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/*
Facebook plugin for Miranda Instant Messenger
_____________________________________________
Copyright © 2009-11 Michal Zelinka, 2011-17 Robert Pösel
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "stdafx.h"
void FacebookProto::ChangeStatus(void*)
{
ScopedLock s(signon_lock_);
int new_status = m_iDesiredStatus;
int old_status = m_iStatus;
if (new_status == ID_STATUS_OFFLINE)
{ // Logout
debugLogA("### Beginning SignOff process");
m_signingOut = true;
SetEvent(update_loop_lock_);
// Shutdown and close channel handle
Netlib_Shutdown(facy.hChannelCon);
if (facy.hChannelCon)
Netlib_CloseHandle(facy.hChannelCon);
facy.hChannelCon = nullptr;
// Shutdown and close messages handle
Netlib_Shutdown(facy.hMessagesCon);
if (facy.hMessagesCon)
Netlib_CloseHandle(facy.hMessagesCon);
facy.hMessagesCon = nullptr;
// Turn off chat on Facebook
if (getByte(FACEBOOK_KEY_DISCONNECT_CHAT, DEFAULT_DISCONNECT_CHAT))
facy.chat_state(false);
facy.logout();
OnLeaveChat(NULL, NULL);
SetAllContactStatuses(ID_STATUS_OFFLINE);
ToggleStatusMenuItems(false);
delSetting(FACEBOOK_KEY_LOGON_TS);
facy.chat_traceid_.clear();
facy.chat_sticky_num_.clear();
facy.chat_sticky_pool_.clear();
facy.chat_msgs_recv_ = 0;
facy.chat_req_ = 0;
facy.clear_cookies();
facy.clear_notifications();
facy.clear_chatrooms();
facy.clear_readers();
facy.messages_ignore.clear();
facy.messages_timestamp.clear();
facy.pages.clear();
facy.typers.clear();
// Clear thread/user id caches?
/* Right now it's commented out because it's not really needed to erase - maybe only when user changes login/pass in same account, but even then it shouldn't cause problems
facy.thread_id_to_user_id.clear();
facy.chat_id_to_hcontact.clear();
facy.user_id_to_hcontact.clear();
*/
// Close connection handle
if (facy.hFcbCon)
Netlib_CloseHandle(facy.hFcbCon);
facy.hFcbCon = nullptr;
m_iStatus = facy.self_.status_id = ID_STATUS_OFFLINE;
ProtoBroadcastAck(0, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)old_status, m_iStatus);
m_signingOut = false;
debugLogA("### SignOff complete");
return;
}
else if (old_status == ID_STATUS_OFFLINE)
{ // Login
SYSTEMTIME t;
GetLocalTime(&t);
debugLogA("[%d.%d.%d] Using Facebook Protocol RM %s", t.wDay, t.wMonth, t.wYear, __VERSION_STRING_DOTS);
debugLogA("*** Beginning SignOn process");
m_enableChat = getBool(FACEBOOK_KEY_ENABLE_CHATS, DEFAULT_ENABLE_CHATS);
m_iStatus = facy.self_.status_id = ID_STATUS_CONNECTING;
ProtoBroadcastAck(0, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)old_status, m_iStatus);
ResetEvent(update_loop_lock_);
// Workaround for not working "mbasic." for some users - reset this flag at every login
facy.mbasicWorks = true;
if (NegotiateConnection() && facy.home() && facy.reconnect())
{
// Load all friends
ProcessFriendList(nullptr);
// Process friendship requests
ForkThread(&FacebookProto::ProcessFriendRequests, nullptr);
// Get unread messages
ForkThread(&FacebookProto::ProcessUnreadMessages, nullptr);
// Get notifications
if (getByte(FACEBOOK_KEY_EVENT_NOTIFICATIONS_ENABLE, DEFAULT_EVENT_NOTIFICATIONS_ENABLE))
ForkThread(&FacebookProto::ProcessNotifications, nullptr);
// Load pages for post status dialog
ForkThread(&FacebookProto::ProcessPages, nullptr);
// Load on this day posts
if (getByte(FACEBOOK_KEY_EVENT_ON_THIS_DAY_ENABLE, DEFAULT_EVENT_ON_THIS_DAY_ENABLE))
ForkThread(&FacebookProto::ProcessMemories, nullptr);
setDword(FACEBOOK_KEY_LOGON_TS, (DWORD)time(nullptr));
ForkThread(&FacebookProto::UpdateLoop, nullptr);
ForkThread(&FacebookProto::MessageLoop, nullptr);
if (getByte(FACEBOOK_KEY_SET_MIRANDA_STATUS, DEFAULT_SET_MIRANDA_STATUS))
ForkThread(&FacebookProto::SetAwayMsgWorker, nullptr);
}
else {
ProtoBroadcastAck(0, ACKTYPE_STATUS, ACKRESULT_FAILED, (HANDLE)old_status, m_iStatus);
if (facy.hFcbCon)
Netlib_CloseHandle(facy.hFcbCon);
facy.hFcbCon = nullptr;
facy.clear_cookies();
// Set to offline
m_iStatus = m_iDesiredStatus = facy.self_.status_id = ID_STATUS_OFFLINE;
ProtoBroadcastAck(0, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)old_status, m_iStatus);
debugLogA("*** SignOn failed");
return;
}
// Join all locally present chatrooms (if enabled)
if (getBool(FACEBOOK_KEY_JOIN_EXISTING_CHATS, DEFAULT_JOIN_EXISTING_CHATS))
JoinChatrooms();
ToggleStatusMenuItems(true);
debugLogA("*** SignOn complete");
}
else
{ // Change between online/away/invisible statuses
if (new_status == ID_STATUS_INVISIBLE) {
// When switching to invisible (from online/away), we need to set all contacts offline as we won't receive no status updates from Facebook
SetAllContactStatuses(ID_STATUS_OFFLINE);
}
else if (old_status == ID_STATUS_INVISIBLE) {
// TODO: When switching from invisible, we should somehow load all the contacts statuses...
