summaryrefslogtreecommitdiff
path: root/protocols/FacebookRM/src/client.h
blob: 5189e1be684e6cbf8fdd05e1380c9c4cc3619f3d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
/*

Facebook plugin for Miranda Instant Messenger
_____________________________________________

Copyright © 2009-11 Michal Zelinka, 2011-13 Robert Pösel

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

*/

#include "constants.h"

#pragma once

#define FORCE_DISCONNECT 1
#define FORCE_QUIT 2

class facebook_client
{
public:

	////////////////////////////////////////////////////////////

	// Client definition

	facebook_client()
	{
		username_ = password_ = \
		chat_sequence_num_ = chat_channel_host_ = chat_channel_partition_ = \
		dtsg_ = logout_hash_ = chat_sticky_num_ = chat_conn_num_ = chat_clientid_ = "";

		msgid_ = error_count_ = last_feeds_update_ = last_notification_time_ = 0;

		https_ = is_idle_ = is_typing_ = false;

		buddies_lock_ = send_message_lock_ = NULL;
		hMsgCon = NULL;
		hFcbCon = NULL;
		fcb_conn_lock_ = NULL;
	}

	HANDLE hMsgCon;
	HANDLE hFcbCon;
	HANDLE fcb_conn_lock_;

	// Parent handle

	FacebookProto*  parent;

	// User data

	facebook_user   self_;

	std::string username_;
	std::string password_;

	std::string dtsg_;
	std::string logout_hash_;
	std::string chat_channel_;
	std::string chat_channel_host_;
	std::string chat_channel_partition_;
	std::string chat_sequence_num_;
	std::string chat_reconnect_reason_;
	std::string chat_sticky_num_;
	std::string chat_conn_num_;
	std::string chat_clientid_;
	bool    is_typing_;
	bool	is_idle_;
	bool	https_;
	time_t  last_feeds_update_;
	unsigned __int64 last_notification_time_;
	int     msgid_;

	////////////////////////////////////////////////////////////

	// Client vs protocol communication

	void    client_notify(TCHAR* message);

	////////////////////////////////////////////////////////////

	// Cookies, Data storage

	HANDLE cookies_lock_;

	std::map<std::string, std::string> cookies;
	std::map<std::string, std::string> pages;
	std::map<std::tstring, facebook_chatroom> chat_rooms;
	std::map<std::string, facebook_notification*> notifications;

	std::string get_newsfeed_type();
	std::string get_server_type();
	std::string get_privacy_type();

	std::map<MCONTACT, bool> ignore_read;

	char*   load_cookies();
	void    store_headers(http::response* resp, NETLIBHTTPHEADER* headers, int headers_count);
	void    clear_cookies();
	void	clear_notifications();

	////////////////////////////////////////////////////////////

	// Connection handling

	unsigned int error_count_;

	bool    handle_entry(std::string method);
	bool    handle_success(std::string method);
	bool    handle_error(std::string method, int force_disconnect = 0);

	void __inline increment_error() { this->error_count_++; }
	void __inline decrement_error() { if (error_count_ > 0) error_count_--; }
	void __inline reset_error() { error_count_ = 0; }

	////////////////////////////////////////////////////////////

	// Login handling

	bool    login(const char *username, const char *password);
	bool    logout();

	const std::string & get_username() const;

	////////////////////////////////////////////////////////////

	// Session handling

	bool    home();
	bool    reconnect();
	bool    chat_state(bool online = true);

	////////////////////////////////////////////////////////////

	// Updates handling

	List::List<facebook_user> buddies;
	HANDLE  buddies_lock_;
	HANDLE  send_message_lock_;

	////////////////////////////////////////////////////////////

	// Messages handling

	std::map<std::string, bool> messages_ignore;

	bool    channel();
	bool    send_message(std::string message_recipient, std::string message_text, std::string *error_text, MessageMethod method);
	////////////////////////////////////////////////////////////

	// Status handling

	bool    post_status(status_data *data);

	////////////////////////////////////////////////////////////

	// HTTP communication

	http::response flap(RequestType request_type, std::string* request_data = NULL, std::string* request_get_data = NULL, int method = 0);
	bool    save_url(const std::string &url,const std::tstring &filename, HANDLE &nlc);

	DWORD   choose_security_level(RequestType);
	int     choose_method(RequestType);
	bool	notify_errors(RequestType);
	std::string choose_proto(RequestType);
	std::string choose_server(RequestType, std::string* data = NULL, std::string* get_data = NULL);
	std::string choose_action(RequestType, std::string* data = NULL, std::string* get_data = NULL);

	NETLIBHTTPHEADER*   get_request_headers(int request_type, int* headers_count);

	////////////////////////////////////////////////////////////

	// Netlib handle

	HANDLE handle_;

	void set_handle(HANDLE h)
	{
		handle_ = h;
	}
};