
return object[key];
}
inline UnknownElement& UnknownElement::operator[] (size_t index)
{
// the people want an array. make us one if we aren't already
Array& array = ConvertTo<Array>();
return array[index];
}
inline const UnknownElement& UnknownElement::operator[] (size_t index) const
{
// throws if we aren't an array
const Array& array = CastTo<Array>();
return array[index];
}
template <typename ElementTypeT>
const ElementTypeT& UnknownElement::CastTo() const
{
ConstCastVisitor_T<ElementTypeT> castVisitor;
m_pImp->Accept(castVisitor);
if (castVisitor.m_pElement == 0)
throw Exception("Bad cast");
return *castVisitor.m_pElement;
}
template <typename ElementTypeT>
ElementTypeT& UnknownElement::ConvertTo()
{
CastVisitor_T<ElementTypeT> castVisitor;
m_pImp->Accept(castVisitor);
if (castVisitor.m_pElement == 0)
{
// we're not the right type. fix it & try again
*this = ElementTypeT();
m_pImp->Accept(castVisitor);
}
return *castVisitor.m_pElement;
}
inline void UnknownElement::Accept(ConstVisitor& visitor) const { m_pImp->Accept(visitor); }
inline void UnknownElement::Accept(Visitor& visitor) { m_pImp->Accept(visitor); }
inline bool UnknownElement::operator == (const UnknownElement& element) const
{
return m_pImp->Compare(*element.m_pImp);
}
//////////////////
// Object members
inline Object::Member::Member(const std::string& nameIn, const UnknownElement& elementIn) :
name(nameIn), element(elementIn) {}
inline bool Object::Member::operator == (const Member& member) const
{
return name == member.name &&
element == member.element;
}
class Object::Finder : public std::unary_function<Object::Member, bool>
{
public:
Finder(const std::string& name) : m_name(name) {}
bool operator () (const Object::Member& member) {
return member.name == m_name;
}
private:
std::string m_name;
};
inline Object::iterator Object::Begin() { return m_Members.begin(); }
inline Object::iterator Object::End() { return m_Members.end(); }
inline Object::const_iterator Object::Begin() const { return m_Members.begin(); }
inline Object::const_iterator Object::End() const { return m_Members.end(); }
inline size_t Object::Size() const { return m_Members.size(); }
inline bool Object::Empty() const { return m_Members.empty(); }
inline Object::iterator Object::Find(const std::string& name)
{
return std::find_if(m_Members.begin(), m_Members.end(), Finder(name));
}
inline Object::const_iterator Object::Find(const std::string& name) const
{
return std::find_if(m_Members.begin(), m_Members.end(), Finder(name));
}
inline Object::iterator Object::Insert(const Member& member)
{
return Insert(member, End());
}
inline Object::iterator Object::Insert(const Member& member, iterator itWhere)
{
iterator it = Find(member.name);
if (it != m_Members.end())
throw Exception("Object member already exists: " + member.name);
it = m_Members.insert(itWhere, member);
return it;
}
inline Object::iterator Object::Erase(iterator itWhere)
{
return m_Members.erase(itWhere);
}
inline UnknownElement& Object::operator [](const std::string& name)
{
iterator it = Find(name);
if (it == m_Members.end())
{
Member member(name);
it = Insert(member, End());
}
return it->element;
}
inline const UnknownElement& Object::operator [](const std::string& name) const
{
const_iterator it = Find(name);
if (it == End())
throw Exception("Object member not found: " + name);
return it->element;
}
inline void Object::Clear()
{
m_Members.clear();
}
inline bool Object::operator == (const Object& object) const
{
return m_Members == object.m_Members;
}
/////////////////
// Array members
inline Array::iterator Array::Begin() { return m_Elements.begin(); }
inline Array::iterator Array::End() { return m_Elements.end(); }
inline Array::const_iterator Array::Begin() const { return m_Elements.begin(); }
inline Array::const_iterator Array::End() const { return m_Elements.end(); }
inline Array::iterator Array::Insert(const UnknownElement& element, iterator itWhere)
{
return m_Elements.insert(itWhere, element);
}
inline Array::iterator Array::Insert(const UnknownElement& element)
{
return Insert(element, End());
}
inline Array::iterator Array::Erase(iterator itWhere)
{
return m_Elements.erase(itWhere);
}
inline void Array::Resize(size_t newSize)
{
m_Elements.resize(newSize);
}
inline size_t Array::Size() const { return m_Elements.size(); }
inline bool Array::Empty() const { return m_Elements.empty(); }
inline UnknownElement& Array::operator[] (size_t index)
{
size_t nMinSize = index + 1; // zero indexed
if (m_Elements.size() < nMinSize)
m_Elements.resize(nMinSize);
return m_Elements[index];
}
inline const UnknownElement& Array::operator[] (size_t index) const
{
if (index >= m_Elements.size())
throw Exception("Array out of bounds");
return m_Elements[index];
}
inline void Array::Clear() {
m_Elements.clear();
}
inline bool Array::operator == (const Array& array) const
{
return m_Elements == array.m_Elements;
}
////////////////////////
// TrivialType_T members
template <typename DataTypeT>
TrivialType_T<DataTypeT>::TrivialType_T(const DataTypeT& t) :
m_tValue(t) {}
template <typename DataTypeT>
TrivialType_T<DataTypeT>::operator DataTypeT&()
{
return Value();
}
template <typename DataTypeT>
TrivialType_T<DataTypeT>::operator const DataTypeT&() const
{
return Value();
}
template <typename DataTypeT>
DataTypeT& TrivialType_T<DataTypeT>::Value()
{
return m_tValue;
}
template <typename DataTypeT>
const DataTypeT& TrivialType_T<DataTypeT>::Value() const
{
return m_tValue;
}
template <typename DataTypeT>
bool TrivialType_T<DataTypeT>::operator == (const TrivialType_T<DataTypeT>& trivial) const
{
return m_tValue == trivial.m_tValue;
}
//////////////////
// Null members
inline bool Null::operator == (const Null& trivial) const
{
return true;
}
} // End namespace
|