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path: root/protocols/FacebookRM/src/messages.cpp
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/*

Facebook plugin for Miranda Instant Messenger
_____________________________________________

Copyright © 2009-11 Michal Zelinka, 2011-12 Robert Pösel

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

*/

#include "common.h"

int FacebookProto::RecvMsg(HANDLE hContact, PROTORECVEVENT *pre)
{
	DBVARIANT dbv;

	if ( !DBGetContactSettingString(hContact,m_szModuleName,FACEBOOK_KEY_ID,&dbv))
	{
		ForkThread( &FacebookProto::MessagingWorker, this, new send_messaging(dbv.pszVal, FACEBOOK_RECV_MESSAGE ));
		DBFreeVariant(&dbv);
	}

	CallService(MS_PROTO_CONTACTISTYPING, (WPARAM)hContact, (LPARAM)PROTOTYPE_CONTACTTYPING_OFF);

	return Proto_RecvMessage(hContact, pre);
}

void FacebookProto::SendMsgWorker(void *p)
{
	if(p == NULL)
		return;

//	ScopedLock s( facy.send_message_lock_, 500 );

	send_direct *data = static_cast<send_direct*>(p);

	DBVARIANT dbv;

	if ( !isOnline( ))
	{
		ProtoBroadcastAck(m_szModuleName, data->hContact, ACKTYPE_MESSAGE, ACKRESULT_FAILED, data->msgid, (LPARAM)Translate("You cannot send messages when you are offline."));
	}
	else if ( !DBGetContactSettingString(data->hContact,m_szModuleName,FACEBOOK_KEY_ID,&dbv))
	{
		int retries = 5;
		std::string error_text = "";
		bool result = false;
		while (!result && retries > 0) {
			result = facy.send_message(dbv.pszVal, data->msg, &error_text, retries % 2 == 0 ? MESSAGE_INBOX : MESSAGE_MERCURY);
			retries--;
		}
		if (result) {
			ProtoBroadcastAck(m_szModuleName,data->hContact,ACKTYPE_MESSAGE,ACKRESULT_SUCCESS, data->msgid,0);
			MessagingWorker( new send_messaging(dbv.pszVal, FACEBOOK_SEND_MESSAGE ));
		} else {
			char *err = mir_utf8decodeA(error_text.c_str());
			ProtoBroadcastAck(m_szModuleName,data->hContact,ACKTYPE_MESSAGE,ACKRESULT_FAILED, data->msgid,(LPARAM)err);
		}
		DBFreeVariant(&dbv);
	}

	delete data;
}

void FacebookProto::SendChatMsgWorker(void *p)
{
	if(p == NULL)
		return;

	send_chat *data = static_cast<send_chat*>(p);
	std::string err_message = "";

	HANDLE hContact = ChatIDToHContact(data->chat_id);
	if (hContact) {		
		std::string tid;
		DBVARIANT dbv;
		if (!DBGetContactSettingString(hContact, m_szModuleName, FACEBOOK_KEY_TID, &dbv)) {
			tid = dbv.pszVal;
			DBFreeVariant(&dbv);
		} else {
			std::string post_data = "threads[group_ids][0]=" + data->chat_id;
			post_data += "&fb_dtsg=" + (facy.dtsg_.length() ? facy.dtsg_ : "0");
			post_data += "&__user=" + facy.self_.user_id;
			post_data += "&phstamp=0";

			http::response resp = facy.flap( FACEBOOK_REQUEST_THREAD_INFO, &post_data );
			facy.validate_response(&resp);

			tid = utils::text::source_get_value(&resp.data, 2, "\"thread_id\":\"", "\"");
			DBWriteContactSettingString(hContact, m_szModuleName, FACEBOOK_KEY_TID, tid.c_str());
			Log("      Got thread info: %s = %s", data->chat_id.c_str(), tid.c_str());
		}		
		
		if (!tid.empty())
			facy.send_message(tid, data->msg, &err_message, MESSAGE_TID);
	}

	delete data;
}

int FacebookProto::SendMsg(HANDLE hContact, int flags, const char *msg)
{
	// TODO: msg comes as Unicode (retyped wchar_t*), why should we convert it as ANSI to UTF-8? o_O
	if ( flags & PREF_UNICODE )
		msg = mir_utf8encode(msg);
  
	facy.msgid_ = (facy.msgid_ % 1024)+1;
	ForkThread( &FacebookProto::SendMsgWorker, this, new send_direct(hContact, msg, (HANDLE)facy.msgid_));
	return facy.msgid_;
}

int FacebookProto::UserIsTyping(HANDLE hContact,int type)
{ 
	if (hContact && isOnline())
		ForkThread(&FacebookProto::SendTypingWorker, this, new send_typing(hContact, type));

	return 0;
}

void FacebookProto::SendTypingWorker(void *p)
{
	if(p == NULL)
		return;

	send_typing *typing = static_cast<send_typing*>(p);

	// Dont send typing notifications to contacts, that are offline or not friends
	if ( DBGetContactSettingWord(typing->hContact,m_szModuleName,"Status", 0) == ID_STATUS_OFFLINE
		|| DBGetContactSettingByte(typing->hContact, m_szModuleName, FACEBOOK_KEY_CONTACT_TYPE, 0) != FACEBOOK_CONTACT_FRIEND)
		return;

	// TODO RM: maybe better send typing optimalization
	facy.is_typing_ = (typing->status == PROTOTYPE_SELFTYPING_ON);
	SleepEx( 2000, true );

	if ( !facy.is_typing_ == (typing->status == PROTOTYPE_SELFTYPING_ON))
	{
		delete typing;
		return;
	}
		
	DBVARIANT dbv;
	if ( !DBGetContactSettingString(typing->hContact,m_szModuleName,FACEBOOK_KEY_ID,&dbv))
	{
		std::string data = "&source=mercury-chat";
		data += (typing->status == PROTOTYPE_SELFTYPING_ON ? "&typ=1" : "&typ=0"); // PROTOTYPE_SELFTYPING_OFF
		data += "&to=" + std::string(dbv.pszVal);
		data += "&fb_dtsg=" + facy.dtsg_;
		data += "&lsd=&phstamp=0&__user=" + facy.self_.user_id;
		
		http::response resp = facy.flap( FACEBOOK_REQUEST_TYPING_SEND, &data );

		DBFreeVariant(&dbv);
	}		

	delete typing;
}

void FacebookProto::MessagingWorker(void *p)
{
	if (p == NULL)
		return;

	send_messaging *data = static_cast<send_messaging*>(p);

	if (data->type == FACEBOOK_RECV_MESSAGE)
		facy.chat_mark_read( data->user_id );

	delete data;
}