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/*
Facebook plugin for Miranda Instant Messenger
_____________________________________________
Copyright © 2009-11 Michal Zelinka, 2011-12 Robert Pösel
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "common.h"
int FacebookProto::RecvMsg(HANDLE hContact, PROTORECVEVENT *pre)
{
DBVARIANT dbv;
if ( !DBGetContactSettingString(hContact,m_szModuleName,FACEBOOK_KEY_ID,&dbv))
{
ForkThread( &FacebookProto::MessagingWorker, this, new send_messaging(dbv.pszVal, FACEBOOK_RECV_MESSAGE ));
DBFreeVariant(&dbv);
}
CallService(MS_PROTO_CONTACTISTYPING, (WPARAM)hContact, (LPARAM)PROTOTYPE_CONTACTTYPING_OFF);
CCSDATA ccs = { hContact,PSR_MESSAGE,0,reinterpret_cast<LPARAM>(pre) };
return CallService(MS_PROTO_RECVMSG,0,reinterpret_cast<LPARAM>(&ccs));
}
void FacebookProto::SendMsgWorker(void *p)
{
if(p == NULL)
return;
// ScopedLock s( facy.send_message_lock_, 500 );
send_direct *data = static_cast<send_direct*>(p);
DBVARIANT dbv;
if ( !isOnline( ))
{
ProtoBroadcastAck(m_szModuleName, data->hContact, ACKTYPE_MESSAGE, ACKRESULT_FAILED, data->msgid, (LPARAM)Translate("You cannot send messages when you are offline."));
}
else if ( !DBGetContactSettingString(data->hContact,m_szModuleName,FACEBOOK_KEY_ID,&dbv))
{
int retries = 5;
std::string error_text = "";
bool result = false;
while (!result && retries > 0) {
result = facy.send_message(dbv.pszVal, data->msg, &error_text, retries % 2 == 0 );
retries--;
}
if (result) {
ProtoBroadcastAck(m_szModuleName,data->hContact,ACKTYPE_MESSAGE,ACKRESULT_SUCCESS, data->msgid,0);
MessagingWorker( new send_messaging(dbv.pszVal, FACEBOOK_SEND_MESSAGE ));
} else {
char *err = mir_utf8decodeA(error_text.c_str());
ProtoBroadcastAck(m_szModuleName,data->hContact,ACKTYPE_MESSAGE,ACKRESULT_FAILED, data->msgid,(LPARAM)err);
}
DBFreeVariant(&dbv);
}
delete data;
}
void FacebookProto::SendChatMsgWorker(void *p)
{
if(p == NULL)
return;
send_chat *data = static_cast<send_chat*>(p);
std::string err_message = "";
HANDLE hContact = ChatIDToHContact(data->chat_id);
if (hContact) {
std::string tid;
DBVARIANT dbv;
if (!DBGetContactSettingString(hContact, m_szModuleName, FACEBOOK_KEY_TID, &dbv)) {
tid = dbv.pszVal;
DBFreeVariant(&dbv);
} else {
std::string post_data = "threads[group_ids][0]=" + data->chat_id;
post_data += "&fb_dtsg=" + (facy.dtsg_.length() ? facy.dtsg_ : "0");
post_data += "&__user=" + facy.self_.user_id;
post_data += "&phstamp=0";
http::response resp = facy.flap( FACEBOOK_REQUEST_THREAD_INFO, &post_data );
facy.validate_response(&resp);
tid = utils::text::source_get_value(&resp.data, 2, "\"thread_id\":\"", "\"");
DBWriteContactSettingString(hContact, m_szModuleName, FACEBOOK_KEY_TID, tid.c_str());
Log(" Got thread info: %s = %s", data->chat_id.c_str(), tid.c_str());
}
if (!tid.empty())
facy.send_message(tid, data->msg, &err_message, false, true );
}
delete data;
}
int FacebookProto::SendMsg(HANDLE hContact, int flags, const char *msg)
{
// TODO: msg comes as Unicode (retyped wchar_t*), why should we convert it as ANSI to UTF-8? o_O
if ( flags & PREF_UNICODE )
msg = mir_utf8encode(msg);
facy.msgid_ = (facy.msgid_ % 1024)+1;
ForkThread( &FacebookProto::SendMsgWorker, this,new send_direct(hContact,msg,(HANDLE)facy.msgid_));
return facy.msgid_;
}
int FacebookProto::UserIsTyping(HANDLE hContact,int type)
{
if (hContact && isOnline())
ForkThread(&FacebookProto::SendTypingWorker, this,new send_typing(hContact,type));
return 0;
}
void FacebookProto::SendTypingWorker(void *p)
{
if(p == NULL)
return;
send_typing *typing = static_cast<send_typing*>(p);
// Dont send typing notifications to contacts, that are offline or not friends
if ( DBGetContactSettingWord(typing->hContact,m_szModuleName,"Status", 0) == ID_STATUS_OFFLINE
|| DBGetContactSettingByte(typing->hContact, m_szModuleName, FACEBOOK_KEY_CONTACT_TYPE, 0) != FACEBOOK_CONTACT_FRIEND)
return;
// TODO RM: maybe better send typing optimalization
facy.is_typing_ = (typing->status == PROTOTYPE_SELFTYPING_ON);
SleepEx( 2000, true );
if ( !facy.is_typing_ == (typing->status == PROTOTYPE_SELFTYPING_ON))
{
delete typing;
return;
}
DBVARIANT dbv;
if ( !DBGetContactSettingString(typing->hContact,m_szModuleName,FACEBOOK_KEY_ID,&dbv))
{
std::string data = "typ=";
data += ( typing->status == PROTOTYPE_SELFTYPING_ON ) ? "1" : "0"; // PROTOTYPE_SELFTYPING_OFF
data += "&to=";
data += dbv.pszVal;
data += "&source=mercury-chat";
data += "&fb_dtsg=" + facy.dtsg_;
data += "&post_form_id=";
data += ( facy.post_form_id_.length( )) ? facy.post_form_id_ : "0";
data += "&post_form_id_source=AsyncRequest&lsd=&phstamp=0&__user=";
data += facy.self_.user_id;
http::response resp = facy.flap( FACEBOOK_REQUEST_TYPING_SEND, &data );
DBFreeVariant(&dbv);
}
delete typing;
}
void FacebookProto::MessagingWorker(void *p)
{
if (p == NULL)
return;
send_messaging *data = static_cast<send_messaging*>(p);
if (data->type == FACEBOOK_RECV_MESSAGE)
facy.chat_mark_read( data->user_id );
// if ( DBGetContactSettingByte(NULL, m_szModuleName, FACEBOOK_KEY_CLOSE_WINDOWS_ENABLE, DEFAULT_CLOSE_WINDOWS_ENABLE ))
// facy.close_chat( data->user_id );
delete data;
}
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