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#include "common.h"
bool CSteamProto::IsOnline()
{
return m_iStatus > ID_STATUS_OFFLINE && m_hPollingThread;
}
bool CSteamProto::IsMe(const char *steamId)
{
ptrA mySteamId(getStringA("SteamID"));
if (!lstrcmpA(steamId, mySteamId))
return true;
return false;
}
void CSteamProto::OnGotRsaKey(const NETLIBHTTPREQUEST *response, void *arg)
{
// load rsa key parts
JSONNODE *root = json_parse(response->pData), *node;
if (!root) return;
node = json_get(root, "success");
if (!json_as_bool(node)) return;
node = json_get(root, "publickey_mod");
ptrA modulus(mir_u2a(json_as_string(node)));
// exponent "010001" is used as constant in CSteamProto::RsaEncrypt
/*node = json_get(root, "publickey_exp");
ptrA exponent(mir_u2a(json_as_string(node)));*/
node = json_get(root, "timestamp");
ptrA timestamp(mir_u2a(json_as_string(node)));
setString("Timestamp", timestamp);
// encrcrypt password
ptrA base64RsaEncryptedPassword;
ptrA password(getStringA("Password"));
DWORD error = 0;
DWORD encryptedSize = 0;
DWORD passwordSize = (DWORD)strlen(password);
if ((error = RsaEncrypt(modulus, password, NULL, encryptedSize)) != 0)
{
debugLogA("CSteamProto::OnGotRsaKey: encryption error (%lu)", error);
return;
}
BYTE *encryptedPassword = (BYTE*)mir_calloc(encryptedSize);
if ((error = RsaEncrypt(modulus, password, encryptedPassword, encryptedSize)) != 0)
{
debugLogA("CSteamProto::OnGotRsaKey: encryption error (%lu)", error);
return;
}
base64RsaEncryptedPassword = mir_base64_encode(encryptedPassword, encryptedSize);
mir_free(encryptedPassword);
setString("EncryptedPassword", base64RsaEncryptedPassword);
// run authorization request
ptrA username(mir_urlEncode(ptrA(mir_utf8encodeW(getWStringA("Username")))));
PushRequest(
new SteamWebApi::AuthorizationRequest(username, base64RsaEncryptedPassword, timestamp),
&CSteamProto::OnAuthorization);
}
void CSteamProto::OnAuthorization(const NETLIBHTTPREQUEST *response, void *arg)
{
JSONNODE *root = json_parse(response->pData), *node;
node = json_get(root, "success");
if (json_as_bool(node) == 0)
{
node = json_get(root, "emailauth_needed");
if (json_as_bool(node) > 0)
{
node = json_get(root, "emailsteamid");
ptrA guardId(mir_u2a(json_as_string(node)));
node = json_get(root, "emaildomain");
ptrA emailDomain(mir_utf8encodeW(json_as_string(node)));
GuardParam guard;
lstrcpyA(guard.domain, emailDomain);
if (DialogBoxParam(
g_hInstance,
MAKEINTRESOURCE(IDD_GUARD),
NULL,
CSteamProto::GuardProc,
(LPARAM)&guard) != 1)
return;
ptrA username(mir_urlEncode(ptrA(mir_utf8encodeW(getWStringA("Username")))));
ptrA base64RsaEncryptedPassword(getStringA("EncryptedPassword"));
ptrA timestamp(getStringA("Timestamp"));
PushRequest(
new SteamWebApi::AuthorizationRequest(username, base64RsaEncryptedPassword, timestamp, guardId, guard.code),
&CSteamProto::OnAuthorization);
}
node = json_get(root, "captcha_needed");
if (json_as_bool(node) > 0)
{
node = json_get(root, "captcha_gid");
ptrA captchaId(mir_u2a(json_as_string(node)));
char url[MAX_PATH];
mir_snprintf(url, SIZEOF(url), STEAM_COM_URL "/public/captcha.php?gid=%s", captchaId);
SteamWebApi::GetCaptchaRequest *request = new SteamWebApi::GetCaptchaRequest(url);
request->szUrl = (char*)request->url.c_str();
NETLIBHTTPREQUEST *response = (NETLIBHTTPREQUEST*)CallService(MS_NETLIB_HTTPTRANSACTION, (WPARAM)m_hNetlibUser, (LPARAM)request);
