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#include "common.h"
void CSteamProto::SendMessageThread(void *arg)
{
SendMessageParam *param = (SendMessageParam*)arg;
ptrA token(getStringA("TokenSecret"));
ptrA sessionId(getStringA("SessionID"));
ptrA steamId(getStringA(param->hContact, "SteamID"));
SteamWebApi::MessageApi::SendResult sendResult;
SteamWebApi::MessageApi::SendMessage(m_hNetlibUser, token, sessionId, steamId, param->text, &sendResult);
ProtoBroadcastAck(
param->hContact,
ACKTYPE_MESSAGE,
sendResult.IsSuccess() ? ACKRESULT_SUCCESS : ACKRESULT_FAILED,
param->hMessage, 0);
if (sendResult.IsSuccess())
{
DBEVENTINFO dbei = { sizeof(dbei) };
dbei.szModule = this->m_szModuleName;
dbei.timestamp = sendResult.GetTimestamp();
dbei.eventType = EVENTTYPE_MESSAGE;
dbei.cbBlob = strlen(param->text);
dbei.pBlob = (BYTE*)param->text;
dbei.flags = DBEF_UTF | DBEF_SENT;
db_event_add(param->hContact, &dbei);
}
//mir_free((void*)param->text);
mir_free(param);
}
void CSteamProto::SendTypingThread(void *arg)
{
MCONTACT hContact = (MCONTACT)arg;
ptrA token(getStringA("TokenSecret"));
ptrA sessionId(getStringA("SessionID"));
ptrA steamId(getStringA(hContact, "SteamID"));
SteamWebApi::MessageApi::SendResult sendResult;
SteamWebApi::MessageApi::SendTyping(m_hNetlibUser, token, sessionId, steamId, &sendResult);
}
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