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#include "stdafx.h"
void CSteamProto::ParsePollData(const JSONNode &data)
{
std::string steamIds;
for (auto &item : data) {
json_string steamId = item["steamid_from"].as_string();
json_string type = item["type"].as_string();
time_t timestamp = _wtol(item["utc_timestamp"].as_mstring());
bool bIsMe = IsMe(steamId.c_str());
MCONTACT hContact = (bIsMe) ? 0 : GetContact(steamId.c_str());
if (type == "personarelationship") {
PersonaRelationshipAction state = (PersonaRelationshipAction)item["persona_state"].as_int();
switch (state) {
case PersonaRelationshipAction::Remove:
if (hContact)
ContactIsRemoved(hContact);
break;
case PersonaRelationshipAction::Ignore:
if (hContact)
ContactIsBlocked(hContact);
break;
case PersonaRelationshipAction::AuthRequest:
hContact = AddContact(steamId.c_str());
if (hContact)
ContactIsAskingAuth(hContact);
break;
case PersonaRelationshipAction::AuthRequested:
if (hContact)
ContactIsFriend(hContact);
break;
}
continue;
}
// probably this is a packet from random player playing on the same server, so we ignore it
if (!bIsMe && !hContact)
continue;
if (type == "my_saytext" || type =="my_emote") {
json_string text = item["text"].as_string();
PROTORECVEVENT recv = { 0 };
recv.timestamp = timestamp;
recv.szMessage = (char*)text.c_str();
recv.flags = PREF_SENT;
RecvMsg(hContact, &recv);
continue;
}
if (type == "saytext" || type =="emote") {
json_string text = item["text"].as_string();
PROTORECVEVENT recv = { 0 };
recv.timestamp = timestamp;
recv.szMessage = (char*)text.c_str();
ProtoChainRecvMsg(hContact, &recv);
CallService(MS_PROTO_CONTACTISTYPING, hContact, (LPARAM)PROTOTYPE_CONTACTTYPING_OFF);
m_typingTimestamps[steamId] = 0;
continue;
}
if (type == "typing") {
auto it = m_typingTimestamps.find(steamId);
if (it != m_typingTimestamps.end()) {
if ((timestamp - it->second) < STEAM_TYPING_TIME)
continue;
}
CallService(MS_PROTO_CONTACTISTYPING, hContact, (LPARAM)STEAM_TYPING_TIME);
m_typingTimestamps[steamId] = timestamp;
continue;
}
if (type == "personastate") {
if (!IsMe(steamId.c_str())) {
// there no sense to change own status
const JSONNode &node = item["persona_state"];
if (node) {
int status = SteamToMirandaStatus((PersonaState)node.as_int());
SetContactStatus(hContact, status);
}
}
steamIds.append(steamId).append(",");
continue;
}
if (type == "leftconversation") {
if (!getBool("ShowChatEvents", true))
continue;
BYTE bEventType = STEAM_DB_EVENT_CHATSTATES_GONE;
DBEVENTINFO dbei = {};
dbei.pBlob = &bEventType;
dbei.cbBlob = 1;
dbei.eventType = EVENTTYPE_STEAM_CHATSTATES;
dbei.flags = DBEF_READ;
dbei.timestamp = now();
dbei.szModule = m_szModuleName;
db_event_add(hContact, &dbei);
continue;
}
debugLogA(__FUNCTION__ ": Unknown event type \"%s\"", type.c_str());
}
if (steamIds.empty())
return;
steamIds.pop_back();
ptrA token(getStringA("TokenSecret"));
PushRequest(
new GetUserSummariesRequest(token, steamIds.c_str()),
&CSteamProto::OnGotUserSummaries);
}
struct PollParam
{
int errors;
int errorsLimit;
};
void CSteamProto::OnGotPoll(const HttpResponse &response, void *arg)
{
PollParam *param = (PollParam*)arg;
if (!response) {
// bad response
debugLogA(__FUNCTION__ ": server returns bad response (%d)", response.GetStatusCode());
param->errors++;
Sleep(STEAM_API_TIMEOUT * 1000);
return;
}
// handling of known errors
if (!response.IsSuccess()) {
switch (response.GetStatusCode()) {
case HTTP_CODE_SERVICE_UNAVAILABLE:
// server on maintenance
SetAllContactStatuses(ID_STATUS_OFFLINE);
Sleep(STEAM_API_TIMEOUT * 1000);
return;
case HTTP_CODE_UNAUTHORIZED:
// token has expired
debugLogA(__FUNCTION__ ": access is denied");
delSetting("TokenSecret");
param->errors = param->errorsLimit;
return;
default:
debugLogA(__FUNCTION__ ": server returns unexpected status code (%d)", response.GetStatusCode());
param->errors++;
Sleep(STEAM_API_TIMEOUT * 1000);
return;
}
}
JSONNode root = JSONNode::parse(response.Content);
if (!root) {
debugLogA(__FUNCTION__ ": could not recognize a response");
param->errors++;
return;
}
json_string error = root["error"].as_string();
if (error == "Timeout") {
// too low timeout?
int timeout = root["sectimeout"].as_int();
if (timeout < STEAM_API_TIMEOUT) {
debugLogA(__FUNCTION__ ": Timeout is too low (%d)", timeout);
// perhaps it will break connection
Sleep(STEAM_API_TIMEOUT * 1000);
}
// do nothing as this is not necessarily an error
return;
}
if (error == "OK") {
// remember last message timestamp
time_t timestamp = _wtoi64(root["utc_timestamp"].as_mstring());
if (timestamp > getDword("LastMessageTS", 0))
setDword("LastMessageTS", timestamp);
long messageId = root["messagelast"].as_int();
setDword("MessageID", messageId);
ParsePollData(root["messages"]);
// Reset error counter only when we've got OK
param->errors = 0;
// m_pollingConnection = response->nlc;
return;
}
if (error == "Not Logged On") {
// need to relogin
debugLogA(__FUNCTION__ ": not logged on");
param->errors = param->errorsLimit;
// try to reconnect only when we're actually online (during normal logout we will still got this error anyway, but in that case our status is already offline)
if (IsOnline()) {
ptrA token(getStringA("TokenSecret"));
SendRequest(new LogonRequest(token), &CSteamProto::OnReLogin);
}
return;
}
// something wrong
debugLogA(__FUNCTION__ ": %s (%d)", error.c_str(), response.GetStatusCode());
// let it jump out of further processing
param->errors = param->errorsLimit;
}
void CSteamProto::PollingThread(void*)
{
debugLogA(__FUNCTION__ ": entering");
ptrA token(getStringA("TokenSecret"));
PollParam param;
param.errors = 0;
param.errorsLimit = getByte("PollingErrorsLimit", STEAM_API_POLLING_ERRORS_LIMIT);
while (IsOnline() && param.errors < param.errorsLimit) {
// request->nlc = m_pollingConnection;
ptrA umqId(getStringA("UMQID"));
UINT32 messageId = getDword("MessageID", 0);
SendRequest(new PollRequest(token, umqId, messageId, IdleSeconds()), &CSteamProto::OnGotPoll, ¶m);
}
if (IsOnline()) {
debugLogA(__FUNCTION__ ": unexpected termination; switching protocol to offline");
SetStatus(ID_STATUS_OFFLINE);
}
m_hPollingThread = nullptr;
debugLogA(__FUNCTION__ ": leaving");
}
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