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#include "stdafx.h"
void CSteamProto::SetContactStatus(MCONTACT hContact, WORD status)
{
WORD oldStatus = getWord(hContact, "Status", ID_STATUS_OFFLINE);
if (oldStatus != status)
{
setWord(hContact, "Status", status);
// Special handling of some statuses
switch (status)
{
case ID_STATUS_FREECHAT:
{
// Contact is looking to play, save it to as status message
if (hContact)
db_set_ts(hContact, "CList", "StatusMsg", TranslateT("Looking to play"));
}
break;
case ID_STATUS_OUTTOLUNCH:
{
// Contact is looking to trade, save it to as status message
if (hContact)
db_set_ts(hContact, "CList", "StatusMsg", TranslateT("Looking to trade"));
}
break;
case ID_STATUS_OFFLINE:
{
// If contact is offline, clear also xstatus
delSetting(hContact, "XStatusId");
delSetting(hContact, "XStatusName");
delSetting(hContact, "XStatusMsg");
if (hContact)
SetContactExtraIcon(hContact, NULL);
}
// no break intentionally
default:
{
if (hContact)
db_unset(hContact, "CList", "StatusMsg");
}
break;
}
}
}
void CSteamProto::SetAllContactsStatus(WORD status)
{
for (MCONTACT hContact = db_find_first(this->m_szModuleName); hContact; hContact = db_find_next(hContact, this->m_szModuleName))
{
if (this->isChatRoom(hContact))
continue;
SetContactStatus(hContact, status);
}
}
MCONTACT CSteamProto::GetContactFromAuthEvent(MEVENT hEvent)
{
DWORD body[3];
DBEVENTINFO dbei = { sizeof(DBEVENTINFO) };
dbei.cbBlob = sizeof(DWORD)* 2;
dbei.pBlob = (PBYTE)&body;
if (db_event_get(hEvent, &dbei))
return INVALID_CONTACT_ID;
if (dbei.eventType != EVENTTYPE_AUTHREQUEST)
return INVALID_CONTACT_ID;
if (mir_strcmp(dbei.szModule, m_szModuleName) != 0)
return INVALID_CONTACT_ID;
return DbGetAuthEventContact(&dbei);
}
MCONTACT CSteamProto::FindContact(const char *steamId)
{
MCONTACT hContact = NULL;
mir_cslock lck(this->contact_search_lock);
for (hContact = db_find_first(this->m_szModuleName); hContact; hContact = db_find_next(hContact, this->m_szModuleName))
{
ptrA cSteamId(db_get_sa(hContact, this->m_szModuleName, "SteamID"));
if (!lstrcmpA(cSteamId, steamId))
break;
}
return hContact;
}
void CSteamProto::UpdateContact(MCONTACT hContact, JSONNode *data)
{
JSONNode *node = NULL;
// set common data
node = json_get(data, "personaname");
setTString(hContact, "Nick", ptrT(json_as_string(node)));
node = json_get(data, "profileurl");
setString(hContact, "Homepage", _T2A(ptrT(json_as_string(node))));
node = json_get(data, "primaryclanid");
setString(hContact, "PrimaryClanID", _T2A(ptrT(json_as_string(node))));
// set name
node = json_get(data, "realname");
if (node != NULL)
{
std::wstring realname = ptrT(json_as_string(node));
if (!realname.empty())
{
size_t pos = realname.find(L' ', 1);
if (pos != std::wstring::npos)
{
setWString(hContact, "FirstName", realname.substr(0, pos).c_str());
setWString(hContact, "LastName", realname.substr(pos + 1).c_str());
}
else
{
setWString(hContact, "FirstName", realname.c_str());
delSetting(hContact, "LastName");
}
}
}
else
{
delSetting(hContact, "FirstName");
delSetting(hContact, "LastName");
}
// avatar
bool biggerAvatars = getBool("UseBigAvatars", false);
node = json_get(data, biggerAvatars ? "avatarfull" : "avatarmedium");
std::string avatarUrl = _T2A(ptrT(json_as_string(node)));
CheckAvatarChange(hContact, avatarUrl);
// set country
node = json_get(data, "loccountrycode");
if (node != NULL)
{
const char *iso = ptrA(mir_u2a(ptrT(json_as_string(node))));
