1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
|
/*
Facebook plugin for Miranda Instant Messenger
_____________________________________________
Copyright © 2009-11 Michal Zelinka, 2011-17 Robert Pösel, 2017-18 Miranda NG team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// Product management
#define FACEBOOK_NAME "Facebook"
#define FACEBOOK_URL_HOMEPAGE "https://www.facebook.com"
#define FACEBOOK_URL_REQUESTS "https://www.facebook.com/n/?reqs.php"
#define FACEBOOK_URL_MESSAGES "https://www.facebook.com/n/?inbox"
#define FACEBOOK_URL_NOTIFICATIONS "https://www.facebook.com/n/?notifications"
#define FACEBOOK_URL_PROFILE "https://www.facebook.com/profile.php?id="
#define FACEBOOK_URL_GROUP "https://www.facebook.com/n/?home.php&sk=group_"
#define FACEBOOK_URL_PICTURE "https://graph.facebook.com/%s/picture"
#define FACEBOOK_URL_CONVERSATION "https://www.facebook.com/messages/t/"
// Connection
#define FACEBOOK_SERVER_REGULAR "www.facebook.com"
#define FACEBOOK_SERVER_MBASIC "mbasic.facebook.com"
#define FACEBOOK_SERVER_MOBILE "m.facebook.com"
#define FACEBOOK_SERVER_CHAT "%s-%s.facebook.com/%s"
#define FACEBOOK_SERVER_LOGIN "www.facebook.com"
#define FACEBOOK_SERVER_APPS "apps.facebook.com"
#define FACEBOOK_SERVER_DOMAIN "facebook.com"
// Facebook clients
#define FACEBOOK_CLIENT_WEB L"Facebook (website)"
#define FACEBOOK_CLIENT_MOBILE L"Facebook (mobile)"
#define FACEBOOK_CLIENT_OTHER L"Facebook (other)"
#define FACEBOOK_CLIENT_APP L"Facebook App"
#define FACEBOOK_CLIENT_MESSENGER L"Facebook Messenger"
// Various constants
#define FACEBOOK_NOTIFICATIONS_CHATROOM "_notifications"
#define FACEBOOK_CHATROOM_NAMES_COUNT 3 // number of participant names to use for chatrooms without specific name (on website it's 2)
#define FACEBOOK_NOTIFICATIONS_LOAD_COUNT 20 // number of last notifications to load on login to notify
#define MANUALLY_TRIGGERED (void*)1 // to use as thread parameter to notify this action was activated by user, so we should show info popups
// Limits
#define FACEBOOK_MESSAGE_LIMIT 200000 // this is guessed limit, in reality it is bigger
#define FACEBOOK_MESSAGE_LIMIT_TEXT "200000"
#define FACEBOOK_MIND_LIMIT 63206 // this should be correct maximal limit
#define FACEBOOK_MIND_LIMIT_TEXT "63206"
#define FACEBOOK_TIMEOUTS_LIMIT 3
#define FACEBOOK_GROUP_NAME_LIMIT 100
#define FACEBOOK_MESSAGES_ON_OPEN_LIMIT 99
#define FACEBOOK_TYPING_TIME 60
#define FACEBOOK_IGNORE_COUNTER_LIMIT 100 // how many consequent requests it should keep info about duplicit message ids
#define FACEBOOK_PING_TIME 90 // every 90 seconds send activity_ping (it's guessed value, but it's similar how often website does it)
#define MAX_NEWSFEED_LEN 500
#define MAX_LINK_DESCRIPTION_LEN 200
#define TEXT_ELLIPSIS "\xE2\x80\xA6" // unicode ellipsis
#define TEXT_EMOJI_LINK "\xF0\x9F\x94\x97" // emoji :link:
#define TEXT_EMOJI_CLOCK "\xF0\x9F\x95\x92" // emoji :clock3:
#define TEXT_EMOJI_PAGE "\xF0\x9F\x93\x84" // emoji :page_facing_up:
