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/*

Facebook plugin for Miranda Instant Messenger
_____________________________________________

Copyright © 2009-11 Michal Zelinka, 2011-13 Robert Pösel

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

*/

#pragma once

// Product management
#define FACEBOOK_NAME							"Facebook"
#define FACEBOOK_URL_HOMEPAGE					"http://www.facebook.com"
#define FACEBOOK_URL_REQUESTS					"http://www.facebook.com/n/?reqs.php"
#define FACEBOOK_URL_MESSAGES					"http://www.facebook.com/n/?inbox"
#define FACEBOOK_URL_NOTIFICATIONS				"http://www.facebook.com/n/?notifications"
#define FACEBOOK_URL_PROFILE					"http://www.facebook.com/profile.php?id="
#define FACEBOOK_URL_GROUP						"http://www.facebook.com/n/?home.php&sk=group_"
#define FACEBOOK_URL_PICTURE					"http://graph.facebook.com/%s/picture"
#define FACEBOOK_URL_CONVERSATION				"http://www.facebook.com/messages/"

// Connection
#define FACEBOOK_SERVER_REGULAR					"www.facebook.com"
#define FACEBOOK_SERVER_MOBILE					"mbasic.facebook.com"
#define FACEBOOK_SERVER_CHAT					"%s-%s.facebook.com"
#define FACEBOOK_SERVER_LOGIN					"login.facebook.com"
#define FACEBOOK_SERVER_APPS					"apps.facebook.com"
#define FACEBOOK_SERVER_DOMAIN					"facebook.com"

// Facebook clients
#define FACEBOOK_CLIENT_WEB						"Facebook (website)"
#define FACEBOOK_CLIENT_MOBILE					"Facebook (mobile)"
#define FACEBOOK_CLIENT_OTHER					"Facebook (other)"
#define FACEBOOK_CLIENT_APP						"Facebook App"
#define FACEBOOK_CLIENT_MESSENGER				"Facebook Messenger"

// Limits
#define FACEBOOK_MESSAGE_LIMIT					200000 // this is guessed limit, in reality it is bigger
#define FACEBOOK_MESSAGE_LIMIT_TEXT				"200000"
#define FACEBOOK_MIND_LIMIT						63206 // this should be correct maximal limit
#define FACEBOOK_MIND_LIMIT_TEXT				"63206"
#define FACEBOOK_TIMEOUTS_LIMIT					3
#define FACEBOOK_GROUP_NAME_LIMIT				100
#define FACEBOOK_MESSAGES_ON_OPEN_LIMIT			99
#define FACEBOOK_TYPING_TIME					60

// Defaults
#define FACEBOOK_MINIMAL_POLL_RATE				10
#define FACEBOOK_DEFAULT_POLL_RATE				24 // in seconds
#define FACEBOOK_MAXIMAL_POLL_RATE				60

#define DEFAULT_FORCE_HTTPS						0
#define DEFAULT_FORCE_HTTPS_CHANNEL				0
#define DEFAULT_SET_MIRANDA_STATUS				0
#define DEFAULT_LOGGING_ENABLE					0
#define DEFAULT_SYSTRAY_NOTIFY					0
#define DEFAULT_DISABLE_STATUS_NOTIFY			0
#define DEFAULT_BIG_AVATARS						0
#define DEFAULT_DISCONNECT_CHAT					0
#define DEFAULT_MAP_STATUSES					0
#define DEFAULT_CUSTOM_SMILEYS					0
#define DEFAULT_LOCAL_TIME						0
#define DEFAULT_LOAD_PAGES						0
#define DEFAULT_KEEP_UNREAD						0
#define DEFAULT_INBOX_ONLY						0
#define DEFAULT_FILTER_ADS						0
#define DEFAULT_MESSAGES_ON_OPEN				0
#define DEFAULT_MESSAGES_ON_OPEN_COUNT			10

#define DEFAULT_EVENT_NOTIFICATIONS_ENABLE		1
#define DEFAULT_EVENT_FEEDS_ENABLE				1
#define DEFAULT_EVENT_OTHER_ENABLE				1
#define DEFAULT_EVENT_CLIENT_ENABLE				1

// Event flags
#define FACEBOOK_EVENT_CLIENT					0x10000000 // Facebook error or info message
#define FACEBOOK_EVENT_NEWSFEED					0x20000000 // Facebook newsfeed (wall) message
#define FACEBOOK_EVENT_NOTIFICATION				0x40000000 // Facebook new notification
#define FACEBOOK_EVENT_OTHER					0x80000000 // Facebook other event - friend requests/new messages