char *country = (char *)CallService(MS_UTILS_GETCOUNTRYBYISOCODE, (WPARAM)iso, 0);
setString(hContact, "Country", country);
}
else
delSetting(hContact, "Country");
// state code
node = json_get(data, "locstatecode");
if (node)
setDword(hContact, "StateCode", json_as_int(node));
else
delSetting(hContact, "StateCode");
// city id
node = json_get(data, "loccityid");
if (node)
setDword(hContact, "CityID", json_as_int(node));
else
delSetting(hContact, "CityID");
// account created
node = json_get(data, "timecreated");
setDword(hContact, "MemberTS", json_as_int(node));
// last logout time
node = json_get(data, "lastlogoff");
setDword(hContact, "LogoffTS", json_as_int(node));
// status
// NOTE: this here is wrong info, probably depending on publicity of steam profile, but we don't need this at all, we get status updates by polling
/*node = json_get(data, "personastate");
status = SteamToMirandaStatus(json_as_int(node));
SetContactStatus(hContact, status);
*/
// client
node = json_get(data, "personastateflags");
int stateflags = node ? json_as_int(node) : -1;
if (stateflags == 0) {
// nothing special, either standard client or in different status (only online, I want to play, I want to trade statuses support this flags)
WORD status = getWord(hContact, "Status", ID_STATUS_OFFLINE);
if (status == ID_STATUS_ONLINE || status == ID_STATUS_OUTTOLUNCH || status == ID_STATUS_FREECHAT)
setTString(hContact, "MirVer", _T("Steam"));
} else if (stateflags & 2) {
// game
setTString(hContact, "MirVer", _T("Steam (in game)"));
} else if (stateflags & 256) {
// on website
setTString(hContact, "MirVer", _T("Steam (website)"));
} else if (stateflags & 512) {
// on mobile
setTString(hContact, "MirVer", _T("Steam (mobile)"));
} else if (stateflags & 1024) {
// big picture mode
setTString(hContact, "MirVer", _T("Steam (Big Picture)"));
} else {
// none/unknown (e.g. when contact is offline)
delSetting(hContact, "MirVer");
}
// playing game
node = json_get(data, "gameid");
DWORD gameId = node ? atol(_T2A(ptrT(json_as_string(node)))) : 0;
node = json_get(data, "gameextrainfo");
ptrT gameInfo(json_as_string(node));
if (gameId > 0 || gameInfo[0] != '\0')
{
node = json_get(data, "gameserverip");
ptrT serverIP(json_as_string(node));
node = json_get(data, "gameserversteamid");
ptrT serverID (json_as_string(node));
setDword(hContact, "GameID", gameId);
setString(hContact, "ServerIP", _T2A(serverIP));
setString(hContact, "ServerID", _T2A(serverID));
CMString message(gameInfo);
if (!gameId)
message.Append(TranslateT(" (Non-Steam)"));
if (serverIP[0] != '\0')
message.AppendFormat(TranslateT(" on server %s"), serverIP);
setDword(hContact, "XStatusId", gameId);
setTString(hContact, "XStatusName", TranslateT("Playing"));
setTString(hContact, "XStatusMsg", message);
SetContactExtraIcon(hContact, gameId);
}
else
{
delSetting(hContact, "GameID");
delSetting(hContact, "ServerIP");
delSetting(hContact, "ServerID");
delSetting(hContact, "XStatusId");
delSetting(hContact, "XStatusName");
delSetting(hContact, "XStatusMsg");
SetContactExtraIcon(hContact, NULL);
}
}
void CSteamProto::ContactIsRemoved(MCONTACT hContact)
{
if (!getDword(hContact, "DeletedTS", 0) && getByte(hContact, "Auth", 0) == 0)
{
setByte(hContact, "Auth", 1);
setDword(hContact, "DeletedTS", ::time(NULL));
SetContactStatus(hContact, ID_STATUS_OFFLINE);
ptrT nick(getTStringA(hContact, "Nick"));
TCHAR message[MAX_PATH];
mir_sntprintf(message, MAX_PATH, TranslateT("%s has been removed from your contact list"), nick);
