summaryrefslogtreecommitdiff
path: root/protocols/MinecraftDynmap/src/utils.h
blob: 02c0acb9b1eeee82b30a90cbd1f953b981898e5b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
/*

Minecraft Dynmap plugin for Miranda Instant Messenger
_____________________________________________

Copyright © 2015 Robert Pösel

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

*/

#pragma once

// DB macros
#define getU8String(setting, dest)        db_get_utf(NULL, m_szModuleName, setting, dest)
#define setU8String(setting, value)       db_set_utf(NULL, m_szModuleName, setting, value)

// HTTP constants and object
#define HTTP_CODE_OK					200
#define HTTP_CODE_MOVED_PERMANENTLY		301
#define HTTP_CODE_FOUND					302
#define HTTP_CODE_FORBIDDEN				403
#define HTTP_CODE_NOT_FOUND				404
#define HTTP_CODE_REQUEST_TIMEOUT		408
#define HTTP_CODE_INTERNAL_SERVER_ERROR	500
#define HTTP_CODE_NOT_IMPLEMENTED		501
#define HTTP_CODE_BAD_GATEWAY			502
#define HTTP_CODE_SERVICE_UNAVAILABLE   503

#define HTTP_CODE_FAKE_DISCONNECTED 0
#define HTTP_CODE_FAKE_ERROR        1

namespace http
{
	struct response
	{
		response() : code(0) {}
		int code;
		std::map< std::string, std::string > headers;
		std::string data;
	};
}

namespace utils
{
	namespace url
	{
		std::string encode(const std::string &s);
	};

	namespace text
	{
		void replace_first(std::string* data, const std::string &from, const std::string &to);
		void replace_all(std::string* data, const std::string &from, const std::string &to);
		void treplace_all(std::tstring* data, const std::tstring &from, const std::tstring &to);
		std::string special_expressions_decode(std::string data);
		std::string slashu_to_utf8(const std::string &data);
		std::string trim(const std::string &data);
	};

	namespace time
	{
		time_t from_string(const std::string &data);
	};
};

class ScopedLock
{
public:
	ScopedLock(HANDLE h) : handle_(h)
	{
		WaitForSingleObject(handle_,INFINITE);
	}
	~ScopedLock()
	{
		if (handle_)
			ReleaseMutex(handle_);
	}
	void Unlock()
	{
		ReleaseMutex(handle_);
		handle_ = 0;
	}
private:
	HANDLE handle_;
};