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#include "common.h"
WORD CSteamProto::SteamToMirandaStatus(int state)
{
switch (state)
{
case 0: //Offline
return ID_STATUS_OFFLINE;
case 2: //Busy
return ID_STATUS_DND;
case 3: //Away
return ID_STATUS_AWAY;
/*case 4: //Snoozing
prim = PURPLE_STATUS_EXTENDED_AWAY;
break;
case 5: //Looking to trade
return "trade";
case 6: //Looking to play
return "play";*/
//case 1: //Online
default:
return ID_STATUS_ONLINE;
}
}
int CSteamProto::MirandaToSteamState(int status)
{
switch (status)
{
case ID_STATUS_OFFLINE:
return 0; //Offline
case ID_STATUS_DND:
return 2; //Busy
case ID_STATUS_AWAY:
return 3; //Away
/*case 4: //Snoozing
prim = PURPLE_STATUS_EXTENDED_AWAY;
break;
case 5: //Looking to trade
return "trade";
case 6: //Looking to play
return "play";*/
//case 1: //Online
default:
return ID_STATUS_ONLINE;
}
}
bool CSteamProto::IsOnline()
{
return m_iStatus > ID_STATUS_OFFLINE && m_hPollingThread;
}
bool CSteamProto::IsMe(const char *steamId)
{
ptrA mySteamId(getStringA("SteamID"));
if (!lstrcmpA(steamId, mySteamId))
return true;
return false;
}
void CSteamProto::SetServerStatusThread(void *arg)
{
WORD status = *((WORD*)arg);
ptrA token(getStringA("TokenSecret"));
ptrA sessionId(getStringA("SessionID"));
int state = CSteamProto::MirandaToSteamState(status);
// change status
if (m_iStatus == state)
return;
int oldStatus = m_iStatus;
m_iStatus = state;
SteamWebApi::MessageApi::SendResult sendResult;
SteamWebApi::MessageApi::SendStatus(m_hNetlibUser, token, sessionId, state, &sendResult);
if (sendResult.IsSuccess())
ProtoBroadcastAck(NULL, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)oldStatus, m_iStatus);
else
m_iStatus = oldStatus;
}
void CSteamProto::Authorize(SteamWebApi::AuthorizationApi::AuthResult *authResult)
{
ptrW username(getWStringA("Username"));
ptrA base64RsaEncryptedPassword;
// get rsa public key
SteamWebApi::RsaKeyApi::RsaKey rsaKey;
SteamWebApi::RsaKeyApi::GetRsaKey(m_hNetlibUser, username, &rsaKey);
if (!rsaKey.IsSuccess())
return;
ptrA password(getStringA("Password"));
const char *pszModulus = rsaKey.GetModulus();
DWORD cchModulus = strlen(pszModulus);
// convert hex string to byte array
DWORD cbLen = 0, dwSkip = 0, dwFlags = 0;
if (!CryptStringToBinaryA(pszModulus, cchModulus, CRYPT_STRING_HEX, NULL, &cbLen, &dwSkip, &dwFlags))
{
debugLogA("CSteamProto::Authorize: Cannot get size of rsa modulus in binary (%lu)", GetLastError());
return;
}
// Allocate a new buffer.
BYTE *pbBuffer = (BYTE*)malloc(cbLen);
if (!CryptStringToBinaryA(pszModulus, cchModulus, CRYPT_STRING_HEX, pbBuffer, &cbLen, &dwSkip, &dwFlags))
{
debugLogA("CSteamProto::Authorize: Cannot convert rsa modulus to binary (%lu)", GetLastError());
return;
}
// reverse byte array, because of microsoft
for (int i = 0; i < cbLen / 2; ++i)
{
BYTE temp = pbBuffer[cbLen - i - 1];
pbBuffer[cbLen - i - 1] = pbBuffer[i];
pbBuffer[i] = temp;
}
HCRYPTPROV hCSP = 0;
if (!CryptAcquireContext(&hCSP, NULL, NULL, PROV_RSA_AES, CRYPT_SILENT) &&
!CryptAcquireContext(&hCSP, NULL, NULL, PROV_RSA_AES, CRYPT_SILENT | CRYPT_NEWKEYSET))
{
debugLogA("CSteamProto::Authorize: Cannot create rsa context (%lu)", GetLastError());
return;
}
// Move the key into the key container.