ShowNotification(_T("Steam"), message);
}
}
void CSteamProto::ContactIsFriend(MCONTACT hContact)
{
if (getDword(hContact, "DeletedTS", 0) || getByte(hContact, "Auth", 0) != 0)
{
delSetting(hContact, "Auth");
delSetting(hContact, "DeletedTS");
delSetting(hContact, "Grant");
ptrT nick(getTStringA(hContact, "Nick"));
TCHAR message[MAX_PATH];
mir_sntprintf(message, MAX_PATH, TranslateT("%s is back in your contact list"), nick);
ShowNotification(_T("Steam"), message);
}
}
void CSteamProto::ContactIsIgnored(MCONTACT hContact)
{
// todo
setByte(hContact, "Block", 1);
}
MCONTACT CSteamProto::AddContact(const char *steamId, bool isTemporary)
{
MCONTACT hContact = this->FindContact(steamId);
if (!hContact)
{
// create contact
hContact = (MCONTACT)CallService(MS_DB_CONTACT_ADD, 0, 0);
Proto_AddToContact(hContact, this->m_szModuleName);
setString(hContact, "SteamID", steamId);
// update info
//UpdateContact(hContact, contact);
if (isTemporary)
{
setByte(hContact, "Auth", 1);
//setByte(hContact, "Grant", 1);
db_set_b(hContact, "CList", "NotOnList", 1);
}
// move to default group
DBVARIANT dbv;
if (!getWString("DefaultGroup", &dbv))
{
if(Clist_GroupExists(dbv.ptszVal))
db_set_ts(hContact, "CList", "Group", dbv.ptszVal);
db_free(&dbv);
}
}
return hContact;
}
void CSteamProto::ProcessContact(std::map<std::string, JSONNode*>::iterator *it, MCONTACT hContact)
{
std::string steamId = (*it)->first;
JSONNode *child = (*it)->second;
if (!hContact)
hContact = AddContact(steamId.c_str());
JSONNode *node = json_get(child, "friend_since");
if (node)
db_set_dw(hContact, "UserInfo", "ContactAddTime", json_as_int(node));
node = json_get(child, "relationship");
if (node == NULL)
return;
ptrA relationship(mir_u2a(ptrT(json_as_string(node))));
if (!lstrcmpiA(relationship, "friend"))
{
ContactIsFriend(hContact);
}
else if (!lstrcmpiA(relationship, "ignoredfriend"))
{
ContactIsIgnored(hContact);
}
else if (!lstrcmpiA(relationship, "requestrecipient"))
{
// todo
//RaiseAuthRequestThread((void*)hContact);
}
}
void CSteamProto::OnGotFriendList(const NETLIBHTTPREQUEST *response)
{
if (!response)
return;
JSONROOT root(response->pData);
if (root == NULL)
return;
std::string steamIds = ptrA(getStringA("SteamID"));
std::map<std::string, JSONNode*> friends;
// Remember contacts on server
JSONNode *node = json_get(root, "friends");
JSONNode *nroot = json_as_array(node);
if (nroot != NULL)
{
for (size_t i = 0; i < json_size(nroot); i++)
{
JSONNode *child = json_at(nroot, i);
if (child == NULL)
break;
node = json_get(child, "steamid");
if (node == NULL)
continue;
std::string steamId = _T2A(ptrT(json_as_string(node)));
friends.insert(std::make_pair(steamId, child));
}
}
// Check and update contacts in database
for (MCONTACT hContact = db_find_first(m_szModuleName); hContact; hContact = db_find_next(hContact, m_szModuleName))
{
if (isChatRoom(hContact))
continue;
ptrA id(getStringA(hContact, "SteamID"));
if (id == NULL)
continue;
std::map<std::string, JSONNode*>::iterator it = friends.find(std::string(id));
if (it != friends.end())
{
// Contact is on server-list, update (and eventually notify) it
ProcessContact(&it, hContact);
steamIds.append(",").append(it->first);
friends.erase(it);
}
else
{
// Contact was removed from server-list, notify it
ContactIsRemoved(hContact);
}
}
// Check remaining contacts in map and add them to contact list
for (std::map<std::string, JSONNode*>::iterator it = friends.begin(); it != friends.end();)
{
// Contact is on server-list, but not in database, add (but not notify) it
