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#include "stdafx.h"
int CSteamProto::hChooserMenu;
HGENMENU CSteamProto::contactMenuItems[CMI_MAX];
template<int(__cdecl CSteamProto::*Service)(WPARAM, LPARAM)>
INT_PTR GlobalService(WPARAM wParam, LPARAM lParam)
{
CSteamProto *ppro = CSteamProto::GetContactProtoInstance((MCONTACT)wParam);
return ppro ? (ppro->*Service)(wParam, lParam) : 0;
}
INT_PTR CSteamProto::MenuChooseService(WPARAM wParam, LPARAM lParam)
{
if (lParam)
*(void**)lParam = (void*)wParam;
return 0;
}
int CSteamProto::AuthRequestCommand(WPARAM hContact, LPARAM)
{
CallContactService(hContact, PSS_AUTHREQUEST, 0, 0);
return 0;
}
int CSteamProto::BlockCommand(WPARAM hContact, LPARAM)
{
ptrA token(getStringA("TokenSecret"));
ptrA sessionId(getStringA("SessionID"));
ptrA steamId(getStringA("SteamID"));
char *who = getStringA(hContact, "SteamID");
PushRequest(
new BlockFriendRequest(token, sessionId, steamId, who),
&CSteamProto::OnFriendBlocked,
who,
MirFreeArg);
return 0;
}
int CSteamProto::JoinToGameCommand(WPARAM hContact, LPARAM)
{
char url[MAX_PATH];
DWORD gameId = getDword(hContact, "GameID", 0);
mir_snprintf(url, _countof(url), "steam://rungameid/%lu", gameId);
Utils_OpenUrl(url);
return 0;
}
INT_PTR CSteamProto::OpenBlockListCommand(WPARAM, LPARAM)
{
ptrA token(getStringA("TokenSecret"));
ptrA steamId(getStringA("SteamID"));
PushRequest(
new GetFriendListRequest(token, steamId, "ignoredfriend"),
&CSteamProto::OnGotBlockList);
return 0;
}
int CSteamProto::OnPrebuildContactMenu(WPARAM wParam, LPARAM)
{
MCONTACT hContact = (MCONTACT)wParam;
if (!hContact)
return 0;
if (!this->IsOnline() || lstrcmpA(GetContactProto(hContact), m_szModuleName))
return 0;
//bool ctrlPressed = (GetKeyState(VK_CONTROL) & 0x8000) != 0;
bool authNeeded = getBool(hContact, "Auth", 0);
Menu_ShowItem(contactMenuItems[CMI_AUTH_REQUEST], authNeeded);
bool isBlocked = getBool(hContact, "Block", 0);
Menu_ShowItem(contactMenuItems[CMI_BLOCK], !isBlocked);
DWORD gameId = getDword(hContact, "GameID", 0);
Menu_ShowItem(contactMenuItems[CMI_JOIN_GAME], gameId > 0);
return 0;
}
int CSteamProto::PrebuildContactMenu(WPARAM wParam, LPARAM lParam)
{
for (int i = 0; i < _countof(CSteamProto::contactMenuItems); i++)
Menu_ShowItem(CSteamProto::contactMenuItems[i], false);
CSteamProto* ppro = CSteamProto::GetContactProtoInstance((MCONTACT)wParam);
return (ppro) ? ppro->OnPrebuildContactMenu(wParam, lParam) : 0;
}
void CSteamProto::OnInitStatusMenu()
{
CMenuItem mi;
mi.flags = CMIF_TCHAR;
mi.root = Menu_GetProtocolRoot(this);
// Show block list
mi.pszService = "/BlockList";
CreateProtoService(mi.pszService, &CSteamProto::OpenBlockListCommand);
mi.name.t = LPGENT("Blocked contacts");
mi.position = 200000 + SMI_BLOCKED_LIST;
Menu_AddProtoMenuItem(&mi, m_szModuleName);
}
void CSteamProto::InitMenus()
{
hChooserMenu = Menu_AddObject("SteamAccountChooser", LPGEN("Steam menu chooser"), 0, "Steam/MenuChoose");
//////////////////////////////////////////////////////////////////////////////////////
// Contact menu initialization
CMenuItem mi;
mi.flags = CMIF_TCHAR;
// "Request authorization"
mi.pszService = MODULE "/AuthRequest";
mi.name.t = LPGENT("Request authorization");
mi.position = -201001000 + CMI_AUTH_REQUEST;
mi.hIcolibItem = Skin_GetIconHandle(SKINICON_AUTH_REQUEST);
contactMenuItems[CMI_AUTH_REQUEST] = Menu_AddContactMenuItem(&mi);
CreateServiceFunction(mi.pszService, GlobalService<&CSteamProto::AuthRequestCommand>);
// "Block"
mi.pszService = MODULE "/Block";
mi.name.t = LPGENT("Block");
mi.position = -201001001 + CMI_BLOCK;
mi.hIcolibItem = Skin_GetIconHandle(SKINICON_AUTH_REQUEST);
contactMenuItems[CMI_BLOCK] = Menu_AddContactMenuItem(&mi);
CreateServiceFunction(mi.pszService, GlobalService<&CSteamProto::BlockCommand>);
mi.flags |= CMIF_NOTOFFLINE;
// "Join to game"
mi.pszService = MODULE "/JoinToGame";
mi.name.t = LPGENT("Join to game");
mi.position = -200001000 + CMI_JOIN_GAME;
mi.hIcolibItem = NULL;
contactMenuItems[CMI_JOIN_GAME] = Menu_AddContactMenuItem(&mi);
CreateServiceFunction(mi.pszService, GlobalService<&CSteamProto::JoinToGameCommand>);
}
void CSteamProto::UninitMenus()
{
Menu_RemoveItem(contactMenuItems[CMI_AUTH_REQUEST]);
Menu_RemoveItem(contactMenuItems[CMI_BLOCK]);
Menu_RemoveItem(contactMenuItems[CMI_JOIN_GAME]);
}
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