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#include "contact.h"
CContact::CContact(unsigned int oid, SERootObject* root) : Contact(oid, root)
{
this->proto = NULL;
this->callback == NULL;
}
SEString CContact::GetSid()
{
SEString result;
CContact::AVAILABILITY availability;
this->GetPropAvailability(availability);
if (availability == CContact::SKYPEOUT)
this->GetPropPstnnumber(result);
else
this->GetPropSkypename(result);
return result;
}
SEString CContact::GetNick()
{
SEString result;
CContact::AVAILABILITY availability;
this->GetPropAvailability(availability);
if (availability == CContact::SKYPEOUT)
this->GetPropPstnnumber(result);
else
this->GetPropFullname(result);
return result;
}
bool CContact::GetFullname(SEString &firstName, SEString &lastName)
{
SEString fullname;
this->GetPropFullname(fullname);
int pos = fullname.find(" ");
if (pos && pos < (int)fullname.length())
{
firstName = fullname.substr(0, pos);
lastName = fullname.right(pos);
} else
firstName = fullname;
return true;
}
void CContact::SetOnContactChangedCallback(OnContactChanged callback, CSkypeProto* proto)
{
this->proto = proto;
this->callback = callback;
}
void CContact::OnChange(int prop)
{
if (this->proto)
(proto->*callback)(this->ref(), prop);
}
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