summaryrefslogtreecommitdiff
path: root/protocols/Steam/src/steam_proto.cpp
blob: 405f598d5e0d60ca310b0c0ceedcf1ae1d2a39bb (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
#include "stdafx.h"

CSteamProto::CSteamProto(const char* protoName, const TCHAR* userName) :
	PROTO<CSteamProto>(protoName, userName),
	hAuthProcess(1),
	hMessageProcess(1),
	requestsQueue(1)
{
	CreateProtoService(PS_CREATEACCMGRUI, &CSteamProto::OnAccountManagerInit);

	InitQueue();

	m_idleTS = 0;
	isTerminated = false;
	m_hQueueThread = NULL;
	m_pollingConnection = NULL;
	m_hPollingThread = NULL;
	m_hMenuRoot = NULL;

	// icons
	wchar_t filePath[MAX_PATH];
	GetModuleFileName(g_hInstance, filePath, MAX_PATH);

	wchar_t sectionName[100];
	mir_sntprintf(sectionName, SIZEOF(sectionName), _T("%s/%s"), LPGENT("Protocols"), LPGENT(MODULE));

	char settingName[100];
	mir_snprintf(settingName, SIZEOF(settingName), "%s_%s", MODULE, "main");

	SKINICONDESC sid = {0};
	sid.cbSize = sizeof(SKINICONDESC);
	sid.flags = SIDF_ALL_TCHAR;
	sid.ptszDefaultFile = filePath;
	sid.pszName = settingName;
	sid.ptszSection = sectionName;
	sid.ptszDescription = LPGENT("Protocol icon");
	sid.iDefaultIndex = -IDI_STEAM;
	Skin_AddIcon(&sid);

	mir_snprintf(settingName, SIZEOF(settingName), "%s_%s", MODULE, "gaming");
	sid.ptszDescription = LPGENT("Gaming icon");
	sid.iDefaultIndex = -IDI_GAMING;
	Skin_AddIcon(&sid);

	// temporary DB settings
	db_set_resident(m_szModuleName, "Status");
	db_set_resident(m_szModuleName, "XStatusId");
	db_set_resident(m_szModuleName, "XStatusName");
	db_set_resident(m_szModuleName, "XStatusMsg");
	db_set_resident(m_szModuleName, "IdleTS");
	db_set_resident(m_szModuleName, "GameID");
	db_set_resident(m_szModuleName, "ServerIP");
	db_set_resident(m_szModuleName, "ServerID");

	SetAllContactsStatus(ID_STATUS_OFFLINE);

	// services
	CreateServiceFunction(MODULE"/MenuChoose", CSteamProto::MenuChooseService);
	// avatar API
	CreateProtoService(PS_GETAVATARINFOT, &CSteamProto::GetAvatarInfo);
	CreateProtoService(PS_GETAVATARCAPS, &CSteamProto::GetAvatarCaps);
	CreateProtoService(PS_GETMYAVATART, &CSteamProto::GetMyAvatar);
	// custom status API
	CreateProtoService(PS_GETCUSTOMSTATUSEX, &CSteamProto::OnGetXStatusEx);
	CreateProtoService(PS_GETCUSTOMSTATUSICON, &CSteamProto::OnGetXStatusIcon);
	CreateProtoService(PS_GETADVANCEDSTATUSICON, &CSteamProto::OnRequestAdvStatusIconIdx);
}

CSteamProto::~CSteamProto()
{
	UninitQueue();
}

MCONTACT __cdecl CSteamProto::AddToList(int, PROTOSEARCHRESULT* psr)
{
	MCONTACT hContact = NULL;
	ptrA steamId(mir_u2a(psr->id));
	if (psr->cbSize == sizeof(PROTOSEARCHRESULT))
	{
		if (!FindContact(steamId))
		{
			//hContact = AddContact(steamId, true);
			//ForkThread(&CSteamProto::UpdateContactsThread, (void*)mir_strdup(steamId));

			ptrA token(getStringA("TokenSecret"));

			PushRequest(
				new SteamWebApi::GetUserSummariesRequest(token, steamId),
				&CSteamProto::OnGotUserSummaries);
		}
	}
	else if (psr->cbSize == sizeof(STEAM_SEARCH_RESULT))
	{
		STEAM_SEARCH_RESULT *ssr = (STEAM_SEARCH_RESULT*)psr;
		hContact = AddContact(steamId, true);
		UpdateContact(hContact, ssr->data);
	}

	return hContact;
}

int __cdecl CSteamProto::Authorize(MEVENT hDbEvent)
{
	if (IsOnline() && hDbEvent)
	{
		MCONTACT hContact = GetContactFromAuthEvent(hDbEvent);
		if (hContact == INVALID_CONTACT_ID)
			return 1;