ProcessContact(&it, NULL);
steamIds.append(",").append(it->first);
it = friends.erase(it);
}
friends.clear();
// We need to delete nroot here at the end, because we had references to JSONNode objects stored in friends map
json_delete(nroot);
if (!steamIds.empty())
{
//steamIds.pop_back();
ptrA token(getStringA("TokenSecret"));
PushRequest(
new GetUserSummariesRequest(token, steamIds.c_str()),
&CSteamProto::OnGotUserSummaries);
}
}
void CSteamProto::OnGotBlockList(const NETLIBHTTPREQUEST *response)
{
if (!response)
return;
JSONROOT root(response->pData);
if (root == NULL)
return;
//std::string steamIds;
JSONNode *node = json_get(root, "friends");
JSONNode *nroot = json_as_array(node);
if (nroot != NULL)
{
for (size_t i = 0; i < json_size(nroot); i++)
{
JSONNode *child = json_at(nroot, i);
if (child == NULL)
break;
node = json_get(child, "steamid");
ptrA steamId(mir_u2a(ptrT(json_as_string(node))));
/*MCONTACT hContact = FindContact(steamId);
if (!hContact)
{
hContact = AddContact(steamId);
steamIds.append(steamId).append(",");
}*/
node = json_get(child, "relationship");
ptrA relationship(mir_u2a(ptrT(json_as_string(node))));
if (!lstrcmpiA(relationship, "ignoredfriend"))
{
// todo: open block list
}
else continue;
}
json_delete(nroot);
}
}
void CSteamProto::OnGotUserSummaries(const NETLIBHTTPREQUEST *response)
{
if (!response)
return;
JSONROOT root(response->pData);
if (root == NULL)
return;
JSONNode *node = json_get(root, "players");
JSONNode *nroot = json_as_array(node);
if (nroot != NULL)
{
for (size_t i = 0; i < json_size(nroot); i++)
{
JSONNode *item = json_at(nroot, i);
if (item == NULL)
break;
node = json_get(item, "steamid");
ptrA steamId(mir_u2a(ptrT(json_as_string(node))));
MCONTACT hContact = NULL;
if (!IsMe(steamId)) {
hContact = FindContact(steamId);
if (!hContact)
hContact = AddContact(steamId);
}
UpdateContact(hContact, item);
}
json_delete(nroot);
}
}
void CSteamProto::OnGotAvatar(const NETLIBHTTPREQUEST *response, void *arg)
{
PROTO_AVATAR_INFORMATION ai = { 0 };
ai.hContact = (UINT_PTR)arg;
GetDbAvatarInfo(ai);
if (!response || response->resultCode != HTTP_CODE_OK)
{
ptrA steamId(getStringA(ai.hContact, "SteamID"));
debugLogA("CSteamProto::OnGotAvatar: failed to get avatar %s", steamId);
if (ai.hContact)
ProtoBroadcastAck(ai.hContact, ACKTYPE_AVATAR, ACKRESULT_FAILED, (HANDLE)&ai, 0);
return;
}
FILE *fp = _tfopen(ai.filename, _T("wb"));
if (fp)
{
fwrite(response->pData, sizeof(char), response->dataLength, fp);
fclose(fp);
if (ai.hContact)
ProtoBroadcastAck(ai.hContact, ACKTYPE_AVATAR, ACKRESULT_SUCCESS, (HANDLE)&ai, 0);
else
CallService(MS_AV_REPORTMYAVATARCHANGED, (WPARAM)m_szModuleName, 0);
}
}
void CSteamProto::OnFriendAdded(const NETLIBHTTPREQUEST *response, void *arg)
{
SendAuthParam *param = (SendAuthParam*)arg;
if (!response || response->resultCode != HTTP_CODE_OK || lstrcmpiA(response->pData, "true"))
{
ptrA steamId(getStringA(param->hContact, "SteamID"));
debugLogA("CSteamProto::OnFriendAdded: failed to add friend %s", steamId);
ProtoBroadcastAck(param->hContact, ACKTYPE_AUTHREQ, ACKRESULT_FAILED, param->hAuth, 0);
return;
}
delSetting(param->hContact, "Auth");
delSetting(param->hContact, "Grant");
db_unset(param->hContact, "CList", "NotOnList");
ProtoBroadcastAck(param->hContact, ACKTYPE_AUTHREQ, ACKRESULT_SUCCESS, param->hAuth, 0);
}
void CSteamProto::OnFriendBlocked(const NETLIBHTTPREQUEST *response, void *arg)
{
