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#ifndef _STEAM_DIALOGS_H_
#define _STEAM_DIALOGS_H_
typedef CProtoDlgBase<CSteamProto> CSteamDlgBase;
#define DIALOG_RESULT_OK 1
/////////////////////////////////////////////////////////////////////////////////
class CSteamPasswordEditor : public CSteamDlgBase
{
private:
CCtrlEdit m_password;
CCtrlCheck m_savePermanently;
CCtrlButton m_ok;
protected:
void OnInitDialog();
void OnOk(CCtrlButton*);
void OnClose();
public:
CSteamPasswordEditor(CSteamProto *proto);
};
/////////////////////////////////////////////////////////////////////////////////
class CSteamGuardDialog : public CSteamDlgBase
{
private:
char m_domain[32];
char m_guardCode[6];
CCtrlEdit m_text;
CCtrlButton m_ok;
CCtrlHyperlink m_link;
protected:
void OnInitDialog();
void OnOk(CCtrlButton*);
void OnClose();
public:
CSteamGuardDialog(CSteamProto *proto, const char *domain);
const char *GetGuardCode();
};
/////////////////////////////////////////////////////////////////////////////////
class CSteamCaptchaDialog : public CSteamDlgBase
{
private:
char m_captchaText[7];
BYTE *m_captchaImage;
int m_captchaImageSize;
CCtrlEdit m_text;
CCtrlButton m_ok;
protected:
void OnInitDialog();
void OnOk(CCtrlButton*);
void OnClose();
INT_PTR DlgProc(UINT msg, WPARAM wParam, LPARAM lParam);
public:
CSteamCaptchaDialog(CSteamProto *proto, BYTE *captchaImage, int captchaImageSize);
~CSteamCaptchaDialog();
const char *GetCaptchaText();
};
#endif //_STEAM_DIALOGS_H_
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