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/*
Minecraft Dynmap plugin for Miranda Instant Messenger
_____________________________________________
Copyright © 2015 Robert Pösel
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// DB macros
#define getU8String(setting, dest) db_get_utf(NULL, m_szModuleName, setting, dest)
#define setU8String(setting, value) db_set_utf(NULL, m_szModuleName, setting, value)
// HTTP constants and object
#define HTTP_CODE_OK 200
#define HTTP_CODE_MOVED_PERMANENTLY 301
#define HTTP_CODE_FOUND 302
#define HTTP_CODE_FORBIDDEN 403
#define HTTP_CODE_NOT_FOUND 404
#define HTTP_CODE_REQUEST_TIMEOUT 408
#define HTTP_CODE_INTERNAL_SERVER_ERROR 500
#define HTTP_CODE_NOT_IMPLEMENTED 501
#define HTTP_CODE_BAD_GATEWAY 502
#define HTTP_CODE_SERVICE_UNAVAILABLE 503
#define HTTP_CODE_FAKE_DISCONNECTED 0
#define HTTP_CODE_FAKE_ERROR 1
namespace http
{
struct response
{
response() : code(0) {}
int code;
std::map< std::string, std::string > headers;
std::string data;
};
}
namespace utils
{
namespace url
{
std::string encode(const std::string &s);
};
namespace text
{
void replace_first(std::string* data, const std::string &from, const std::string &to);
void replace_all(std::string* data, const std::string &from, const std::string &to);
void treplace_all(std::tstring* data, const std::tstring &from, const std::tstring &to);
std::string special_expressions_decode(std::string data);
std::string slashu_to_utf8(const std::string &data);
std::string trim(const std::string &data);
};
namespace time
{
time_t from_string(const std::string &data);
};
};
class ScopedLock
{
public:
ScopedLock(HANDLE h) : handle_(h)
{
WaitForSingleObject(handle_,INFINITE);
}
~ScopedLock()
{
if (handle_)
ReleaseMutex(handle_);
}
void Unlock()
{
ReleaseMutex(handle_);
handle_ = 0;
}
private:
HANDLE handle_;
};
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