// Defaults
#define FACEBOOK_MINIMAL_POLL_RATE 10
#define FACEBOOK_DEFAULT_POLL_RATE 24 // in seconds
#define FACEBOOK_MAXIMAL_POLL_RATE 60
#define DEFAULT_SET_MIRANDA_STATUS 0
#define DEFAULT_LOGGING_ENABLE 0
#define DEFAULT_SYSTRAY_NOTIFY 0
#define DEFAULT_DISABLE_STATUS_NOTIFY 0
#define DEFAULT_BIG_AVATARS 0
#define DEFAULT_DISCONNECT_CHAT 0
#define DEFAULT_MAP_STATUSES 0
#define DEFAULT_CUSTOM_SMILEYS 0
#define DEFAULT_LOAD_PAGES 0
#define DEFAULT_KEEP_UNREAD 0
#define DEFAULT_FILTER_ADS 0
#define DEFAULT_MESSAGES_ON_OPEN 0
#define DEFAULT_MESSAGES_ON_OPEN_COUNT 10
#define DEFAULT_HIDE_CHATS 0
#define DEFAULT_ENABLE_CHATS 1
#define DEFAULT_JOIN_EXISTING_CHATS 1
#define DEFAULT_NOTIFICATIONS_CHATROOM 0
#define DEFAULT_NAME_AS_NICK 1
#define DEFAULT_LOAD_ALL_CONTACTS 0
#define DEFAULT_PAGES_ALWAYS_ONLINE 1
#define DEFAULT_TYPING_WHEN_INVISIBLE 1
#define DEFAULT_EVENT_NOTIFICATIONS_ENABLE 1
#define DEFAULT_EVENT_FEEDS_ENABLE 0
#define DEFAULT_EVENT_FRIENDSHIP_ENABLE 1
#define DEFAULT_EVENT_TICKER_ENABLE 0
#define DEFAULT_EVENT_ON_THIS_DAY_ENABLE 0
// Send message return values
#define SEND_MESSAGE_OK 0
#define SEND_MESSAGE_ERROR 1
#define SEND_MESSAGE_CANCEL -1
// Event types
#define FACEBOOK_EVENTTYPE_CALL 10010
enum ContactType
{
CONTACT_FRIEND = 1, // contact that IS on our server list
CONTACT_NONE = 2, // contact that ISN'T on our server list
CONTACT_REQUEST = 3, // contact that we asked for friendship
CONTACT_APPROVE = 4, // contact that is asking us for approval of friendship
CONTACT_PAGE = 5 // contact is Facebook page
};
enum ClientType
{
CLIENT_WEB = 1, // Facebook website
CLIENT_APP = 2, // Facebook mobile application
CLIENT_MESSENGER = 3, // Facebook Messenger application
CLIENT_OTHER = 4, // Facebook over XMPP
CLIENT_MOBILE = 5 // Facebook on unknown mobile client (can't be determined for offline contacts)
};
// TODO: Rework to "Events" and add also typing, seen, contact status, chat switch, etc. then have JSON parser only for parsing and a single place for processing updates
// Each type then could have also separate class representing it. And when giving it in some list, make it map of arrays with key=thread_id to group it by contact/chat, to have it more effective
// Use also for Poke and such events...
enum MessageType
{
MESSAGE = 1,
PHONE_CALL = 2,
VIDEO_CALL = 3,
ADMIN_TEXT = 4,
SUBSCRIBE = 5,
UNSUBSCRIBE = 6,
THREAD_NAME = 7,
THREAD_IMAGE = 8,
};
enum EventType
{
EVENT_CLIENT = 1, // Client error
EVENT_NEWSFEED = 2, // Newsfeed (wall) message
EVENT_NOTIFICATION = 3, // New notification
EVENT_OTHER = 4, // Other event (poke sent, status update, ...)
EVENT_FRIENDSHIP = 5, // Friendship event
EVENT_TICKER = 6, // Ticker message
EVENT_ON_THIS_DAY = 7, // On this day post (memories)
};
enum ParticipantRole
{
ROLE_ME = 0,
ROLE_FRIEND = 1,
ROLE_NONE = 2
};
struct ttype
{
const char *name;
const char *id;
};
extern const ttype feed_types[3], server_types[3], privacy_types[5];
|