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/*
Facebook plugin for Miranda Instant Messenger
_____________________________________________
Copyright � 2009-11 Michal Zelinka, 2011-15 Robert P�sel
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "constants.h"
#pragma once
#define FORCE_DISCONNECT 1
#define FORCE_QUIT 2
class facebook_client
{
public:
////////////////////////////////////////////////////////////
// Client definition
facebook_client()
{
msgid_ = error_count_ = last_feeds_update_ = last_notification_time_ = random_ = chat_msgs_recv_ = 0;
is_typing_ = false;
buddies_lock_ = send_message_lock_ = notifications_lock_ = cookies_lock_ = NULL;
hMsgCon = NULL;
hFcbCon = NULL;
fcb_conn_lock_ = NULL;
handle_ = NULL;
parent = NULL;
}
HANDLE hMsgCon;
HANDLE hFcbCon;
HANDLE fcb_conn_lock_;
// Random generator value for this client
unsigned int random_;
// Parent handle
FacebookProto* parent;
// User data
facebook_user self_;
std::string username_;
std::string password_;
std::string dtsg_;
std::string csrf_;
std::string logout_hash_;
std::string chat_channel_;
std::string chat_channel_host_;
std::string chat_channel_partition_;
std::string chat_sequence_num_;
std::string chat_reconnect_reason_;
std::string chat_sticky_num_;
std::string chat_sticky_pool_;
std::string chat_conn_num_;
std::string chat_clientid_;
std::string chat_traceid_;
bool is_typing_;
time_t last_feeds_update_;
time_t last_notification_time_;
int msgid_;
int chat_msgs_recv_;
////////////////////////////////////////////////////////////
// Client vs protocol communication
void client_notify(TCHAR* message);
////////////////////////////////////////////////////////////
// Cookies, Data storage
HANDLE cookies_lock_;
std::map<std::string, std::string> cookies;
std::map<std::string, std::string> pages;
std::map<std::string, facebook_chatroom*> chat_rooms;
std::map<std::string, facebook_notification*> notifications;
// Contact/thread id caches
std::map<std::string, std::string> thread_id_to_user_id;
std::map<std::string, MCONTACT> chat_id_to_hcontact;
std::map<std::string, MCONTACT> user_id_to_hcontact;
std::string get_newsfeed_type();
std::string get_server_type();
std::string get_privacy_type();
std::set<MCONTACT> ignore_read;
std::set<MCONTACT> typers; // store info about typing contacts, because Facebook doesn't send "stopped typing" event when there is actual message being sent
std::map<MCONTACT, time_t> readers;
char* load_cookies();
void store_headers(http::response* resp, NETLIBHTTPHEADER* headers, int headers_count);
void clear_cookies();
void clear_notifications();
void clear_chatrooms();
void clear_readers();
void insert_reader(MCONTACT, time_t, const std::tstring &reader = _T(""));
void erase_reader(MCONTACT);
////////////////////////////////////////////////////////////
// Connection handling
unsigned int error_count_;
bool handle_entry(const std::string &method);
bool handle_success(const std::string &method);
bool handle_error(const std::string &method, int force_disconnect = 0);
void __inline increment_error() { this->error_count_++; }
void __inline decrement_error() { if (error_count_ > 0) error_count_--; }
void __inline reset_error() { error_count_ = 0; }
////////////////////////////////////////////////////////////
// Helpers for data
std::string __inline phstamp(const std::string &data) {
std::stringstream out;
out << '2' << this->csrf_ << (int)data.length();
return out.str();
}
std::string __inline ttstamp() {
std::stringstream out;
out << '1' << this->csrf_;
return out.str();
}
////////////////////////////////////////////////////////////
// Login handling
bool login(const char *username, const char *password);
bool logout();
const std::string & get_username() const;
////////////////////////////////////////////////////////////
// Session handling
bool home();
bool reconnect();
bool chat_state(bool online = true);
////////////////////////////////////////////////////////////
// Updates handling
List::List<facebook_user> buddies;
HANDLE buddies_lock_;
HANDLE send_message_lock_;
HANDLE notifications_lock_;
////////////////////////////////////////////////////////////
// Messages handling
std::map<std::string, int> messages_ignore;
std::map<int, time_t> messages_timestamp;
bool channel();
bool activity_ping();
int send_message(int seqid, MCONTACT, const std::string &message_text, std::string *error_text, const std::string &captchaPersistData = "", const std::string &captcha = "");
////////////////////////////////////////////////////////////
// Status handling
bool post_status(status_data *data);
////////////////////////////////////////////////////////////
// HTTP communication
http::response flap(RequestType request_type, std::string *post_data = NULL, std::string *get_data = NULL, int method = 0);
bool save_url(const std::string &url,const std::tstring &filename, HANDLE &nlc);
bool notify_errors(RequestType);
std::string choose_server(RequestType);
std::string choose_action(RequestType, std::string *get_data = NULL);
NETLIBHTTPHEADER *get_request_headers(int request_type, int *headers_count);
////////////////////////////////////////////////////////////
// Netlib handle
HANDLE handle_;
void set_handle(HANDLE h)
{
handle_ = h;
}
};
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