DWORD cbKeyBlob = sizeof(PUBLICKEYSTRUC) + sizeof(RSAPUBKEY) + cbLen;
BYTE *pKeyBlob = (BYTE*)malloc(cbKeyBlob);
// Fill in the data.
PUBLICKEYSTRUC *pPublicKey = (PUBLICKEYSTRUC*)pKeyBlob;
pPublicKey->bType = PUBLICKEYBLOB;
pPublicKey->bVersion = CUR_BLOB_VERSION; // Always use this value.
pPublicKey->reserved = 0; // Must be zero.
pPublicKey->aiKeyAlg = CALG_RSA_KEYX; // RSA public-key key exchange.
// The next block of data is the RSAPUBKEY structure.
RSAPUBKEY *pRsaPubKey = (RSAPUBKEY*)(pKeyBlob + sizeof(PUBLICKEYSTRUC));
pRsaPubKey->magic = 0x31415352; // RSA1 // Use public key
pRsaPubKey->bitlen = cbLen * 8; // Number of bits in the modulus.
pRsaPubKey->pubexp = 0x10001; // "010001" // Exponent.
// Copy the modulus into the blob. Put the modulus directly after the
// RSAPUBKEY structure in the blob.
BYTE *pKey = (BYTE*)(((BYTE *)pRsaPubKey) + sizeof(RSAPUBKEY));
//pKeyBlob + sizeof(BLOBHEADER)+ sizeof(RSAPUBKEY);
memcpy(pKey, pbBuffer, cbLen);
// Now import public key
HCRYPTKEY phKey = 0;
if (!CryptImportKey(hCSP, pKeyBlob, cbKeyBlob, 0, 0, &phKey))
{
debugLogA("CSteamProto::Authorize: Cannot import rsa key to context (%lu)", GetLastError());
return;
}
// encrypt password
DWORD encryptedSize = 0;
DWORD pwdLength = strlen(password);
if (!CryptEncrypt(phKey, 0, TRUE, 0, NULL, &encryptedSize, pwdLength))
{
debugLogA("CSteamProto::Authorize: Cannot get rsa encrypt length (%lu)", GetLastError());
return;
}
BYTE *encryptedPassword = (BYTE*)mir_calloc(encryptedSize);
memcpy(encryptedPassword, password, pwdLength);
if (!CryptEncrypt(phKey, 0, TRUE, 0, encryptedPassword, &pwdLength, encryptedSize))
{
debugLogA("CSteamProto::Authorize: Cannot rsa encrypt password (%lu)", GetLastError());
return;
}
// reverse byte array again
for (int i = 0; i < encryptedSize / 2; ++i)
{
BYTE temp = encryptedPassword[encryptedSize - i - 1];
encryptedPassword[encryptedSize - i - 1] = encryptedPassword[i];
encryptedPassword[i] = temp;
}
// save rsa encrypted password to db
db_set_blob(NULL, this->m_szModuleName, "EncryptedPassword", encryptedPassword, encryptedSize);
CryptDestroyKey(phKey);
free(pKeyBlob);
CryptReleaseContext(hCSP, 0);
free(pbBuffer);
base64RsaEncryptedPassword = mir_base64_encode(encryptedPassword, encryptedSize);
mir_free(encryptedPassword);
// try to authorize
SteamWebApi::AuthorizationApi::Authorize(m_hNetlibUser, username, base64RsaEncryptedPassword, rsaKey.GetTimestamp(), authResult);
if (authResult->IsEmailAuthNeeded() || authResult->IsCaptchaNeeded())
{
do
{
if (authResult->IsEmailAuthNeeded())
{
GuardParam guard;
lstrcpyA(guard.domain, authResult->GetEmailDomain());
if (DialogBoxParam(
g_hInstance,
MAKEINTRESOURCE(IDD_GUARD),
NULL,
CSteamProto::GuardProc,
(LPARAM)&guard) != 1)
break;
authResult->SetAuthCode(guard.code);