// Facebook request types // TODO: Provide MS_ and release in FB plugin API?
enum RequestType {
	REQUEST_LOGIN,				// connecting physically
	REQUEST_LOGOUT,				// disconnecting physically
	REQUEST_SETUP_MACHINE,		// setting machine name
	REQUEST_HOME,				// getting own name, avatar, ...
	REQUEST_DTSG,				// getting __fb_dtsg__
	REQUEST_RECONNECT,			// getting __sequence_num__ and __channel_id__
	REQUEST_VISIBILITY,			// setting chat visibility
	REQUEST_IDENTITY_SWITCH,	// changing identity to post status from pages

	REQUEST_FEEDS,				// getting feeds
	REQUEST_NOTIFICATIONS,		// getting notifications
	REQUEST_LOAD_REQUESTS,		// getting friend requests
	REQUEST_PAGES,				// getting pages list

	REQUEST_POST_STATUS,		// posting status to our or friends's wall
	REQUEST_STATUS_COMPOSER,	// posting status to our or friends's wall with url links
	REQUEST_LINK_SCRAPER,		// getting data for some url link
	REQUEST_SEARCH,				// searching
	REQUEST_POKE,				// sending pokes
	REQUEST_NOTIFICATIONS_READ, // marking notifications read

	REQUEST_BUDDY_LIST,			// getting regular updates (friends online, ...)
	REQUEST_LOAD_FRIEND,		// getting info about particular friend
	REQUEST_LOAD_FRIENDS,		// getting info about all friends
	REQUEST_USER_INFO,			// getting info about particular user (from mobile website)
	REQUEST_REQUEST_FRIEND,		// requesting friendships
	REQUEST_APPROVE_FRIEND,		// approving friendships
	REQUEST_DELETE_FRIEND,		// deleting friendships
	REQUEST_CANCEL_REQUEST,		// canceling friendship request

	REQUEST_MESSAGE_SEND,		// sending message
	REQUEST_MESSAGE_SEND2,		// sending message through inbox
	REQUEST_MESSAGES_RECEIVE,	// receiving messages
	REQUEST_TYPING_SEND,		// sending typing notification

	REQUEST_THREAD_INFO,		// getting thread info
	REQUEST_UNREAD_THREADS,		// getting unread threads
	REQUEST_ASYNC,				// marking messages read and getting other things
	REQUEST_MARK_READ,			// marking messages read (new)
};

enum MessageMethod {
	MESSAGE_INBOX,
	MESSAGE_MERCURY,
	MESSAGE_TID,
	MESSAGE_ASYNC
};

enum ContactType {
	CONTACT_FRIEND	= 1,	// contact that IS on our server list
	CONTACT_NONE	= 2,	// contact that ISN'T on our server list
	CONTACT_REQUEST	= 3,	// contact that we asked for friendship
	CONTACT_APPROVE	= 4		// contact that is asking us for approval of friendship
};

enum ClientType {
	CLIENT_WEB		 = 1,	// Facebook website
	CLIENT_APP		 = 2,	// Facebook mobile application
	CLIENT_MESSENGER = 3,	// Facebook Messenger application
	CLIENT_OTHER	 = 4,	// Facebook over XMPP
	CLIENT_MOBILE	 = 5	// Facebook on unknown mobile client (can't be determined for offline contacts)
};

typedef struct {
	const char *name;
	const char *id;
} ttype;

// News Feed types
static const ttype feed_types[] = {
	{ LPGEN("Top News"), "h_nor" },
	{ LPGEN("Most Recent"), "h_chr" },
	{ LPGEN("Pages"), "pages" },
	//{ LPGEN("Apps and Games"), "FEED_FILTER_KEY_APPS_AND_GAMES" },

	//{ LPGEN("Wall Posts"), "app_2915120374" },	
	//{ LPGEN("Photos"), "app_2305272732_2392950137" },
	//{ LPGEN("Links"), "app_2309869772" },
};

// Server types
static const ttype server_types[] = {
	{ LPGEN("Classic website"), "www.facebook.com" },
	{ LPGEN("Mobile website"), "m.facebook.com" },
	{ LPGEN("Smartphone website"), "touch.facebook.com" },
};

// Status privacy types
static const ttype privacy_types[] = {
	{ LPGEN("Public"), "80" },
	{ LPGEN("Friends of friends"), "111&audience[0][custom_value]=50" },
	{ LPGEN("Friends"), "40" },
	{ LPGEN("Friends except acquaintances"), "127" },	
	{ LPGEN("Only me"), "10" },
};