if (!response || response->resultCode != HTTP_CODE_OK || lstrcmpiA(response->pData, "true"))
{
debugLogA("CSteamProto::OnFriendIgnored: failed to ignore friend %s", (char*)arg);
return;
}
}
void CSteamProto::OnFriendRemoved(const NETLIBHTTPREQUEST *response, void *arg)
{
if (!response || response->resultCode != HTTP_CODE_OK || lstrcmpiA(response->pData, "true"))
{
MCONTACT hContact = (UINT_PTR)arg;
ptrA who(getStringA(hContact, "SteamID"));
debugLogA("CSteamProto::OnFriendRemoved: failed to remove friend %s", who);
return;
}
}
void CSteamProto::OnAuthRequested(const NETLIBHTTPREQUEST *response, void *arg)
{
if (!response || response->resultCode != HTTP_CODE_OK)
{
debugLogA("CSteamProto::OnAuthRequested: failed to request info for %s", (char*)arg);
return;
}
JSONROOT root(response->pData);
if (root == NULL)
return;
JSONNode *node = json_get(root, "players");
JSONNode *nodes = json_as_array(node);
JSONNode *nroot = json_at(nodes, 0);
if (nroot != NULL)
{
node = json_get(nroot, "steamid");
ptrA steamId(mir_u2a(ptrT(json_as_string(node))));
MCONTACT hContact = FindContact(steamId);
if (!hContact)
hContact = AddContact(steamId);
UpdateContact(hContact, nroot);
ptrA nickName(getStringA(hContact, "Nick"));
ptrA firstName(getStringA(hContact, "FirstName"));
if (firstName == NULL)
firstName = mir_strdup("");
ptrA lastName(getStringA(hContact, "LastName"));
if (lastName == NULL)
lastName = mir_strdup("");
char reason[MAX_PATH];
mir_snprintf(reason, Translate("%s has added you to his or her Friend List"), nickName);
// blob is: 0(DWORD), hContact(DWORD), nick(ASCIIZ), firstName(ASCIIZ), lastName(ASCIIZ), sid(ASCIIZ), reason(ASCIIZ)
DWORD cbBlob = (DWORD)(sizeof(DWORD)* 2 + mir_strlen(nickName) + mir_strlen(firstName) + mir_strlen(lastName) + mir_strlen(steamId) + mir_strlen(reason) + 5);
PBYTE pBlob, pCurBlob;
pCurBlob = pBlob = (PBYTE)mir_alloc(cbBlob);
*((PDWORD)pCurBlob) = 0;
pCurBlob += sizeof(DWORD);
*((PDWORD)pCurBlob) = (DWORD)hContact;
pCurBlob += sizeof(DWORD);
mir_strcpy((char*)pCurBlob, nickName);
pCurBlob += mir_strlen(nickName) + 1;
mir_strcpy((char*)pCurBlob, firstName);
pCurBlob += mir_strlen(firstName) + 1;
mir_strcpy((char*)pCurBlob, lastName);
pCurBlob += mir_strlen(lastName) + 1;
mir_strcpy((char*)pCurBlob, steamId);
pCurBlob += mir_strlen(steamId) + 1;
mir_strcpy((char*)pCurBlob, reason);
AddDBEvent(hContact, EVENTTYPE_AUTHREQUEST, time(NULL), DBEF_UTF, cbBlob, pBlob);
}
json_delete(nodes);
}
void CSteamProto::OnPendingApproved(const NETLIBHTTPREQUEST *response, void *arg)
{
if (!response || response->resultCode != HTTP_CODE_OK)
{
debugLogA("CSteamProto::OnPendingApproved: failed to approve pending from %s", (char*)arg);
return;
}
JSONROOT root(response->pData);
if (root == NULL)
return;
JSONNode *node = json_get(root, "success");
if (json_as_int(node) == 0)
{
node = json_get(root, "error_text");
debugLogA("CSteamProto::OnPendingApproved: failed to approve pending from %s (%s)", (char*)arg, ptrA(mir_utf8encodeW(ptrT(json_as_string(node)))));
}
}
void CSteamProto::OnPendingIgnoreded(const NETLIBHTTPREQUEST *response, void *arg)
{
if (!response || response->resultCode != HTTP_CODE_OK)
{
debugLogA("CSteamProto::OnPendingApproved: failed to ignore pending from %s", (char*)arg);
return;
}
JSONROOT root(response->pData);
if (root == NULL)
return;
JSONNode *node = json_get(root, "success");
if (json_as_int(node) == 0)
{
node = json_get(root, "error_text");
debugLogA("CSteamProto::OnPendingApproved: failed to ignore pending from %s (%s)", (char*)arg, ptrA(mir_utf8encodeW(ptrT(json_as_string(node)))));
