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#include "common.h"
//void CSteamProto::SendTypingThread(void *arg)
//{
// MCONTACT hContact = (MCONTACT)arg;
//
// ptrA token(getStringA("TokenSecret"));
// ptrA umqId(getStringA("UMQID"));
// ptrA steamId(getStringA(hContact, "SteamID"));
//
// SteamWebApi::MessageApi::SendResult sendResult;
// debugLogA("CSteamProto::SendTypingThread: call SteamWebApi::PollApi::SteamWebApi::MessageApi::SendMessage");
// SteamWebApi::MessageApi::SendTyping(m_hNetlibUser, token, umqId, steamId, &sendResult);
//}
void CSteamProto::OnMessageSent(const NETLIBHTTPREQUEST *response, void *arg)
{
SendMessageParam *param = (SendMessageParam*)arg;
bool result = false;
ptrA steamId((char*)arg);
if (response != NULL && response->resultCode == HTTP_STATUS_OK)
{
JSONNODE *root = json_parse(response->pData), *node;
node = json_get(root, "error");
ptrA error(mir_utf8encodeW(json_as_string(node)));
if (lstrcmpiA(error, "OK") == 0)
result = true;
else
debugLogA("CSteamProto::OnMessageSent: failed to send message for %s (%s)", steamId, error);
}
else
debugLogA("CSteamProto::OnMessageSent: failed to send message for %s", steamId);
int status = result ? ACKRESULT_SUCCESS : ACKRESULT_FAILED;
ProtoBroadcastAck(
param->hContact,
ACKTYPE_MESSAGE,
status,
param->hMessage, 0);
mir_free(param);
}
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