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#include "common.h"
//void CSteamProto::SendTypingThread(void *arg)
//{
// MCONTACT hContact = (MCONTACT)arg;
//
// ptrA token(getStringA("TokenSecret"));
// ptrA umqId(getStringA("UMQID"));
// ptrA steamId(getStringA(hContact, "SteamID"));
//
// SteamWebApi::MessageApi::SendResult sendResult;
// debugLogA("CSteamProto::SendTypingThread: call SteamWebApi::PollApi::SteamWebApi::MessageApi::SendMessage");
// SteamWebApi::MessageApi::SendTyping(m_hNetlibUser, token, umqId, steamId, &sendResult);
//}
void CSteamProto::OnMessageSent(const NETLIBHTTPREQUEST *response, void *arg)
{
SendMessageParam *param = (SendMessageParam*)arg;
int status = ACKRESULT_FAILED;
ptrT error;
ptrT steamId(getTStringA(param->hContact, "SteamID"));
if (response != NULL && response->resultCode == HTTP_STATUS_OK)
{
JSONROOT root(response->pData);
JSONNODE *node = json_get(root, "error");
error = json_as_string(node);
}
if (!mir_tstrcmpi(error, _T("OK")))
{
status = ACKRESULT_SUCCESS;
error = NULL;
}
else
{
if (!error)
error = mir_tstrdup(IsOnline() ? TranslateT("Unknown error") : TranslateT("You cannot send messages when you are offline."));
debugLog(_T("CSteamProto::OnMessageSent: failed to send message for %s (%s)"), steamId, error);
}
ProtoBroadcastAck(
param->hContact,
ACKTYPE_MESSAGE,
status,
param->hMessage,
error);
}
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