delete request;
CaptchaParam captcha = { 0 };
captcha.size = response->dataLength;
captcha.data = (BYTE*)mir_alloc(captcha.size);
memcpy(captcha.data, response->pData, captcha.size);
CallService(MS_NETLIB_FREEHTTPREQUESTSTRUCT, 0, (LPARAM)response);
int res = DialogBoxParam(
g_hInstance,
MAKEINTRESOURCE(IDD_CAPTCHA),
NULL,
CSteamProto::CaptchaProc,
(LPARAM)&captcha);
mir_free(captcha.data);
if (res != 1)
{
SetStatus(ID_STATUS_OFFLINE);
return;
}
ptrA username(mir_urlEncode(ptrA(mir_utf8encodeW(getWStringA("Username")))));
ptrA base64RsaEncryptedPassword(getStringA("EncryptedPassword"));
ptrA timestamp(getStringA("Timestamp"));
PushRequest(
new SteamWebApi::AuthorizationRequest(username, base64RsaEncryptedPassword, timestamp, "-1", "", captchaId, captcha.text),
&CSteamProto::OnAuthorization);
}
SetStatus(ID_STATUS_OFFLINE);
return;
}
node = json_get(root, "login_complete");
if (!json_as_bool(node))
{
SetStatus(ID_STATUS_OFFLINE);
return;
}
node = json_get(root, "oauth");
root = json_parse(ptrA(mir_u2a(json_as_string(node))));
node = json_get(root, "steamid");
ptrA steamId(mir_u2a(json_as_string(node)));
setString("SteamID", steamId);
node = json_get(root, "oauth_token");
ptrA token(mir_u2a(json_as_string(node)));
setString("TokenSecret", token);
node = json_get(root, "webcookie");
ptrA cookie(mir_u2a(json_as_string(node)));
delSetting("Timestamp");
delSetting("EncryptedPassword");
PushRequest(
new SteamWebApi::GetSessionRequest(token, steamId, cookie),
&CSteamProto::OnGotSession);
PushRequest(
new SteamWebApi::LogonRequest(token),
&CSteamProto::OnLoggedOn);
}
void CSteamProto::OnGotSession(const NETLIBHTTPREQUEST *response, void *arg)
{
for (int i = 0; i < response->headersCount; i++)
{
if (lstrcmpiA(response->headers[i].szName, "Set-Cookie"))
continue;
std::string cookies = response->headers[i].szValue;
size_t start = cookies.find("sessionid=") + 10;
size_t end = cookies.substr(start).find(';');
std::string sessionId = cookies.substr(start, end - start + 10);
setString("SessionID", sessionId.c_str());
break;
}
}
void CSteamProto::OnLoggedOn(const NETLIBHTTPREQUEST *response, void *arg)
{
JSONNODE *root = json_parse(response->pData), *node;
node = json_get(root, "error");
ptrW error(json_as_string(node));
if (lstrcmpi(error, L"OK")/* || response->resultCode == HTTP_STATUS_UNAUTHORIZED*/)
{
//delSetting("TokenSecret");
//delSetting("Cookie");
// set status to offline
m_iStatus = m_iDesiredStatus = ID_STATUS_OFFLINE;
ProtoBroadcastAck(NULL, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)ID_STATUS_CONNECTING, ID_STATUS_OFFLINE);
return;
}
node = json_get(root, "umqid");
setString("UMQID", ptrA(mir_u2a(json_as_string(node))));
node = json_get(root, "message");
setDword("MessageID", json_as_int(node));
// load contact list
ptrA token(getStringA("TokenSecret"));
ptrA steamId(getStringA("SteamID"));
PushRequest(
new SteamWebApi::GetFriendListRequest(token, steamId),
&CSteamProto::OnGotFriendList);
// start polling thread
m_hPollingThread = ForkThreadEx(&CSteamProto::PollingThread, 0, NULL);
// go to online now
ProtoBroadcastAck(NULL, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)ID_STATUS_CONNECTING, m_iStatus = m_iDesiredStatus);
}
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