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/*
Minecraft Dynmap plugin for Miranda Instant Messenger
_____________________________________________
Copyright © 2015-17 Robert Pösel, 2017-18 Miranda NG team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "stdafx.h"
http::response MinecraftDynmapProto::sendRequest(const int request_type, std::string *post_data, std::string *get_data)
{
http::response resp;
// Prepare the request
NETLIBHTTPREQUEST nlhr = { sizeof(NETLIBHTTPREQUEST) };
// FIXME: get server
// Set request URL
std::string url = m_server + chooseAction(request_type, get_data);
nlhr.szUrl = (char*)url.c_str();
// Set timeout (bigger for channel request)
nlhr.timeout = 1000 * ((request_type == MINECRAFTDYNMAP_REQUEST_EVENTS) ? 65 : 20);
// Set request type (GET/POST) and eventually also POST data
if (post_data != nullptr) {
nlhr.requestType = REQUEST_POST;
nlhr.pData = (char*)(*post_data).c_str();
nlhr.dataLength = (int)post_data->length();
}
else {
nlhr.requestType = REQUEST_GET;
}
// Set headers - it depends on requestType so it must be after setting that
nlhr.headers = get_request_headers(nlhr.requestType, &nlhr.headersCount);
// Set flags
nlhr.flags = NLHRF_HTTP11;
#ifdef _DEBUG
nlhr.flags |= NLHRF_DUMPASTEXT;
#else
nlhr.flags |= NLHRF_NODUMP;
#endif
// Set persistent connection (or not)
switch (request_type)
{
case MINECRAFTDYNMAP_REQUEST_HOME:
nlhr.nlc = nullptr;
break;
case MINECRAFTDYNMAP_REQUEST_EVENTS:
nlhr.nlc = hEventsConnection;
nlhr.flags |= NLHRF_PERSISTENT;
break;
default:
WaitForSingleObject(connection_lock_, INFINITE);
nlhr.nlc = hConnection;
nlhr.flags |= NLHRF_PERSISTENT;
break;
}
debugLogA("@@@@@ Sending request to '%s'", nlhr.szUrl);
// Send the request
NETLIBHTTPREQUEST *pnlhr = Netlib_HttpTransaction(m_hNetlibUser, &nlhr);
mir_free(nlhr.headers);
// Remember the persistent connection handle (or not)
switch (request_type)
{
case MINECRAFTDYNMAP_REQUEST_HOME:
break;
case MINECRAFTDYNMAP_REQUEST_EVENTS:
hEventsConnection = pnlhr ? pnlhr->nlc : nullptr;
break;
default:
ReleaseMutex(connection_lock_);
hConnection = pnlhr ? pnlhr->nlc : nullptr;
break;
}
// Check and copy response data
if (pnlhr != nullptr)
{
debugLogA("@@@@@ Got response with code %d", pnlhr->resultCode);
store_headers(&resp, pnlhr->headers, pnlhr->headersCount);
resp.code = pnlhr->resultCode;
resp.data = pnlhr->pData ? pnlhr->pData : "";
// debugLogA("&&&&& Got response: %s", resp.data.c_str());
Netlib_FreeHttpRequest(pnlhr);
} else {
debugLogA("!!!!! No response from server (time-out)");
resp.code = HTTP_CODE_FAKE_DISCONNECTED;
// Better to have something set explicitely as this value is compaired in all communication requests
}
return resp;
}
//////////////////////////////////////////////////////////////////////////////
std::string MinecraftDynmapProto::chooseAction(int request_type, std::string *get_data)
{
switch (request_type) {
case MINECRAFTDYNMAP_REQUEST_MESSAGE: {
return "/up/sendmessage";
}
case MINECRAFTDYNMAP_REQUEST_CONFIGURATION: {
return "/up/configuration";
}
case MINECRAFTDYNMAP_REQUEST_EVENTS: {
std::string request = "/up/world/%s/%s";
// Set world
std::string world = "world"; // TODO: configurable world?
