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/*
Minecraft Dynmap plugin for Miranda Instant Messenger
_____________________________________________
Copyright © 2015-17 Robert Pösel, 2017-18 Miranda NG team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
class MinecraftDynmapProto : public PROTO<MinecraftDynmapProto>
{
public:
MinecraftDynmapProto(const char *proto_name, const wchar_t *username);
~MinecraftDynmapProto();
inline const char* ModuleName() const {
return m_szModuleName;
}
inline bool isOnline() {
return (m_iStatus != ID_STATUS_OFFLINE && m_iStatus != ID_STATUS_CONNECTING);
}
inline bool isOffline() {
return (m_iStatus == ID_STATUS_OFFLINE);
}
// PROTO_INTERFACE
INT_PTR GetCaps(int type, MCONTACT hContact = NULL) override;
int SetStatus(int iNewStatus) override;
void OnContactDeleted(MCONTACT) override;
void OnModulesLoaded() override;
void OnShutdown() override;
// Services
INT_PTR __cdecl SvcCreateAccMgrUI(WPARAM, LPARAM);
// Chat handling
int __cdecl OnChatEvent(WPARAM,LPARAM);
INT_PTR __cdecl OnJoinChat(WPARAM,LPARAM);
INT_PTR __cdecl OnLeaveChat(WPARAM,LPARAM);
// Loops
void __cdecl EventsLoop(void*);
// Worker threads
void __cdecl SignOnWorker(void*);
void __cdecl SignOffWorker(void*);
void __cdecl SendMsgWorker(void*);
// Chat handling
void AddChat(const char *id, const char *name);
void UpdateChat(const char *name, const char *message, const time_t timestamp = time(nullptr), bool addtochat = true);
void AddChatContact(const char *nick);
void DeleteChatContact(const char *name);
void SetChatStatus(int);
void ClearChat();
void SetTopic(const char *topic);
MCONTACT GetChatHandle();
// Locks
HANDLE signon_lock_;
HANDLE connection_lock_;
HANDLE send_message_lock_;
HANDLE events_loop_lock_;
HANDLE events_loop_event_;
// Handles
HNETLIBCONN hConnection;
HNETLIBCONN hEventsConnection;
HANDLE chatHandle_;
// Data storage
void store_headers(http::response *resp, NETLIBHTTPHEADER *headers, int headers_count);
std::string get_server(bool not_last = false);
std::string get_language();
// Connection handling
unsigned int error_count_;
// Helpers
bool handleEntry(const std::string &method);
bool handleSuccess(const std::string &method);
bool handleError(const std::string &method, const std::string &error = "", bool force_disconnect = false);
void __inline increment_error() { error_count_++; }
void __inline decrement_error() { if (error_count_ > 0) error_count_--; }
void __inline reset_error() { error_count_ = 0; }
// HTTP communication
http::response sendRequest(const int request_type, std::string *post_data = nullptr, std::string *get_data = nullptr);
std::string chooseAction(int, std::string *get_data = nullptr);
NETLIBHTTPHEADER *get_request_headers(int request_type, int *headers_count);
// Requests and processing
bool doSignOn();
bool doEvents();
bool doSendMessage(const std::string &message_text);
std::string doGetPage(int);
// Configuration
std::string m_nick;
std::string m_cookie;
std::string m_server;
std::string m_title;
std::string m_timestamp;
int m_interval;
int m_updateRate;
};
struct CMPlugin : public ACCPROTOPLUGIN<MinecraftDynmapProto>
{
CMPlugin() :
ACCPROTOPLUGIN<MinecraftDynmapProto>("MinecraftDynmap")
{
SetUniqueId("Nick");
}
};
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