}
}
bool wasAwayOrInvisible = (old_status == ID_STATUS_AWAY || old_status == ID_STATUS_INVISIBLE);
bool isAwayOrInvisible = (new_status == ID_STATUS_AWAY || new_status == ID_STATUS_INVISIBLE);
if (!wasAwayOrInvisible && isAwayOrInvisible) {
// Switching from "not-away" to "away" state, remember timestamp of this change (and if we are idle already, use the idle time)
m_awayTS = (m_idleTS > 0 ? m_idleTS : ::time(nullptr));
}
else if (wasAwayOrInvisible && !isAwayOrInvisible) {
// Switching from "away" to "not-away" state, reset the timestamp
m_awayTS = 0;
}
m_invisible = (new_status == ID_STATUS_INVISIBLE);
facy.chat_state(!m_invisible);
m_iStatus = facy.self_.status_id = new_status;
ProtoBroadcastAck(0, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)old_status, m_iStatus);
debugLogA("*** ChangeStatus complete");
}
/** Return true on success, false on error. */
bool FacebookProto::NegotiateConnection()
{
debugLogA("*** Negotiating connection with Facebook");
ptrA username(getStringA(FACEBOOK_KEY_LOGIN));
if (!username || !mir_strlen(username)) {
facy.client_notify(TranslateT("Please enter a username."));
return false;
}
ptrA password(getStringA(FACEBOOK_KEY_PASS));
if (!password || !*password) {
facy.client_notify(TranslateT("Please enter a password."));
return false;
}
password = mir_utf8encode(password);
// Refresh last time of feeds update
facy.last_feeds_update_ = ::time(nullptr);
// Generate random clientid for this connection
facy.chat_clientid_ = utils::text::rand_string(8, "0123456789abcdef", &facy.random_);
// Create default group for new contacts
if (m_tszDefaultGroup)
Clist_GroupCreate(0, m_tszDefaultGroup);
return facy.login(username, password);
}
void FacebookProto::UpdateLoop(void *)
{
time_t tim = ::time(nullptr);
debugLogA(">>> Entering Facebook::UpdateLoop[%d]", tim);
for (int i = -1; !isOffline(); i = (i + 1) % 50)
{
if (i != -1) {
if (getByte(FACEBOOK_KEY_EVENT_FEEDS_ENABLE, DEFAULT_EVENT_FEEDS_ENABLE))
ProcessFeeds(nullptr);
}
debugLogA("*** FacebookProto::UpdateLoop[%d] going to sleep...", tim);
if (WaitForSingleObjectEx(update_loop_lock_, GetPollRate() * 1000, true) != WAIT_TIMEOUT)
break;
debugLogA("*** FacebookProto::UpdateLoop[%d] waking up...", tim);
}
ResetEvent(update_loop_lock_);
debugLogA("<<< Exiting FacebookProto::UpdateLoop[%d]", tim);
}
void FacebookProto::MessageLoop(void *)
{
time_t tim = ::time(nullptr);
debugLogA(">>> Entering Facebook::MessageLoop[%d]", tim);
while (facy.channel())
{
if (isOffline() || m_signingOut)
break;
// If we're not idle, send activity_ping every few minutes...
if (!m_idleTS && (::time(nullptr) - m_pingTS) > FACEBOOK_PING_TIME) {
debugLogA("*** FacebookProto::MessageLoop[%d] pinging...", tim);
facy.activity_ping();
}
debugLogA("*** FacebookProto::MessageLoop[%d] refreshing...", tim);
}
debugLogA("<<< Exiting FacebookProto::MessageLoop[%d]", tim);
}
BYTE FacebookProto::GetPollRate()
{
BYTE poll_rate = getByte(FACEBOOK_KEY_POLL_RATE, FACEBOOK_DEFAULT_POLL_RATE);
return (
(poll_rate >= FACEBOOK_MINIMAL_POLL_RATE &&
poll_rate <= FACEBOOK_MAXIMAL_POLL_RATE)
? poll_rate : FACEBOOK_DEFAULT_POLL_RATE);
}
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