utils::text::replace_first(&request, "%s", world);
// Set timestamp
utils::text::replace_first(&request, "%s", !m_timestamp.empty() ? m_timestamp : "0");
return request;
}
//case MINECRAFTDYNMAP_REQUEST_HOME:
default: {
return "/" + *get_data;
}
}
}
NETLIBHTTPHEADER* MinecraftDynmapProto::get_request_headers(int request_type, int* headers_count)
{
if (request_type == REQUEST_POST)
*headers_count = 5;
else
*headers_count = 4;
NETLIBHTTPHEADER *headers = (NETLIBHTTPHEADER*)mir_calloc(sizeof(NETLIBHTTPHEADER)*(*headers_count));
if (request_type == REQUEST_POST) {
headers[4].szName = "Content-Type";
headers[4].szValue = "application/json; charset=utf-8";
}
headers[3].szName = "Cookie";
headers[3].szValue = (char *)m_cookie.c_str();
headers[2].szName = "User-Agent";
headers[2].szValue = (char *)g_strUserAgent.c_str();
headers[1].szName = "Accept";
headers[1].szValue = "*/*";
headers[0].szName = "Accept-Language";
headers[0].szValue = "en,en-US;q=0.9";
return headers;
}
void MinecraftDynmapProto::store_headers(http::response* resp, NETLIBHTTPHEADER* headers, int headersCount)
{
for (size_t i = 0; i < (size_t)headersCount; i++) {
std::string header_name = headers[i].szName;
std::string header_value = headers[i].szValue;
resp->headers[header_name] = header_value;
}
}
//////////////////////////////////////////////////////////////////////////////
bool MinecraftDynmapProto::doSignOn()
{
handleEntry(__FUNCTION__);
http::response resp = sendRequest(MINECRAFTDYNMAP_REQUEST_CONFIGURATION);
if (resp.code != HTTP_CODE_OK) {
return handleError(__FUNCTION__, "Can't load configuration", true);
}
JSONNode root = JSONNode::parse(resp.data.c_str());
if (!root)
return false;
/*
const JSONNode &allowchat_ = root["allowchat"]; // boolean
const JSONNode &allowwebchat_ = root["allowwebchat"]; // boolean
const JSONNode &loggedin_ = root["loggedin"]; // boolean
const JSONNode &loginEnabled_ = root["login-enabled"]; // boolean
const JSONNode &loginRequired_ = root["webchat-requires-login"]; // boolean
*/
const JSONNode &title_ = root["title"]; // name of server
const JSONNode &interval_ = root["webchat-interval"]; // limit in seconds for sending messages
const JSONNode &rate_ = root["updaterate"]; // probably update rate for events request
if (!title_ || !interval_ || !rate_) {
return handleError(__FUNCTION__, "No title, interval or rate in configuration", true);
}
m_title = title_.as_string();
m_interval = interval_.as_int();
m_updateRate = rate_.as_int();
m_cookie.clear();
if (resp.headers.find("Set-Cookie") != resp.headers.end()) {
// Load Session identifier
std::string cookies = resp.headers["Set-Cookie"];
const char *findStr = "JSESSIONID=";
std::string::size_type start = cookies.find(findStr);
if (start != std::string::npos) {
m_cookie = cookies.substr(start, cookies.find(";") - start);
}
}
if (m_cookie.empty()) {
return handleError(__FUNCTION__, "Empty session id", true);
}
return handleSuccess(__FUNCTION__);
}
bool MinecraftDynmapProto::doEvents()
{
handleEntry(__FUNCTION__);
// Get update
http::response resp = sendRequest(MINECRAFTDYNMAP_REQUEST_EVENTS);
if (resp.code != HTTP_CODE_OK)
return handleError(__FUNCTION__, "Response is not code 200");
JSONNode root = JSONNode::parse(resp.data.c_str());
if (!root)
return handleError(__FUNCTION__, "Invalid JSON response");
const JSONNode ×tamp_ = root["timestamp"];
if (!timestamp_)
return handleError(__FUNCTION__, "Received no timestamp node");
m_timestamp = timestamp_.as_string();
const JSONNode &updates_ = root["updates"];
if (!updates_)
return handleError(__FUNCTION__, "Received no updates node");
for (auto it = updates_.begin(); it != updates_.end(); ++it) {
const JSONNode &type_ = (*it)["type"];
if (type_ && type_.as_string() == "chat") {
const JSONNode &time_ = (*it)["timestamp"];
// const JSONNode &source_ = (*it)["source"]; // e.g. "web"
const JSONNode &playerName_ = (*it)["playerName"];
const JSONNode &message_ = (*it)["message"];
// TODO: there are also "channel" and "account" elements
if (!time_ || !playerName_ || !message_) {
debugLogW(L"Error: No player name, time or text for message");