}
if (authResult->IsCaptchaNeeded())
{
// todo: show captcha dialog
}
// try to authorize with emailauthcode or captcha taxt
SteamWebApi::AuthorizationApi::Authorize(m_hNetlibUser, username, base64RsaEncryptedPassword, rsaKey.GetTimestamp(), authResult);
} while (authResult->IsEmailAuthNeeded() || authResult->IsCaptchaNeeded());
}
}
void CSteamProto::LogInThread(void* param)
{
if (this->IsOnline())
return;
CMStringA token(getStringA("TokenSecret"));
if (token.IsEmpty())
{
SteamWebApi::AuthorizationApi::AuthResult authResult;
Authorize(&authResult);
// if some error
if (!authResult.IsSuccess())
{
// todo: dosplay error message from authResult.GetMessage()
//ProtoBroadcastAck(NULL, ACKTYPE_LOGIN, ACKRESULT_FAILED, NULL, LOGINERR_BADUSERID);
debugLogA("CSteamProto::Authorize: Error (%s)", authResult.GetMessage());
m_iStatus = m_iDesiredStatus = ID_STATUS_OFFLINE;
ProtoBroadcastAck(NULL, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)ID_STATUS_CONNECTING, ID_STATUS_OFFLINE);
return;
}
token = authResult.GetToken();
setString("TokenSecret", token);
setString("Cookie", authResult.GetCookie());
setString("SteamID", authResult.GetSteamid());
}
SteamWebApi::LoginApi::LoginResult loginResult;
SteamWebApi::LoginApi::Logon(m_hNetlibUser, token, &loginResult);
// if some error
if (!loginResult.IsSuccess())
{
debugLogA("CSteamProto::login: Error");
// set status to offline
m_iStatus = m_iDesiredStatus = ID_STATUS_OFFLINE;
ProtoBroadcastAck(NULL, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)ID_STATUS_CONNECTING, ID_STATUS_OFFLINE);
return;
}
else
{
setString("SessionID", loginResult.GetSessionId());
setDword("MessageID", loginResult.GetMessageId());
// set selected status
m_iStatus = m_iDesiredStatus;
ProtoBroadcastAck(NULL, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)ID_STATUS_CONNECTING, m_iDesiredStatus);
}
// get contact list
SteamWebApi::FriendListApi::FriendList friendList;
SteamWebApi::FriendListApi::Load(m_hNetlibUser, token, loginResult.GetSteamId(), &friendList);
if (friendList.IsSuccess())
{
for (int i = 0; i < friendList.GetCount(); i++)
{
if (!FindContact(friendList[i]))
{
SteamWebApi::FriendApi::Friend rFriend;
SteamWebApi::FriendApi::LoadSummaries(m_hNetlibUser, token, friendList[i], &rFriend);
if (!rFriend.IsSuccess()) continue;
AddContact(rFriend);
}
}
}
// start pooling thread
if (m_hPollingThread == NULL && !m_bTerminated)
{
m_bTerminated = false;
m_hPollingThread = ForkThreadEx(&CSteamProto::PollingThread, NULL, NULL);
}
}
void CSteamProto::LogOutThread(void*)
{
ptrA token(getStringA("TokenSecret"));
ptrA sessionId(getStringA("SessionID"));
SteamWebApi::LoginApi::Logoff(m_hNetlibUser, token, sessionId);
delSetting("SessionID");
}
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