1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
|
#include "stdafx.h"
void CSteamProto::OnGotConversations(const JSONNode &root, void*)
{
// Don't load any messages when we don't have lastMessageTS, as it may cause duplicates
if (m_lastMessageTS <= 0)
return;
if (root.isnull())
return;
JSONNode response = root["response"];
JSONNode sessions = response["message_sessions"].as_array();
if (sessions.isnull())
return;
for (const JSONNode &session : sessions)
{
long long accountId = _wtoi64(session["accountid_friend"].as_mstring());
const char *who = AccountIdToSteamId(accountId);
time_t lastMessageTS = _wtoi64(session["last_message"].as_mstring());
/*node = json_get(session, "last_view");
time_t last_view = _wtoi64(ptrW(json_as_string(node)));
node = json_get(session, "unread_message_count");
long unread_count = json_as_int(node);*/
if (lastMessageTS > m_lastMessageTS)
{
ptrA token(getStringA("TokenSecret"));
ptrA steamId(getStringA("SteamID"));
PushRequest(
new GetHistoryMessagesRequest(token, steamId, who, m_lastMessageTS),
&CSteamProto::OnGotHistoryMessages,
mir_strdup(who));
}
}
}
void CSteamProto::OnGotHistoryMessages(const JSONNode &root, void *arg)
{
ptrA cSteamId((char*)arg);
if (root.isnull())
return;
JSONNode response = root["response"];
JSONNode messages = response["messages"].as_array();
for (size_t i = messages.size(); i > 0; i--)
{
JSONNode message = messages[i - 1];
long long accountId = _wtoi64(message["accountid"].as_mstring());
const char *authorSteamId = AccountIdToSteamId(accountId);
json_string text = message["message"].as_string();
time_t timestamp = _wtoi64(message["timestamp"].as_mstring());
// Ignore already existing messages
if (timestamp <= m_lastMessageTS)
continue;
PROTORECVEVENT recv = { 0 };
recv.timestamp = timestamp;
recv.szMessage = (char*)text.c_str();
MCONTACT hContact = FindContact(cSteamId);
if (!hContact)
return;
// Self SteamID
ptrA steamId(getStringA("SteamID"));
if (strcmp(steamId, authorSteamId))
{
// Received message
ProtoChainRecvMsg(hContact, &recv);
}
else
{
// Sent message
recv.flags = PREF_SENT;
Proto_RecvMessage(hContact, &recv);
}
}
}
|