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#include "common.h"
void CSteamProto::SendMessageThread(void *arg)
{
SendMessageParam *param = (SendMessageParam*)arg;
ptrA token(getStringA("TokenSecret"));
ptrA umqId(getStringA("UMQID"));
ptrA steamId(getStringA(param->hContact, "SteamID"));
SteamWebApi::MessageApi::SendResult sendResult;
debugLogA("CSteamProto::SendMessageThread: call SteamWebApi::PollApi::SteamWebApi::MessageApi::SendMessage");
SteamWebApi::MessageApi::SendMessage(m_hNetlibUser, token, umqId, steamId, param->text, &sendResult);
ProtoBroadcastAck(
param->hContact,
ACKTYPE_MESSAGE,
sendResult.IsSuccess() ? ACKRESULT_SUCCESS : ACKRESULT_FAILED,
param->hMessage, 0);
mir_free((void*)param->text);
mir_free(param);
}
void CSteamProto::SendTypingThread(void *arg)
{
MCONTACT hContact = (MCONTACT)arg;
ptrA token(getStringA("TokenSecret"));
ptrA umqId(getStringA("UMQID"));
ptrA steamId(getStringA(hContact, "SteamID"));
SteamWebApi::MessageApi::SendResult sendResult;
debugLogA("CSteamProto::SendTypingThread: call SteamWebApi::PollApi::SteamWebApi::MessageApi::SendMessage");
SteamWebApi::MessageApi::SendTyping(m_hNetlibUser, token, umqId, steamId, &sendResult);
}
void CSteamProto::OnMessageSent(const NETLIBHTTPREQUEST *response, void *arg)
{
SendMessageParam *param = (SendMessageParam*)arg;
int status = response->resultCode == HTTP_STATUS_OK ? ACKRESULT_SUCCESS : ACKRESULT_FAILED;
ProtoBroadcastAck(
param->hContact,
ACKTYPE_MESSAGE,
status,
param->hMessage, 0);
mir_free(param);
}
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