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#include "common.h"
WORD CSteamProto::SteamToMirandaStatus(int state)
{
switch (state)
{
case 0: //Offline
return ID_STATUS_OFFLINE;
case 2: //Busy
return ID_STATUS_DND;
case 3: //Away
return ID_STATUS_AWAY;
/*case 4: //Snoozing
prim = PURPLE_STATUS_EXTENDED_AWAY;
break;
case 5: //Looking to trade
return "trade";
case 6: //Looking to play
return "play";*/
//case 1: //Online
default:
return ID_STATUS_ONLINE;
}
}
int CSteamProto::MirandaToSteamState(int status)
{
switch (status)
{
case ID_STATUS_ONLINE:
return 1; //Online
case ID_STATUS_DND:
return 2; //Busy
case ID_STATUS_AWAY:
return 3; //Away
/*case 4: //Snoozing
prim = PURPLE_STATUS_EXTENDED_AWAY;
break;
case 5: //Looking to trade
return "trade";
case 6: //Looking to play
return "play";*/
//case 1: //Online
default:
return ID_STATUS_OFFLINE;
}
}
bool CSteamProto::IsOnline()
{
return m_iStatus > ID_STATUS_OFFLINE;
}
void CSteamProto::SetServerStatusThread(void *arg)
{
WORD status = *((WORD*)arg);
ptrA token(getStringA("TokenSecret"));
ptrA sessionId(getStringA("SessionID"));
int state = CSteamProto::MirandaToSteamState(status);
// change status
if (m_iStatus == state)
return;
int oldStatus = m_iStatus;
m_iStatus = state;
SteamWebApi::MessageApi::SendResult sendResult;
SteamWebApi::MessageApi::SendStatus(m_hNetlibUser, token, sessionId, state, &sendResult);
if (sendResult.IsSuccess())
ProtoBroadcastAck(NULL, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)oldStatus, m_iStatus);
}
void CSteamProto::Authorize(SteamWebApi::AuthorizationApi::AuthResult *authResult)
{
ptrW username(getWStringA("Username"));
ptrA password(getStringA("Password"));
// try to authorize
SteamWebApi::AuthorizationApi::Authorize(m_hNetlibUser, username, password, authResult);
if (authResult->IsEmailAuthNeeded() || authResult->IsCaptchaNeeded())
{
do
{
if (authResult->IsEmailAuthNeeded())
{
GuardParam guard;
lstrcpyA(guard.domain, authResult->GetEmailDomain());
if (DialogBoxParam(
g_hInstance,
MAKEINTRESOURCE(IDD_GUARD),
NULL,
CSteamProto::GuardProc,
(LPARAM)&guard) != 1)
break;
authResult->SetAuthCode(guard.code);
}
if (authResult->IsCaptchaNeeded())
{
// todo: show captcha dialog
}
// try to authorize with emailauthcode or captcha taxt
SteamWebApi::AuthorizationApi::Authorize(m_hNetlibUser, username, password, authResult);
} while (authResult->IsEmailAuthNeeded() || authResult->IsCaptchaNeeded());
}
}
void CSteamProto::LogInThread(void* param)
{
CMStringA token(getStringA("TokenSecret"));
if (token.IsEmpty()/* && !this->IsOnline()*/)
{
SteamWebApi::AuthorizationApi::AuthResult authResult;
Authorize(&authResult);
// if some error
if (!authResult.IsSuccess())
{
// todo: dosplay error message from authResult.GetMessage()
//ProtoBroadcastAck(NULL, ACKTYPE_LOGIN, ACKRESULT_FAILED, NULL, LOGINERR_BADUSERID);
m_iStatus = m_iDesiredStatus = ID_STATUS_OFFLINE;
ProtoBroadcastAck(NULL, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)ID_STATUS_CONNECTING, ID_STATUS_OFFLINE);
return;
}
token = authResult.GetToken();
setString("TokenSecret", token);
setString("SteamID", authResult.GetSteamid());
}
SteamWebApi::LoginApi::LoginResult loginResult;
SteamWebApi::LoginApi::Logon(m_hNetlibUser, token, &loginResult);
// if some error
if (!loginResult.IsSuccess())
{
// set status to offline
m_iStatus = m_iDesiredStatus = ID_STATUS_OFFLINE;
ProtoBroadcastAck(NULL, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)ID_STATUS_CONNECTING, ID_STATUS_OFFLINE);
return;
}
else
{
setString("SessionID", loginResult.GetSessionId());
setDword("MessageID", loginResult.GetMessageId());
// set selected status
m_iStatus = m_iDesiredStatus;
ProtoBroadcastAck(NULL, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)ID_STATUS_CONNECTING, m_iDesiredStatus);
}
// start pooling thread
if (m_hPollingThread == NULL && !m_bTerminated)
{
m_bTerminated = false;
m_hPollingThread = ForkThreadEx(&CSteamProto::PollingThread, NULL, NULL);
}
// get contact list
SteamWebApi::FriendListApi::FriendList friendList;
SteamWebApi::FriendListApi::Load(m_hNetlibUser, token, loginResult.GetSteamId(), &friendList);
if (friendList.IsSuccess())
{
for (int i = 0; i < friendList.GetCount(); i++)
{
if (!FindContact(friendList[i]))
{
SteamWebApi::FriendApi::Friend rFriend;
SteamWebApi::FriendApi::LoadSummaries(m_hNetlibUser, token, friendList[i], &rFriend);
if (!rFriend.IsSuccess()) continue;
AddContact(rFriend);
}
}
}
}
void CSteamProto::LogOutThread(void*)
{
ptrA token(getStringA("TokenSecret"));
ptrA sessionId(getStringA("SessionID"));
SteamWebApi::LoginApi::Logoff(m_hNetlibUser, token, sessionId);
delSetting("SessionID");
}
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