continue;
}
time_t timestamp = utils::time::from_string(time_.as_string());
std::string name = playerName_.as_string();
std::string message = message_.as_string();
debugLogW(L"Received message: [%d] %s -> %s", timestamp, name.c_str(), message.c_str());
UpdateChat(name.c_str(), message.c_str(), timestamp);
}
}
return handleSuccess(__FUNCTION__);
}
bool MinecraftDynmapProto::doSendMessage(const std::string &message_text)
{
handleEntry(__FUNCTION__);
JSONNode json(JSON_NODE);
json.push_back(JSONNode("name", m_nick.c_str()));
json.push_back(JSONNode("message", message_text.c_str()));
std::string data = json.write();
http::response resp = sendRequest(MINECRAFTDYNMAP_REQUEST_MESSAGE, &data);
if (resp.code == HTTP_CODE_OK) {
JSONNode root = JSONNode::parse(resp.data.c_str());
if (root) {
const JSONNode &error_ = root["error"];
if (error_) {
std::string error = error_.as_string();
if (error == "none") {
return handleSuccess(__FUNCTION__);
}
else if (error == "not-allowed") {
UpdateChat(nullptr, Translate("Message was not sent. Probably you are sending them too fast or chat is disabled completely."));
}
}
}
}
return handleError(__FUNCTION__);
}
std::string MinecraftDynmapProto::doGetPage(const int request_type)
{
handleEntry(__FUNCTION__);
http::response resp = sendRequest(request_type);
if (resp.code == HTTP_CODE_OK) {
handleSuccess(__FUNCTION__);
} else {
handleError(__FUNCTION__);
}
return resp.data;
}
void MinecraftDynmapProto::SignOnWorker(void*)
{
SYSTEMTIME t;
GetLocalTime(&t);
debugLogA("[%d.%d.%d] Using Omegle Protocol %s", t.wDay, t.wMonth, t.wYear, __VERSION_STRING_DOTS);
ScopedLock s(signon_lock_);
int old_status = m_iStatus;
// Load server from database
ptrA str(db_get_sa(NULL, m_szModuleName, MINECRAFTDYNMAP_KEY_SERVER));
if (!str || !str[0]) {
MessageBox(nullptr, TranslateT("Set server address to connect."), m_tszUserName, MB_OK);
SetStatus(ID_STATUS_OFFLINE);
return;
}
m_server = str;
// Fix format of given server
if (m_server.substr(0, 7) != "http://" && m_server.substr(0, 8) != "https://")
m_server = "http://" + m_server;
if (m_server.substr(m_server.length() - 1, 1) == "/")
m_server = m_server.substr(0, m_server.length() -1);
if (doSignOn()) {
// Signed in, switch to online, create chatroom and start events loop
m_iStatus = m_iDesiredStatus;
ProtoBroadcastAck(0, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)old_status, m_iStatus);
setDword("LogonTS", (DWORD)time(nullptr));
ClearChat();
OnJoinChat(0, false);
ResetEvent(events_loop_event_);
ForkThread(&MinecraftDynmapProto::EventsLoop, this);
}
else {
// Some error
ProtoBroadcastAck(0, ACKTYPE_STATUS, ACKRESULT_FAILED, (HANDLE)old_status, m_iStatus);
}
}
void MinecraftDynmapProto::SignOffWorker(void*)
{
ScopedLock s(signon_lock_);
SetEvent(events_loop_event_);
m_cookie.clear();
m_title.clear();
m_server.clear();
m_timestamp.clear();
int old_status = m_iStatus;
m_iStatus = ID_STATUS_OFFLINE;
Netlib_Shutdown(hEventsConnection);
OnLeaveChat(NULL, NULL);
delSetting("LogonTS");
ProtoBroadcastAck(0, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)old_status, m_iStatus);
if (hConnection)
Netlib_CloseHandle(hConnection);
hConnection = nullptr;
if (hEventsConnection)
Netlib_CloseHandle(hEventsConnection);
hEventsConnection = nullptr;
}
void MinecraftDynmapProto::EventsLoop(void *)
{
ScopedLock s(events_loop_lock_);
time_t tim = ::time(nullptr);
debugLogA(">>>>> Entering %s[%d]", __FUNCTION__, tim);
while (doEvents())
{
if (!isOnline())
break;
if (WaitForSingleObjectEx(events_loop_event_, m_updateRate, true) != WAIT_TIMEOUT) // FIXME: correct timeout
break;
debugLogA("***** %s[%d] refreshing...", __FUNCTION__, tim);
}
ResetEvent(events_loop_event_);
ResetEvent(events_loop_lock_);
debugLogA("<<<<< Exiting %s[%d]", __FUNCTION__, tim);
}
void MinecraftDynmapProto::SendMsgWorker(void *p)
{
if (p == nullptr)
return;
ScopedLock s(send_message_lock_);
std::string data = *(std::string*)p;
delete (std::string*)p;
data = utils::text::trim(data);
if (isOnline() && data.length()) {
doSendMessage(data);
}
}
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