}
}
void CSteamProto::OnSearchByIdEnded(const NETLIBHTTPREQUEST *response, void *arg)
{
if (!response || response->resultCode != HTTP_CODE_OK)
{
ProtoBroadcastAck(NULL, ACKTYPE_SEARCH, ACKRESULT_FAILED, (HANDLE)STEAM_SEARCH_BYID, 0);
debugLogA("CSteamProto::OnSearchByIdEnded: failed to get summaries for %s", (char*)arg);
return;
}
JSONROOT root(response->pData);
if (root == NULL)
return;
JSONNode *node = json_get(root, "players");
JSONNode *nodes = json_as_array(node);
JSONNode *nroot = json_at(nodes, 0);
if (nroot != NULL)
{
STEAM_SEARCH_RESULT ssr = { 0 };
ssr.hdr.cbSize = sizeof(STEAM_SEARCH_RESULT);
ssr.hdr.flags = PSR_TCHAR;
ssr.hdr.id.t = (TCHAR*)arg;
node = json_get(nroot, "personaname");
ssr.hdr.nick.t = mir_wstrdup(ptrT(json_as_string(node)));
node = json_get(nroot, "realname");
if (node != NULL)
{
std::wstring realname = ptrT(json_as_string(node));
if (!realname.empty())
{
size_t pos = realname.find(' ', 1);
if (pos != std::string::npos)
{
ssr.hdr.firstName.t = mir_wstrdup(realname.substr(0, pos).c_str());
ssr.hdr.lastName.t = mir_wstrdup(realname.substr(pos + 1).c_str());
}
else
ssr.hdr.firstName.t = mir_wstrdup(realname.c_str());
}
}
//ssr.contact = contact;
ssr.data = json_copy(nroot);
ProtoBroadcastAck(NULL, ACKTYPE_SEARCH, ACKRESULT_DATA, (HANDLE)STEAM_SEARCH_BYID, (LPARAM)&ssr);
ProtoBroadcastAck(NULL, ACKTYPE_SEARCH, ACKRESULT_SUCCESS, (HANDLE)STEAM_SEARCH_BYID, 0);
}
json_delete(nodes);
}
void CSteamProto::OnSearchByNameStarted(const NETLIBHTTPREQUEST *, void *)
{
}
//void CSteamProto::SearchByNameThread(void* arg)
//{
// ptrW keywordsW((wchar_t*)arg);
// ptrA keywords(mir_utf8encodeW(keywordsW));
//
// ptrA token(getStringA("TokenSecret"));
//
// SearchApi::SearchResult searchResult;
// debugLogA("CSteamProto::SearchByNameThread: call SearchApi::Search");
// SearchApi::Search(m_hNetlibUser, token, keywords, &searchResult);
//
// if (!searchResult.IsSuccess())
// {
// ProtoBroadcastAck(NULL, ACKTYPE_SEARCH, ACKRESULT_FAILED, (HANDLE)STEAM_SEARCH_BYNAME, 0);
// return;
// }
//
// CMStringA steamIds;
// for (int i = 0; i < searchResult.GetItemCount(); i++)
// {
// const SearchApi::SearchItem *item = searchResult.GetAt(i);
// if (steamIds.IsEmpty())
// steamIds.Append(item->GetSteamId());
// else
// steamIds.AppendFormat(",%s", item->GetSteamId());
// }
//
// FriendApi::Summaries summarues;
// debugLogA("CSteamProto::SearchByNameThread: call FriendApi::LoadSummaries");
// FriendApi::LoadSummaries(m_hNetlibUser, token, steamIds, &summarues);
//
// if (!summarues.IsSuccess())
// {
// ProtoBroadcastAck(NULL, ACKTYPE_SEARCH, ACKRESULT_FAILED, (HANDLE)STEAM_SEARCH_BYNAME, 0);
// return;
// }
//
// for (size_t i = 0; i < summarues.GetItemCount(); i++)
// {
// const FriendApi::Summary *contact = summarues.GetAt(i);
//
// STEAM_SEARCH_RESULT ssr = { 0 };
// ssr.hdr.cbSize = sizeof(STEAM_SEARCH_RESULT);
// ssr.hdr.flags = PSR_TCHAR;
//
// ssr.hdr.id = mir_a2u(contact->GetSteamId());
// ssr.hdr.nick = mir_wstrdup(contact->GetNickName());
// ssr.hdr.firstName = mir_wstrdup(contact->GetFirstName());
// ssr.hdr.lastName = mir_wstrdup(contact->GetLastName());
//
// ssr.contact = contact;
//
// ProtoBroadcastAck(NULL, ACKTYPE_SEARCH, ACKRESULT_DATA, (HANDLE)STEAM_SEARCH_BYNAME, (LPARAM)&ssr);
// }
//
// ProtoBroadcastAck(NULL, ACKTYPE_SEARCH, ACKRESULT_SUCCESS, (HANDLE)STEAM_SEARCH_BYNAME, 0);
//}
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