		//ForkThread(&CSteamProto::AuthAllowThread, (void*)hContact);

		ptrA token(getStringA("TokenSecret"));
		ptrA sessionId(getStringA("SessionID"));
		ptrA steamId(getStringA("SteamID"));
		char *who = getStringA(hContact, "SteamID");

		PushRequest(
			new SteamWebApi::ApprovePendingRequest(token, sessionId, steamId, who),
			&CSteamProto::OnPendingApproved,
			who,
			ARG_MIR_FREE);

		return 0;
	}

	return 1;
}

int __cdecl CSteamProto::AuthDeny(MEVENT hDbEvent, const TCHAR*)
{
	if (IsOnline() && hDbEvent)
	{
		MCONTACT hContact = GetContactFromAuthEvent(hDbEvent);
		if (hContact == INVALID_CONTACT_ID)
			return 1;

		//ForkThread(&CSteamProto::AuthDenyThread, (void*)hContact);

		ptrA token(getStringA("TokenSecret"));
		ptrA sessionId(getStringA("SessionID"));
		ptrA steamId(getStringA("SteamID"));
		char *who = getStringA(hContact, "SteamID");

		PushRequest(
			new SteamWebApi::IgnorePendingRequest(token, sessionId, steamId, who),
			&CSteamProto::OnPendingIgnoreded,
			who,
			ARG_MIR_FREE);

		return 0;
	}

	return 1;
}

int __cdecl CSteamProto::AuthRequest(MCONTACT hContact, const TCHAR*)
{
	if (IsOnline() && hContact)
	{
		UINT hAuth = InterlockedIncrement(&hAuthProcess);

		SendAuthParam *param = (SendAuthParam*)mir_calloc(sizeof(SendAuthParam));
		param->hContact = hContact;
		param->hAuth = (HANDLE)hAuth;

		//ForkThread(&CSteamProto::AddContactThread, param);

		ptrA token(getStringA("TokenSecret"));
		ptrA sessionId(getStringA("SessionID"));
		ptrA steamId(getStringA("SteamID"));
		ptrA who(getStringA(hContact, "SteamID"));

		/*
		posilame: (kdyz my zadame)
		sessionID	MjYzNDM4NDgw
		steamid	76561198166125402
		accept_invite	0

		pri uspesnem pozadavku vrati: {"invited":["76561198166125402"],"success":1}
		kdyz nas ignoruje: {"failed_invites":["76561198166125402"],"failed_invites_result":[41],"success":1}

		*/

		PushRequest(
			new SteamWebApi::AddFriendRequest(token, sessionId, steamId, who),
			&CSteamProto::OnFriendAdded,
			param,
			ARG_MIR_FREE);

		return hAuth;
	}

	return 1;
}

DWORD_PTR __cdecl CSteamProto:: GetCaps(int type, MCONTACT)
{
	switch(type)
	{
	case PFLAGNUM_1:
		return PF1_IM | PF1_BASICSEARCH | PF1_SEARCHBYNAME | PF1_AUTHREQ | PF1_SERVERCLIST | PF1_ADDSEARCHRES;
	case PFLAGNUM_2:
		return PF2_ONLINE | PF2_SHORTAWAY | PF2_LONGAWAY | PF2_HEAVYDND | PF2_OUTTOLUNCH | PF2_FREECHAT;
	case PFLAGNUM_4:
		return PF4_AVATARS | PF4_NOCUSTOMAUTH | PF4_NOAUTHDENYREASON | PF4_FORCEAUTH | PF4_FORCEADDED | PF4_IMSENDUTF | PF4_SUPPORTIDLE | PF4_SUPPORTTYPING;// | PF4_IMSENDOFFLINE;
	case PFLAGNUM_5:
		return PF2_HEAVYDND | PF2_OUTTOLUNCH | PF2_FREECHAT;
	case PFLAG_UNIQUEIDTEXT:
		return (DWORD_PTR)Translate("SteamID");
	case PFLAG_UNIQUEIDSETTING:
		return (DWORD_PTR)"SteamID";
	case PFLAG_MAXLENOFMESSAGE:
		return 200000; // this is guessed limit, in reality it is probably bigger
	default:
		return 0;
	}
}

HANDLE __cdecl CSteamProto::SearchBasic(const TCHAR* id)
{
	if (!this->IsOnline())
		return 0;

	//ForkThread(&CSteamProto::SearchByIdThread, mir_wstrdup(id));

	ptrA token(getStringA("TokenSecret"));
	ptrA steamId(mir_t2a(id));

