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#include "..\skype.h"
#include "contact.h"
CContact::CContact(unsigned int oid, CSkypeProto* _ppro) :
Contact(oid, _ppro),
proto(_ppro)
{
}
SEString CContact::GetSid()
{
SEString result;
CContact::AVAILABILITY availability;
this->GetPropAvailability(availability);
if (availability == Contact::SKYPEOUT || availability == Contact::BLOCKED_SKYPEOUT)
this->GetPropPstnnumber(result);
else
this->GetPropSkypename(result);
return result;
}
SEString CContact::GetNick()
{
SEString result;
CContact::AVAILABILITY availability;
this->GetPropAvailability(availability);
if (availability == CContact::SKYPEOUT)
this->GetPropPstnnumber(result);
else
{
this->GetPropDisplayname(result);
if (this->proto && this->proto->login)
{
SEString sid;
this->GetIdentity(sid);
if (sid.equals(result))
this->GetPropFullname(result);
}
}
return result;
}
bool CContact::GetFullname(SEString &firstName, SEString &lastName)
{
SEString fullname;
this->GetPropFullname(fullname);
int pos = fullname.find(" ");
if (pos != -1)
{
firstName = fullname.substr(0, pos - 1);
lastName = fullname.right((int)fullname.size() - pos - 1);
} else
firstName = fullname;
return true;
}
void CContact::OnChange(int prop)
{
proto->OnContactChanged(this->ref(), prop);
}
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