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#pragma once
#include "skype.h"
#include <m_chat.h>
class ChatMember
{
private:
wchar_t *sid;
wchar_t *nick;
int rank;
WORD status;
public:
CParticipant::Ref participant;
ChatMember()
{
this->sid = NULL;
this->nick = NULL;
}
ChatMember(const wchar_t *sid)
{
this->sid = ::mir_wstrdup(sid);
this->nick = NULL;
}
ChatMember(const ChatMember &other)
{
this->sid = NULL;
this->nick = NULL;
this->operator=(other);
}
~ChatMember()
{
if (this->sid != NULL)
::mir_free(this->sid);
if (this->nick != NULL)
::mir_free(this->nick);
}
void SetNick(const wchar_t *nick)
{
if (this->nick != NULL)
::mir_free(this->nick);
this->nick = ::mir_wstrdup(nick);
}
wchar_t *GetSid() const
{
return this->sid;
}
wchar_t *GetNick() const
{
if (this->nick == NULL)
return this->sid;
return this->nick;
}
void SetRank(int rank)
{
this->rank = rank;
}
int GetRank() const
{
return this->rank;
}
void SetStatus(int status)
{
this->status = status;
}
int GetStatus() const
{
return this->status;
}
void SetPaticipant(const ParticipantRef &participant)
{
this->participant = participant;
}
static int Compare(const ChatMember *p1, const ChatMember *p2)
{
return ::lstrcmpi(p1->sid, p2->sid);
}
bool operator==(const ChatMember &other) const
{
return ::lstrcmp(this->sid, other.sid) == 0;
}
bool operator!=(const ChatMember &other) const
{
return !(*this == other);
}
ChatMember& operator=(const ChatMember &other)
{
if (this == &other)
return *this;
if (this->sid != NULL)
::mir_free(this->sid);
this->sid = ::mir_wstrdup(other.sid);
if (this->nick != NULL)
::mir_free(this->nick);
this->nick = ::mir_wstrdup(other.nick);
this->rank = other.rank;
this->status = other.status;
this->participant = other.participant;
return *this;
}
};
class ChatRoom
{
private:
wchar_t *cid;
wchar_t *name;
HANDLE hContact;
LIST<ChatMember> members;
CSkypeProto *ppro;
static wchar_t *Roles[];
ChatRoom(const wchar_t *cid);
inline static int CompareMembers(const ChatMember *p1, const ChatMember *p2) { return ChatMember::Compare(p1, p2); }
void CreateChatSession(bool showWindow = false);
bool IsMe(const ChatMember &item) const;
bool IsSys(const ChatMember &item) const;
void SendEvent(const ChatMember &item, int eventType, DWORD timestamp = time(NULL), DWORD flags = GCEF_ADDTOLOG, DWORD itemData = 0, const wchar_t *status = NULL, const wchar_t *message = NULL);
void UpdateMember(const ChatMember &item, DWORD timestamp = time(NULL));
void KickMember(const ChatMember &item, const ChatMember *author, DWORD timestamp = time(NULL));
void RemoveMember(const ChatMember &item, DWORD timestamp = time(NULL));
public:
ChatMember *me;
ChatMember *sys;
CConversation::Ref conversation;
ChatRoom(const wchar_t *cid, const wchar_t *name, CSkypeProto *ppro);
~ChatRoom();
static void Create(const StringList &invitedMembers, CSkypeProto *ppro, bool showWindow = false);
void Start(const ConversationRef &conversation, bool showWindow = false);
void LeaveChat();
void SendEvent(const wchar_t *sid, int eventType, DWORD timestamp = time(NULL), DWORD flags = GCEF_ADDTOLOG, DWORD itemData = 0, const wchar_t *status = NULL, const wchar_t *message = NULL);
bool IsMe(const wchar_t *sid) const;
bool IsSys(const wchar_t *sid) const;
//
ChatMember *FindChatMember(const wchar_t *sid);
void AddMember(const ChatMember &item, const ChatMember &author, DWORD timestamp = time(NULL));
void UpdateMemberNick(ChatMember *member, const wchar_t *nick, DWORD timestamp = time(NULL));
void UpdateMemberRole(ChatMember *member, int role, const ChatMember &author = NULL, DWORD timestamp = time(NULL));
void UpdateMemberStatus(ChatMember *member, int status, DWORD timestamp = time(NULL));
void UpdateMember(const wchar_t *sid, const wchar_t *nick, int role, int status, DWORD timestamp = time(NULL));
void KickMember(const wchar_t *sid, const wchar_t *author, DWORD timestamp = time(NULL));
void RemoveMember(const wchar_t *sid, DWORD timestamp = time(NULL));
void OnEvent(const ConversationRef &conversation, const MessageRef &message);
void OnParticipantChanged(const ParticipantRef &participant, int prop);
static ChatRoom *FindChatRoom(const wchar_t *cid);
};
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