	PushRequest(
		new SteamWebApi::GetUserSummariesRequest(token, steamId),
		&CSteamProto::OnSearchByIdEnded,
		mir_tstrdup(id),
		ARG_MIR_FREE);

	return (HANDLE)STEAM_SEARCH_BYID;
}

int __cdecl CSteamProto::RecvMsg(MCONTACT hContact, PROTORECVEVENT* pre)
{
	return (INT_PTR)AddDBEvent(hContact, EVENTTYPE_MESSAGE, pre->timestamp, DBEF_UTF, lstrlenA(pre->szMessage), (BYTE*)pre->szMessage);
}

int __cdecl CSteamProto::SendMsg(MCONTACT hContact, int flags, const char *msg)
{
	UINT hMessage = InterlockedIncrement(&hMessageProcess);

	SendMessageParam *param = (SendMessageParam*)mir_calloc(sizeof(SendMessageParam));
	param->hContact = hContact;
	param->hMessage = (HANDLE)hMessage;
	param->msg = msg;
	param->flags = flags;

	ForkThread(&CSteamProto::SendMsgThread, (void*)param);

	return hMessage;
}

void __cdecl CSteamProto::SendMsgThread(void *arg)
{
	SendMessageParam *param = (SendMessageParam*)arg;

	if (!IsOnline())
	{
		ProtoBroadcastAck(param->hContact, ACKTYPE_MESSAGE, ACKRESULT_FAILED, param->hMessage, (LPARAM)Translate("You cannot send messages when you are offline."));
		mir_free(param);
		return;
	}

	CMStringA message = (param->flags & PREF_UNICODE) ? ptrA(mir_utf8encode(param->msg)) : param->msg; // TODO: mir_utf8encode check taken from FacebookRM, is it needed? Usually we get PREF_UTF8 flag instead.

	ptrA token(getStringA("TokenSecret"));
	ptrA umqid(getStringA("UMQID"));
	ptrA steamId(getStringA(param->hContact, "SteamID"));

	PushRequest(
		new SteamWebApi::SendMessageRequest(token, umqid, steamId, message),
		&CSteamProto::OnMessageSent,
		param,
		ARG_MIR_FREE);
}

int CSteamProto::SetStatus(int new_status)
{
	mir_cslock lock(set_status_lock);

	// Routing statuses not supported by Steam
	switch (new_status)
	{
	case ID_STATUS_OFFLINE:
	case ID_STATUS_AWAY:
	case ID_STATUS_NA:
		break;

	case ID_STATUS_DND:
	case ID_STATUS_OCCUPIED:
	case ID_STATUS_ONTHEPHONE:
	case ID_STATUS_OUTTOLUNCH:
		new_status = ID_STATUS_NA;
		break;

	default:
		new_status = ID_STATUS_ONLINE;
		break;
	}

	if (new_status == m_iDesiredStatus)
		return 0;

	debugLog(_T("CSteamProto::SetStatus: changing status from %i to %i"), m_iStatus, new_status);

	int old_status = m_iStatus;
	m_iDesiredStatus = new_status;

	if (new_status == ID_STATUS_OFFLINE)
	{
		m_iStatus = m_iDesiredStatus = ID_STATUS_OFFLINE;
		ProtoBroadcastAck(NULL, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)old_status, m_iStatus);

		StopQueue();

		if (!Miranda_Terminated())
			SetAllContactsStatus(ID_STATUS_OFFLINE);
	}
	else if (old_status == ID_STATUS_OFFLINE)
	{
		m_iStatus = ID_STATUS_CONNECTING;
		ProtoBroadcastAck(NULL, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)old_status, m_iStatus);

		StartQueue();
	}
	else
	{
		m_iStatus = new_status;
		ProtoBroadcastAck(NULL, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)old_status, m_iStatus);
	}

	return 0;
}

int __cdecl CSteamProto::OnEvent(PROTOEVENTTYPE eventType, WPARAM wParam, LPARAM lParam)
{
	switch (eventType) {
	case EV_PROTO_ONLOAD:
		return this->OnModulesLoaded(wParam, lParam);

	case EV_PROTO_ONEXIT:
		return this->OnPreShutdown(wParam, lParam);

	/*case EV_PROTO_ONOPTIONS:
		return this->OnOptionsInit(wParam, lParam);*/

	case EV_PROTO_ONCONTACTDELETED:
		if (IsOnline())
		{
			MCONTACT hContact = (MCONTACT)wParam;

			ptrA token(getStringA("TokenSecret"));
			ptrA sessionId(getStringA("SessionID"));
			ptrA steamId(getStringA("SteamID"));
			ptrA who(getStringA(hContact, "SteamID"));

			// Don't request delete contact from server when we're not friends anyway
			if (getByte(hContact, "Auth", 0) != 0)
				return 0;

			PushRequest(
				new SteamWebApi::RemoveFriendRequest(token, sessionId, steamId, who),
				&CSteamProto::OnFriendRemoved,
				(void*)hContact,
				ARG_NO_FREE);
		}
		return 0;

	case EV_PROTO_ONMENU:
		this->OnInitStatusMenu();
		break;
	}

	return 1;
}