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#include "common.h"
bool CSteamProto::IsOnline()
{
return m_iStatus > ID_STATUS_OFFLINE && m_hPollingThread;
}
bool CSteamProto::IsMe(const char *steamId)
{
ptrA mySteamId(getStringA("SteamID"));
if (!lstrcmpA(steamId, mySteamId))
return true;
return false;
}
void CSteamProto::SetServerStatusThread(void *arg)
{
WORD status = *((WORD*)&arg);
ptrA token(getStringA("TokenSecret"));
ptrA sessionId(getStringA("SessionID"));
int state = CSteamProto::MirandaToSteamState(status);
// change status
WORD oldStatus = m_iStatus;
m_iDesiredStatus = status;
SteamWebApi::MessageApi::SendResult sendResult;
debugLogA("CSteamProto::SetServerStatusThread: call SteamWebApi::MessageApi::SendStatus");
SteamWebApi::MessageApi::SendStatus(m_hNetlibUser, token, sessionId, state, &sendResult);
if (sendResult.IsSuccess())
{
m_iStatus = status;
ProtoBroadcastAck(NULL, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)oldStatus, m_iStatus);
}
else
m_iDesiredStatus = m_iStatus;
}
void CSteamProto::SetServerStatus(WORD status)
{
if (m_iStatus == status)
return;
ForkThread(&CSteamProto::SetServerStatusThread, (void*)status);
}
void CSteamProto::Authorize(SteamWebApi::AuthorizationApi::AuthResult *authResult)
{
ptrW username(getWStringA("Username"));
ptrA base64RsaEncryptedPassword;
const wchar_t *nickname = getWStringA("Nick");
if (lstrlen(nickname) == 0 && username)
setWString("Nick", username);
// get rsa public key
SteamWebApi::RsaKeyApi::RsaKey rsaKey;
debugLogA("CSteamProto::Authorize: call SteamWebApi::RsaKeyApi::GetRsaKey");
SteamWebApi::RsaKeyApi::GetRsaKey(m_hNetlibUser, username, &rsaKey);
if (!rsaKey.IsSuccess())
return;
ptrA password(getStringA("Password"));
DWORD error = 0;
DWORD encryptedSize = 0;
DWORD passwordSize = (DWORD)strlen(password);
if ((error = RsaEncrypt(rsaKey, password, passwordSize, NULL, encryptedSize)) != 0)
{
debugLogA("CSteamProto::Authorize: encryption error (%lu)", error);
return;
}
BYTE *encryptedPassword = (BYTE*)mir_calloc(encryptedSize);
if ((error = RsaEncrypt(rsaKey, password, passwordSize, encryptedPassword, encryptedSize)) != 0)
{
debugLogA("CSteamProto::Authorize: encryption error (%lu)", error);
return;
}
base64RsaEncryptedPassword = mir_base64_encode(encryptedPassword, encryptedSize);
mir_free(encryptedPassword);
// try to authorize
debugLogA("CSteamProto::Authorize: call SteamWebApi::AuthorizationApi::Authorize");
SteamWebApi::AuthorizationApi::Authorize(m_hNetlibUser, username, base64RsaEncryptedPassword, rsaKey.GetTimestamp(), authResult);
if (authResult->IsEmailAuthNeeded() || authResult->IsCaptchaNeeded())
{
do
{
if (authResult->IsEmailAuthNeeded())
{
GuardParam guard;
lstrcpyA(guard.domain, authResult->GetEmailDomain());
if (DialogBoxParam(
g_hInstance,
MAKEINTRESOURCE(IDD_GUARD),
NULL,
CSteamProto::GuardProc,
(LPARAM)&guard) != 1)
break;
authResult->SetAuthCode(guard.code);
}
if (authResult->IsCaptchaNeeded())
{
// todo: show captcha dialog
}
// try to authorize with emailauthcode or captcha taxt
debugLogA("CSteamProto::Authorize: call SteamWebApi::AuthorizationApi::Authorize");
SteamWebApi::AuthorizationApi::Authorize(m_hNetlibUser, username, base64RsaEncryptedPassword, rsaKey.GetTimestamp(), authResult);
} while (authResult->IsEmailAuthNeeded() || authResult->IsCaptchaNeeded());
}
}
void CSteamProto::LogInThread(void* param)
{
while (m_bTerminated && m_hPollingThread != NULL)
Sleep(500);
ptrA token(getStringA("TokenSecret"));
if (!token || lstrlenA(token) == 0)
{
SteamWebApi::AuthorizationApi::AuthResult authResult;
Authorize(&authResult);
// if some error
if (!authResult.IsSuccess())
{
// todo: dosplay error message from authResult.GetMessage()
//ProtoBroadcastAck(NULL, ACKTYPE_LOGIN, ACKRESULT_FAILED, NULL, LOGINERR_BADUSERID);
debugLogA("CSteamProto::LogInThread: Authorization error (%s)", authResult.GetMessage());
m_iStatus = m_iDesiredStatus = ID_STATUS_OFFLINE;
ProtoBroadcastAck(NULL, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)ID_STATUS_CONNECTING, ID_STATUS_OFFLINE);
return;
}
token = mir_strdup(authResult.GetToken());
setString("TokenSecret", token);
//setString("Cookie", authResult.GetCookie());
setString("SteamID", authResult.GetSteamid());
}
SteamWebApi::LoginApi::LoginResult loginResult;
debugLogA("CSteamProto::LogInThread: call SteamWebApi::LoginApi::Logon");
SteamWebApi::LoginApi::Logon(m_hNetlibUser, token, &loginResult);
// if some error
if (!loginResult.IsSuccess())
{
debugLogA("CSteamProto::LogInThread: Login error (%d)", loginResult.GetStatus());
// token has expired
if (loginResult.GetStatus() == HTTP_STATUS_UNAUTHORIZED)
{
delSetting("TokenSecret");
//delSetting("Cookie");
}
// set status to offline
m_iStatus = m_iDesiredStatus = ID_STATUS_OFFLINE;
ProtoBroadcastAck(NULL, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)ID_STATUS_CONNECTING, ID_STATUS_OFFLINE);
return;
}
setString("SessionID", loginResult.GetSessionId());
setDword("MessageID", loginResult.GetMessageId());
// set selected status
//CSteamProto::SetServerStatusThread((void*)m_iDesiredStatus);
// load contact list
LoadContactListThread(NULL);
// start pooling thread
if (m_hPollingThread == NULL)
{
m_bTerminated = false;
m_hPollingThread = ForkThreadEx(&CSteamProto::PollingThread, NULL, NULL);
}
}
void CSteamProto::LogOutThread(void*)
{
ptrA token(getStringA("TokenSecret"));
ptrA sessionId(getStringA("SessionID"));
while (m_bTerminated && m_hPollingThread != NULL)
Sleep(500);
debugLogA("CSteamProto::LogOutThread: call SteamWebApi::LoginApi::Logoff");
SteamWebApi::LoginApi::Logoff(m_hNetlibUser, token, sessionId);
delSetting("SessionID");
m_bTerminated = false;
}
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